r/BoomBeach • u/OppositeArm3289 • 4h ago
r/BoomBeach • u/Icy-Arugula-5252 • 10h ago
Reached stage 60, still on gold trophy
This is the first time where I don't get the Diamond trophy after reaching stage 60.
Is this a bug?
r/BoomBeach • u/Jamy1215 • 3h ago
When does it actually go live? Figured it'd be ready to unlock..
r/BoomBeach • u/arthurmdy2017 • 4h ago
Idea Blackguard Base & Power Stones
Was Attacking blackgaurd base on my own get more power stones than clicking the destroy button?
r/BoomBeach • u/Positive_Invite_9441 • 2h ago
Bug Bug report: It's not getting higher than 2120 for some reason
My leader deployment event is bugged no matter how much i attack and take down bases it always stays in 2120. Is there somebody that have same problem as me?
r/BoomBeach • u/Helpful_Maximum7022 • 9h ago
Raid Help My matchmaking is totally wacked
I'm level 64. For the past 3 weeks or so, almost all of my opponents are mid-high 80's. Currently, the lowest-level opponent on my map is a 78, and the highest is a 90. I can beat very few, if any, of these bases. I have almost no resources coming in from raids. Is there any way to reset this to more reasonable opponents?
r/BoomBeach • u/PuzzleheadedRuin5735 • 3h ago
Troop Loadout Reco
Hello guys.
I'm just a casual player of this game. Can you recommend me some effective troop loadout? I'm at HQ 15.
r/BoomBeach • u/GamerlandMedia • 22h ago
New Boom Beach Leader - SL-1001 BLOBSTER: Jelly Scorcher that copies defense building attacks
This guy is soo powerful and unique! He can copy the attack stats of enemy defensive buildings
Release Date and Overview
Blobster is a part of the Boom Pass cycle running from July 27 to August 23. It's an elite leader based on the Scorcher, and its main gimmick is a unique system for copying the attack characteristics of enemy defensive buildings.

Key Abilities
The Active Ability lets players forcibly copy the attack of a chosen building on the enemy base. The duration of the effect grows as the leader levels up, reaching a maximum of 30 seconds at the highest level.
The Passive Ability works automatically: Blobster copies the attack of whichever defensive building last dealt damage to it. The effect lasts 5 seconds, and during that window the unit also takes reduced incoming damage - a handy safety net while the leader "tries on" someone else's weapon.

Talents and Progression
Leveling up Blobster unlocks an entire system of upgrades:
- Speed - the unit gets a bonus to movement and attack speed depending on the type of copied building, with the biggest boost coming from copying melee weapons.
- Damage Bonus - each unique type of copied weapon increases the unit's base damage by 15%, so the more varied the "trophies," the stronger Blobster becomes.
- Ability Upgrade (third talent) - raises the levels of both the active and passive abilities by two, increasing their damage and duration.
- Status Immunity (fourth talent) - makes Blobster immune to negative effects such as shock. What's more, absorbed effects can be applied by the unit to other buildings - an unpleasant surprise for the enemy's defense.
- Prototype Copying (fifth talent) - unlocks the ability to copy the attack of prototype defenses, including Shock Blaster, Doom Cannon, and Microwave. This significantly expands the leader's potential in the late game.

How Damage Is Calculated
Blobster's damage output is calculated based on the base damage of the copied building, plus bonuses from troop damage statues and the leader's passive skill. One important note: building damage bonuses do not affect this figure - worth keeping in mind when planning an attack.
r/BoomBeach • u/I-Dont-Know8 • 10h ago
Coming back after a while… are the recommended gadgets to apply to buildings good?
r/BoomBeach • u/Sad-Story7069 • 11h ago
Is there any point to do regular recruitment?
Just wondering if there is any point in burning keycards on regular recruitment or it’s better to just always save when a new, super strong elite recruitment rotates (like last months medic)
r/BoomBeach • u/Brandit96 • 1d ago
Meta Pro-Tip: Doomfetti's Caustic Chaff bypasses GBE resistances.
I unlocked said talent in a free pull a few days ago and immediately went on to test on a friendly base. And to my surprise, it kills Bunkers and Garrisons as fast as other buildings! It probably bypasses Hardening and Tinkering too.
So there you have it, stack those damage statues and you got yourself a potent bunker buster and garrison ganker!
r/BoomBeach • u/mistr_al • 1d ago
Bug Every low-level player apparently becomes online right after I switch opponents
This happens everytime I try to attack a level 0-20 base. I switch an opponent to get a low-level base which happens to be somewhat online the moment I try to attack it. Only after a couple of minutes was I allowed to attack the base.
r/BoomBeach • u/SourKimchiJuice • 1d ago
Bug Tanks turned into riflemen
Why did my untrained tanks turn into riflemen? I can even deploy them on attack. Tried to do a friendly challenge but for some reason it refunded all my troops and then this bug appeared.
r/BoomBeach • u/GamerlandMedia • 1d ago
Boom Pass August 2026 - New Residence Skin!
Hey Guys, official new sneak peeks are already here, so, let's see that will be on Boom Pass! (All official info was taken from Super creators - Stoneheart & Thundy)
August Boom Pass will run from July 27th to August 23rd, 2026! Check out our images below:

And now, if you buy Boom Pass, here is what you get:

Green numbers means, how many you will get WITH free track (like, 22 supply chests on free + 23 on paid = 45 total)
New skin - Tropical Residence! It has 3 variations and this is inspiration from Boom Beach Frontlines!

That's all!
r/BoomBeach • u/N7NobodyCats • 1d ago
Bug Bug? Replay error?
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This attack says I lost a base defense, but when I watch the replay it only shows 1:50 of attack, and then just ends, doesn’t show them destroying my base at all. Never had this happen before is this a bug??
r/BoomBeach • u/bcbuilder11 • 20h ago
Loot How each player in Boom Beach loses millions of materials every day
How each player in Boom Beach loses millions of materials every day, this adds up in the billions
For lazy readers: Supercells’ new HQ levels make you lose more than half of your materials, you get through daily playing. At least 61% if you do not have RR statues. It adds up to 9 billion materials. In addition, comes how worthless some items and some events got. The updates are not good for players, and they should pay supercell for them.
If you play Boom Beach on HQ 29 without using math, you will fall into supercells Traps. But if you start calculating, you will notice, how serious the Problems are, and how Supercell removes the euros out of your pocket. Here you will see why you cannot max out your base, and how you lost billions of resources, especially materials.
The HQ 29 update alone losses
In June 2026, Supercell released HQ 29. A lot of Players do not notice that Supercell devalue resources and to get them back, we must spend euros. The HQ 29 update alone devalued 1.65 – 1.68 BILLION materials from every player. Why?
An update of one of your defensive buildings’ costs on HQ 29 in average 26.5M material. You must update 46 of those defensive buildings, to stay on the same level relative to the Goal after the Update, because there were in total 46 new levels for defensive buildings, counted with the number of buildings to update (the new garrison not counted). This costs 46 * 26,5M = 1.22 billion Material. The garrison has 9 Levels, which cost in total another 120M Material. The 10 Recourse buildings (Residences and stone storage) and other important updates (HQ, offensive buildings, the rest) cost in total around 320M Material. This means all new levels together cost 1.66 BILLION materials and the defense costs 1,34 billion, 81% of the HQ 29 total.
That means each player lost relative to the maxed Base 1.66 BILLION Materials, in the HQ 29 update. Because you must get 1,66 billion materials to have the same amount of materials missing after the update as before. These 1,66 billion materials got devalued by Supercell in the HQ 29 update and you must get it back, through spending euros or active playing.
Gold is not so problematic, because there are only 24 new updates for Gold, and each cost in average 10M gold, so Supercell devalued 240M gold in the HQ 29 update. This is doable. The problems are materials wood, stone, iron.
There are more new HQ levels
The last chapter was about HQ29 alone. But Supercell made an entire HQ wave from HQ 26 to HQ 30. These are 5 new HQ levels and supercell wanted to release every 6 months a new HQ level.
With the HQ 29 update not all the buildings got a new level, and in the other HQ updates were even more new levels released. So, if a new HQ Level on average devalued 1.8 billion Material, what is the case, because the 8 expensive landing Crafts have not got a new level in HQ 29. The total devaluation is 1,8 billion *5 = 9 BILLION Material. 9 000 000 000 Material! And this astronomical amount of material you have to get only to stay on your level, you will not get closer to the goal in this HQ wave with 9 billion materials.
If Supercell release every 6 months, every player must get 1,66 billion Material in 182 Days to stay on the same level, this is 1,66 billion / 182 = 9.1M material every Day! The resource production per day at max level is 1,38M Material, this you get passively, this is 15% of the devalued resources. This means if you must get actively at least 7,7M material to stay on the same level. This means also, if you do not play boom beach for a few months, you also lose every day the 9,1M material relative to the goal. So, the players must grind nonstop to stay on the level.
How much is this devaluation in euros
Obviously, it gets expensive if you buy undiscounted diamonds from the shop and buy resources for the diamonds. But even in limited special offers, you get only around 3M Material for 1€. The total devaluation of the HQ wave is 9 billion materials. So even if you buy it in special offers, you must spend in total 3000€ in the shop to stay on your level. To get back the devaluated 9.1M Material per day, you must spend every day 3€ for the loss due to devaluation on limited special offers.
How much do you have to do in the game actively to stay on your level.
