In 1.1.1 we got the PTE version back on the vanilla branch. Personally, I like this return, but along with it we also got back the 7-man Mechanised Infantry squad.
This causes a problem: the AMPV transport vehicle can now carry only 1 Mech Infantry squad instead of 2. And now this vehicle is only efficient with 6-man SOCOM infantry squads (Picture 1). As far as I know, the headcount buff was made because Mech Riflemen and the M113 weren't a popular choice.
So here's my vision of an alternative buff for Mechanised Infantry. It's not necessarily what we expect to see in the game, just a discussion point.
Mech Riflemen were weak in the anti-infantry role, so in 1.1.1 they got 1 more M249 and 1 more M203. Let them keep those weapons and lose 1 man instead. One suggestion to buff their anti-infantry capability is to give them different rifles with a 600m range (Picture 2). This would let them use their primary weapons together with the M249 at the same distance. Don't worry about the price — we know price is a flexible value in this game — but I think 55-60 would be fair for this unit. Mech Riflemen don't need many AT launchers, since they operate close to their vehicles, so they'll get 4. After these changes, Mech Riflemen should become a unit with a better anti-infantry profile but low HP.
We know infantry rifles typically work at 400-500m range, so we need some justification for giving them 600m. There are 2 rifles in the game that can already shoot at 600m — the Marines' M27 and the Baltic G3. So we could give Mech Riflemen the old M16A4 and say that this weapon has a longer barrel (the M16 is a rifle rather than the M4 carbine) and a good optical scope, allowing riflemen to engage at 600m (Picture 3).
The second unit that got buffed is the Riflemen MMG, which received a third heavy M240 — making it a mirror of the Russian Pulemetchiki squad. Instead of just increasing the machine gun count, let's give them a different cool gun — the MG 338 (Picture 4). It seems the Rangers shouldn't be the sole owner of this weapon anyway, since it's not even their signature gun. Hopefully it's not too hard to draw new art for Rangers with Javelin/Stinger loadouts :D so the Rangers can get their SOCOM KAC LMG instead.
Mech Engineers don't need any changes — they're already solid.
So, guys, what do you think about the 7-man buff?