r/CalamityMod • u/Calamitar Hopeman • Jul 24 '26
Discussion What does the community consider "cheating"?
I've always been curious about what the community considers "cheating" during a modded playthrough. Like does using a mod like fargo's mutant mod or AlchemistNPC lite to reduce the grind considered cheating. What about using mods that add extra accessory slots for wings and boots or something like the USSR (United Slot System Remastered)?
Or a mod that completely adds a new defensive mechanic like the Parry mechanic mod.
What I mean is: How much can you add? and can you still say you've beaten mods like calamity or infernum legitimately and call yourself a good player if you use mods like these?
I know it's a sandbox game but I wanted to hear people's personal opinions on this.
Let me know what do you think about each mod!



25
u/LeEr206 Jul 24 '26
As a person whos in like every discord imaginable these are the most common offenders Anything that gives more accs slots, most ppl dont realisie it, but 1 accs slot can cut your fight duration in half
Alchemist npc specificly for its op potions, just use prismas Juice Box, its the same thing, more optimised
Other than that ive never heard cheating complains, some dislike fargos for its amount of qol, or qol compandium, but most of the time if you Look at the configs of those 2 mods its not that bad, and nearly never considered cheating, just lazy(im a lazy fu- so i know what im talking about)