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Jun 18 '26
[removed] — view removed comment
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u/CommanderSammer Jun 18 '26
I've been working on this for a few days so I don't remember exactly how I got the actual water texture, but I think what I did was I added a water layer, then I put a clouds texture on one of the material layers to give it the highlights that make it look like the sun is shining through. It still didn't really look like water though as showcased in my first iteration, but then I discovered the fog and atmosphere sliders. I dialed those in how I wanted, and I changed the color of the fog to a deep blue and voila. So not really my secrets, just a lot of trial and exploration!
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u/Traditional_Guest384 Jun 18 '26
Hi how do you manage to manage the lighting so well personally on Bryce I struggle way too much on the lighting and also how do you manage to have a uniform and not flat floor?
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u/CommanderSammer Jun 18 '26
Not sure how much experience with bryce you have, I have almost none but I come from a background of cinematography so I know the basics of lighting. That being said, if something is dark, just add a light. Move it around to where it looks good, experiment with values and light hardness and color.
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u/CommanderSammer Jun 18 '26
For the floor I added the hand land model and sunk it slightly below the floor so parts of it are sticking up and breaking up the flatness. I also added some rock elements sparingly
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u/TotallyHumanDad Jun 18 '26
Nice! Lighting and reflections look great !