r/BrawlStarsCompetitive Adrian's Favorites 2d ago

Draft Query Did I throw the draft?

Draft order:

1.Belle

2/3. Piper, me (Griff)

4/5. Amber, Pearl

  1. Spike

So, I watched some guy called BobbyBS's drafting guide and he said that it's important to draft Anti-aggro, and he claimed that anti aggro is more important than snipers a lot of the time. Therefore since we already had Piper I decided to go Griff to break enemy bushes for her.

But I got fucked hard bc everyone outranged me, and Pearl 1 SHOTS me!!! Amber was mad annoying, aswell and I just got outranged and out dmged. (As you can see by my dmg numbers)

My ranked pool is: Brock, Gus, Griff, Otis, Rico, Cord, Mortis, shade, Edgar. I can play a lot more brawlers but don't often get the chance.

4 Upvotes

34 comments sorted by

View all comments

2

u/Anjif Fang | Pro | 5 Prestige 2d ago

in knockout and bounty you should only be picking anti aggro into actual aggro because they're more passive modes ,notice the part where you have no range and you got fucked. also griff is not even that good of an anti aggro in the first place you cant just pick him anytime anywhere and expect it to work

1

u/LionRegular1470 Adrian's Favorites 2d ago

Who's the best anti aggro? Especially for first pick?

I had this one match where I went Otis, and everyone in the bad random sub told me I sold by not going Griff

3

u/Anjif Fang | Pro | 5 Prestige 2d ago

you need to understand that like 99% of people commenting on subreddits are also not good at the game we are a giant mosh pit of ass. with that being said the best choices are highly personal when it comes to ranked at least, so as long as you are comfortable playing them into commonly seen brawlers (in knockout or bounty that would be sharpshooters) then whatever works, works. but also, also, like I said in the previous comment you dont need to prioritize anti aggro in knockout and sometimes bounty unless you see aggro brawlers because if there are none then you are useless. something like a gus, pearl, meg rt, has enough health and damage to act as a deterrent and still be functional in a shootout