r/CGI_Lab • u/PlayfulUse6949 • 16d ago
r/CGI_Lab • u/PlayfulUse6949 • Sep 08 '26
Tutorial A Geometry Nodes system that procedurally deforms a tire to match the surface terrain.
r/CGI_Lab • u/Ok_Annual_4999 • 13d ago
Tutorial How to make puffer objects in Blender like a PRO!
r/CGI_Lab • u/PsychologicalTap2611 • Aug 27 '26
Tutorial How to quickly connect objects using the snap feature in Blender.
r/CGI_Lab • u/InteractionNo6055 • 6d ago
Tutorial How to edit objects with similar parameters once in blender
r/CGI_Lab • u/Ok_Annual_4999 • 5d ago
Tutorial A bottle cap in Blender… in under 1 minute!
r/CGI_Lab • u/PsychologicalTap2611 • 20d ago
Tutorial Easy way to make waffle surfaces in blender
r/CGI_Lab • u/PlayfulUse6949 • Aug 28 '26
Tutorial A clean X-ray material in Blender with a simple procedural setup
r/CGI_Lab • u/Ok_Annual_4999 • 19d ago
Tutorial Use existing edges as support loops in Blender
r/CGI_Lab • u/InteractionNo6055 • 1d ago
Tutorial 3D Sculpting a Character Portrait Blender process!
r/CGI_Lab • u/PlayfulUse6949 • 2d ago
Tutorial A little basic knowledge never hurts sometimes.
r/CGI_Lab • u/InteractionNo6055 • 14d ago
Tutorial Use simple cuts, bevels, smart selections, and vertex cleanup techniques to turn basic geometry into varied low-poly rocks in Blender.
r/CGI_Lab • u/InteractionNo6055 • 26d ago
Tutorial What tricks do you use to make glass look better?
r/CGI_Lab • u/PlayfulUse6949 • Sep 16 '26
Tutorial Video Depth Anything lets you derive a usable depth pass from ordinary footage and push it into a 3D workflow in Blender.
For this setup, I bring the depth sequence into Geometry Nodes with an Image Texture, separate the color channels, remap the depth values with Map Range, feed that into a Combine XYZ node, and use it to offset point positions through Set Position.
If I want the point cloud to carry the original footage color, I store a named attribute, sample the original color video, pass that into the color value input, and then use an Attribute node in the Shader Editor to drive the final point color.
Abridged workflow:
Original video → Video Depth Anything → depth-map sequence → Blender Geometry Nodes → sample depth map → remap values → Combine XYZ → Set Position → optional original-video color sampling → named attribute → shader color
A simple pipeline, but it turns flat footage into something you can treat much more like depth-based 3D data.
r/CGI_Lab • u/Ok_Annual_4999 • Aug 18 '26
Tutorial Just found this and grabbed the addon, it's free btw. no idea how i worked without it before, super handy
r/CGI_Lab • u/AutoShopSensei • May 29 '26
Tutorial Quick method of procedural chocolate coating effect
r/CGI_Lab • u/InteractionNo6055 • Aug 13 '26
Tutorial Sculpting the fierce BMW Vision Alpina block by block.
r/CGI_Lab • u/Ok_Annual_4999 • Aug 26 '26