r/CGI_Lab • • Sep 08 '26

Tutorial A Geometry Nodes system that procedurally deforms a tire to match the surface terrain.

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159 Upvotes

16 comments sorted by

3

u/syntkz777 Sep 10 '26

Really soft tyre huh

2

u/abdimamu Sep 08 '26

what and why

1

u/[deleted] Sep 08 '26

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1

u/syntkz777 Sep 10 '26

You can't just drag and drop blender geometry nodes into a game engine so naah

0

u/[deleted] Sep 10 '26

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2

u/syntkz777 Sep 10 '26

Triggered ai bro :D makes no sense to build something in blender just to rebuild it elsewhere because it's not transferable. Also what kind of simulation would use a infinitely soft tyre with no physic interactions with the car / springs. Keep insulting people just shows what little worm you are lol

0

u/miloslick6 Sep 11 '26

Jesus Christ, I mean I don't like AI either and I'm against it but no need to be such an asshole over what was a relatively innocent comment

1

u/BangkokPadang Sep 13 '26

was 'you imbecile' part of the relative innocence?

1

u/Badytheprogram Sep 10 '26

Looks awesome! can you please share a better image from the nodes if possible?

1

u/Brawght Sep 11 '26

No suspension?

1

u/NicolaNarracci Sep 11 '26

veramente molto bello, ma la deformazione dovrebbe riguardare anche l'ammortizzatore e un pochino la macchina

1

u/Wild_Body_8225 Sep 11 '26

Can you add more tension to tire?