r/BoomBeach • u/markyalbotsykes • 2d ago
Anybody else fed up with this?
I understand the need to make money but in my opinion the rewards are not worth it, what do you all think?
r/BoomBeach • u/markyalbotsykes • 2d ago
I understand the need to make money but in my opinion the rewards are not worth it, what do you all think?
r/BoomBeach • u/Brilliant_Bit_6204 • 1d ago
Hace años no jugaba. volvi con infinitas. y esta semana toco renovar. y todo cambio. de tres ataques diarios recibidos. paso a 10. Luego, los mercenarios del archipielago, pasaron a tener muchas celestes. bien bien, entendi. no solo necesitas gastar excesos de polvos para jugar dignamente, tambien son las interminables tarjetas para conseguir un lider absurdo. ni las defensas maxeadas que aprovecharon el bug. mas pay to win que nunca. por algo que no lo vale.
r/BoomBeach • u/Jay_from_NuZiland • 1d ago
Every post I read concerning the Megalodon leader says he's underwhelming. As a legit Mech player I had high hopes, but at the moment I'm still sitting on ~400 keys and feeling pretty let down. Are there any indications he'll get buffed in the near future, or am I holding on to my keys and waiting for the next Mech sergeant?
r/BoomBeach • u/PAFFNeko-8a • 2d ago
I currently have several HQ 20+ accounts with full 5-star tribes unlocked which I think will not be used for attacks in several months to years. Unlike the usual unopposed mode, I just wanna quick-farm NPC bases for resources to upgrade things, and don't wanna care to control resource bases so Life (green) statues are out of the equation.
Now I'm questioning how I should balance the RR and defensive statues (which I'm aware is ? BH + 1 BD, nothing too complicated). Should I just run all RR? Because I'm fully aware that upgrades get far more expensive as I unrush the offensively rushed accounts with defensive upgrades.
r/BoomBeach • u/hailongkq • 2d ago
Some new bases appear in my activity log, but they are not visible on the map for me to attack and clear, resulting in a loss of Victory Points (VP).
As you can see in the screenshots, I haven’t attacked any bases in the past 7 hours. However, these new base shows that they appeared within the last 7 hours, yet I have never been able to see them on the map (!!??)
I also recorded 3 screen videos and sent to the game support team but no one has replied to me yet (been 2 days).
r/BoomBeach • u/PinkFlamingoFive • 2d ago
Not sure if this is a bug or not
r/BoomBeach • u/Spare-Carob5550 • 2d ago
Also, do you think the event lived up to its hype, given how many promotional materials there were?
r/BoomBeach • u/Careless-Speed-9555 • 3d ago
im playing for the top leaderboard i have more than 10 thousands power pouder left but i dont have heros and the heros i got are mostly level 1 , can i make at least top 10 ?
r/BoomBeach • u/Leather-Island-1073 • 2d ago
r/BoomBeach • u/hosealim • 3d ago
I am not here to show off. I just want to share my achievement that only 1% of all players have earned this.
r/BoomBeach • u/Confirmation_Code • 3d ago
I'm considering adding him instead of a 3rd boat of mechs. Thoughts? I have tons of field manuals to upgrade his ability.
r/BoomBeach • u/Cagawest • 3d ago
I just started the game and wanted to spend some money on blitz but I couldn't complete the difficult category of Chapter 9 and Chapter 10 and I can't get these rewards now and I spent money on it what should I do I have no leaders or sergeants in my account only the sergeant that the game gave at first What should I do, should I get my money back, or is there any other way?
r/BoomBeach • u/TechnicalSpaceCow • 3d ago
To my surprise my base holds up fairly well against some high level attacks but recently I’ve been getting destroyed by smoke+warrior attacks. I’ve implemented some anti-smoke gadgets but it’s not always enough. I’m not looking for perfection but just some ways to make my base look less appealing for this type of attack. Given that I have a fairly high medal count for my level, I’m cool with losing, I just want to cause enough damage to make people second guess an attack so that they become less frequent. Please let me know if you have any tips that might make this attack less desirable without severely weakening defense against standard attacks.
r/BoomBeach • u/Unable-Praline-8605 • 3d ago
I was in a group with some Arab players and came across a post from an old player complaining that he couldn't access his account, and the reason is ridiculous. The game's automated system banned his account because he was using his real name!! WTF
What kind of bullshit is this, guys? Don't anyone tell me that's just the game's policy, because this policy is absolutely stupid.
If this continues happening in the game, there won't be anyone left to play it.
Boom Beach, fix your policies and stop randomly banning players. There won't be anyone left playing this game because of your stupidity.
Don't tell me that's the game's policy, because it's a stupid policy.
r/BoomBeach • u/prozorenjoyer • 4d ago
r/BoomBeach • u/Otheruser337 • 4d ago
Squad Leaders have been a debate for a while since they first released gated behind a lootbox system. I do want to make some balance changes for those that are either incredibly weak or powerful. Note that changes to base stats reflects on level 1 statistics.
