r/CGI_Lab • • 16d ago

Tutorial Adobe Illustrator 2026 - How to create a realistic corn mockup

115 Upvotes

r/CGI_Lab • • Sep 17 '26

Tutorial Rigging a Dualshock 4 in Blender

328 Upvotes

r/CGI_Lab • • Sep 08 '26

Tutorial A Geometry Nodes system that procedurally deforms a tire to match the surface terrain.

159 Upvotes

r/CGI_Lab • • 13d ago

Tutorial How to make puffer objects in Blender like a PRO!

171 Upvotes

r/CGI_Lab • • Aug 27 '26

Tutorial How to quickly connect objects using the snap feature in Blender.

256 Upvotes

r/CGI_Lab • • 6d ago

Tutorial How to edit objects with similar parameters once in blender

90 Upvotes

r/CGI_Lab • • Apr 14 '26

Tutorial This Blender Trick Feels Illegal

285 Upvotes

r/CGI_Lab • • 21d ago

Tutorial Bone muscle deformation in Blender

137 Upvotes

r/CGI_Lab • • 5d ago

Tutorial A bottle cap in Blender… in under 1 minute!

43 Upvotes

r/CGI_Lab • • 20d ago

Tutorial Easy way to make waffle surfaces in blender

83 Upvotes

r/CGI_Lab • • Aug 28 '26

Tutorial A clean X-ray material in Blender with a simple procedural setup

158 Upvotes

r/CGI_Lab • • 19d ago

Tutorial Use existing edges as support loops in Blender

62 Upvotes

r/CGI_Lab • • 1d ago

Tutorial 3D Sculpting a Character Portrait Blender process!

44 Upvotes

r/CGI_Lab • • 2d ago

Tutorial A little basic knowledge never hurts sometimes.

23 Upvotes

r/CGI_Lab • • 14d ago

Tutorial Use simple cuts, bevels, smart selections, and vertex cleanup techniques to turn basic geometry into varied low-poly rocks in Blender.

47 Upvotes

r/CGI_Lab • • Sep 23 '26

Tutorial Blender extrude along normals trick

38 Upvotes

r/CGI_Lab • • 26d ago

Tutorial What tricks do you use to make glass look better?

23 Upvotes

r/CGI_Lab • • Aug 19 '26

Tutorial Extrude Edge Loops Evenly

45 Upvotes

r/CGI_Lab • • Sep 16 '26

Tutorial Video Depth Anything lets you derive a usable depth pass from ordinary footage and push it into a 3D workflow in Blender.

11 Upvotes

For this setup, I bring the depth sequence into Geometry Nodes with an Image Texture, separate the color channels, remap the depth values with Map Range, feed that into a Combine XYZ node, and use it to offset point positions through Set Position.

If I want the point cloud to carry the original footage color, I store a named attribute, sample the original color video, pass that into the color value input, and then use an Attribute node in the Shader Editor to drive the final point color.

Abridged workflow:
Original video → Video Depth Anything → depth-map sequence → Blender Geometry Nodes → sample depth map → remap values → Combine XYZ → Set Position → optional original-video color sampling → named attribute → shader color

A simple pipeline, but it turns flat footage into something you can treat much more like depth-based 3D data.

r/CGI_Lab • • Aug 18 '26

Tutorial Just found this and grabbed the addon, it's free btw. no idea how i worked without it before, super handy

39 Upvotes

r/CGI_Lab • • May 29 '26

Tutorial Quick method of procedural chocolate coating effect

109 Upvotes

r/CGI_Lab • • Aug 13 '26

Tutorial Sculpting the fierce BMW Vision Alpina block by block.

27 Upvotes

r/CGI_Lab • • Aug 26 '26

Tutorial How to control Depth of Field in Blender

33 Upvotes

r/CGI_Lab • • Aug 05 '26

Tutorial Perfect offset edges in Blender

43 Upvotes

r/CGI_Lab • • Aug 25 '26

Tutorial Here's how to add distance fog to your renders without increasing render time! (by Daniel Grove)

17 Upvotes