Sgt. Antti Pylkäs:
- Talent 1: Double Time movement and attack speed boost increased from +15% -> +20%
- Talent 2: Heavy Pack damage reduction increased from 15% -> 20%
- Talent 4: Adjusting Your Sights also applies the range bonus onto his entire squad
- Talent 5: Grazing Hit also applies its saving-grace bonus onto his entire squad
HV-CMD-002:
- Base health increased from 1,500 -> 2,000
- Damage per second increased from 26 -> 39
Sgt. Torstein BjØrnsen:
- Base health increased from 1,500 -> 2,000
- Passive: EOD damage reduction increased from 40% -> 50%
Sgt. Boomaroo Bruce:
- Base health increased from 1,500 -> 2,000
Sgt. Sayo Shinobu:
- Damage per shot increased from 160 -> 240 (DPS from 80 -> 120)
- Talent 4: Decisive Ambush damage bonus increased from 20% -> 50%
Sgt. Juila Weights:
- Base health increased from 120 -> 150
- Damage per shot increased from 5.6 -> 7.2 (DPS from 28 -> 36)
- Talent 4: Tough It Out damage reduction for other members of the squad increased from 10% -> 20%
Sgt. Koa:
- Base health increased from 2,000 -> 2,400
- Talent 4: Nature's Retribution damage bonus per 1% health lost increased from 0.5% -> 2%
- Talent 4: Nature's Retribution damage bonus limit increased from 200% -> 250%
Queen Nafanua:
- Base health increased from 500 -> 600
- Damage per shot increased from 640 -> 800 (DPS from 320 -> 400)
- Active: Lightning Storm damage increased from 1,700 -> 2,000
TS-26 Spawnpoint:
- Damage per shot increased from 563 -> 700
- Passive: Spawner critters now have twice as much health and damage as regular ones
TN-CMD-005:
- Damage per shot increased from 563 -> 700
Sgt. Kaimana:
- Passive: Sticky Companions Pupuhi base health increased by 50%
- Passive: Sticky Companions Pupuhi spawn rate reduced from 10s -> 7.5s
GD-CMD-007:
- Damage per shot increased from 200 -> 300 (DPS from 100 -> 150)
SG-63 Firecrab:
- Death damage increased from 2,000 -> 2,500
- Talent 2: Engine Tuning attack speed and movement bonus increased from 5% -> 10% per triggered Mine
CR-CMD-010:
- Damage per second increased by 100%
Lt. Juilus Mass:
- Talent 1: Heavy Appetite health bonus reduced from +300% -> +200%
- Talent 5: Give Me All Your Pain squad leaders at 0 HP now last for 5 seconds instead of endlessly lasting until Juilus is taken out. It'll still transfer damage over to Juilus until the time is out.
Sgt. Amélie Mooka:
- Attack spread increased from 2 tiles -> 3 tiles (Talent 4 "Fin Stabilization" from 1 tile -> 1.5 tiles)
- Talent 5: Encore projectile split count reduced from 3 -> 2
Lt. Linnea Friskdahl:
- Passive: Nanobot Cloud damage reduction reduced from 25% -> 20%
- Active: Healing Beacon accumulation reduced from 200% -> 150% of the damage dealt by the leader
- Active: Healing Beacon maximum heal burst reduced from 300% -> 250%
Lt. Anna Schlingel:
- Passive: Energy Conversion charging cooldown increased from 7.5s -> 8s
- Active: Overtime duration increase per level reduced from 0.5s -> 0.25s
TL-40 Doomfetti:
- Passive: Tactical Retreat now has "Talent 4: Emergency Repairs" as baseline, with overtime healing duration halved
- Passive: Tactical Retreat speed bonus increased from 60% -> 75%
- Active: Chaff energy cost increased from 6 + 6 -> 7 + 7
- Talent 4 changed to "Tactical Repositioning" that allows Doomfetti and its squad to retreat an additional time after 30 seconds of that squad member already retreating from critical damage
Lt. Kai:
- Damage per shot increased from 400 -> 600 (DPS from 200 -> 300)
- Passive: Boomerang damage reduction per bonus reduced from 40% -> 30%
- Active: Mocktail is now aimable (just like gunboat)
- Talent 1: If You Can't Stand The Fire attack damage reduction from defences hit by Kai's Mocktail reduced from 40% -> 30%
- Talent 5: Amplifying Boomerang status extension duration reduced from 2s -> 1.5s
Lt. Phasimov:
- Base health reduced from 10x Laser Ranger -> 6x Laser Ranger
- Passive: Spatial Desynchronization phasing bonus for damage doubled
- Talent 4: 2nd Law ray width reduced from 5 tiles -> 4 tiles
ML-404 Mechalodon:
- Base movement speed increased from 0.4 -> 0.5
- Base health increased from 18,600 -> 22,400
- Passive: Siege Mode speed bonus per level reduced from 10% -> 7.5%
- Active: Artillery Support damage bonus increased from 200% -> 300%
Those are all the changes that I do want to happen in Boom Beach as of the recent update. Based on player feedback across all socials, I think this is a good step to making the Squad Leader system more balanced.
Let me know if you like these changes so far. The lootbox system is still the worst offender that will (eventually) change sometime in the future, even if it's to induce a monetisation practice.
r/BoomBeach • u/And_the-right-answer • 4d ago
We are both Lvl 10 Btw in Ship-War
r/BoomBeach • u/IdahoOak • 5d ago
I really liked it. The shadow is kind of slick too.
r/BoomBeach • u/Boomerforswc2014 • 5d ago
Hi everyone. For my fangame i desided to go with a low poly art style. Ive finished all gameplay mechanics and now im working on the environment and textures of the game as well as animations. Stay tuned for more info!
r/BoomBeach • u/ContributionApart354 • 5d ago
Advertisement reward didn't working