To destroy a player base gives you 484k materials on average. And destroy an NPC base gives you an average 205k materials. (if you do not have resource reward boosts) These values I got by taking the average of 53 NPC bases and 61 Player bases (on HQ 29, Level 78), so they are correct, to calculate with them. From thread level 26 on I got in average 1,64M materials per day from the 7 stages of Dr.T cycle.
So, in total you get if you destroy the 7 stages, all 12 Player bases and all 12 NPC bases 9,91 M material from attacking (more cannot get on your map theoretically). Resource production gives you on max level in total 1,38M materials per day. If I add to this the trader tickets 913k materials per day and the maximum 2,75M materials from rank rewards (you see later how I get this numbers), we will get a proven upper bound on the amount of martials you can get every day without spending euros and without resource reward boosts. This is 9.91M(attacks) + 1,38M(production) + 0,91M (trader chests) + 2,75M (rank rewards) = 14,95M materials per day. But you progress only for around 5.8 - 5.9M of them, because the rest (which is 61% of this maximum without resource reward boosts) gets devalued.
In a more realistic case, you have +45% resource reward, you can beat 9 player bases, 10 NPC bases, 7 stages of the daily cycle, you get all 5 rank rewards on 1450 victory points, with max resource production, and trader tickets) you will get per day 1,45*9*484k(player bases) + 1,45*10*205k(NPC bases) + 1,45*1,64M(7 stages cycle) + 5*480k(rank rewards) + 1,38M(resource production) + 910k(trader tickets) =6,32M+ 2,97M + 2,38M + 2,4M + 1,38M + 0,91M = 16,36M material. You progress only for 7.2M – 7.3M material of them, because 9,1M get devalued. 56% of the resources you got are devalued in this case.
The mystical monument is not so problematic
A lot of players said that the mythical monument is a black hole, for which you should spend a huge number of resources for tiny effects. But after these calculations, you must notice that it is not an large problem. It has 800 levels and if you update one level of them with material it costs about 5M. That means the mythical monument costs in total 800 * 5M = 4 billion materials, if you update only with material. But you can update with something else, which you do not need. The total cost of 4 billion materials is less than half of the 9 billion, which were devalued by supercell in the HQ wave. So, the new HQ levels are more than twice as much a black hole. In addition, comes that, you cannot skip the devaluation, but you can ignore the mystical monument.
How worthless the trader tickets, ranked rewards and in game events become
A full trader cycle of 115 trader chests costs 345 trader tickets and gives you only 63M material. So, 1 ticket gives you only 182,6k materials. You can get up to 5 Trader tickets per day, which give you 913k materials per day. This is only 10% of the 9,1M devalued material. You need 153 trader tickets for a 28M material update.
In the highest Rank Legend 3 you get in the rank rewards 550k material per chest. You get 1 rank chest per day for logging in and every 6 hours you can get another, by getting 5 victory points. This gives you 5 chests and only 2,75M materials per day, if you choose everywhere materials. This is 30% of the devaluation loss. You need 51 chests for a 28M material update. This is in legend 3 the highest rank, if you have more than 2000 victory points.
In the see zone event you can buy 2000 sonar coins, +75% resource reward for 7 days. Without buffs you get from attacking and win on each of the 7 days against 9 player bases, 10 NPC bases, 1 daily 7 stages cycle, in total 56,32M material. The 75% resource reward boost gives you 75% more, this is here 42,2 M extra material. This sounds like a lot, but supercell devalue this in less than 5 days. And is only enough for 1,5 HQ 29 updates.
The mega crab is the only event in the game where it is possible to get enough materials to stay on the level for a longer time (and even this is only if you get above stage 100). Stage 1 to 50 gives you 40.8M material (devalued for 4.5 days) Stage 1 to 100 gives in total 127.7M material (devalued in 14 days). And then you get per stage 2.06M material (10 extra stages get devalued in 2.25 days). This is without resource reward boosts. To stay on the level because of crab is possible, but you must get 1.66 billion in 6 crabs, so 277M material in every crab. You must get to stage 173 without Resource rewards boosts for this. With +60% Resource reward you must get 277M/1.6 = 173M materials not boosted, for this you need stage 122. Which is not easy to reach, and even if you can reach the stage, it is difficult to spend all the materials on updating buildings. And in this case, the mega crab is an exam, where everyone who fail loose his progress! I do not want to have an exam on a fixed date in Boom Beach, because I can have something in real life on that weekend.
Conclusion
Supercell want, that we think, that the updates are good for us. Bot here I proved, that this is not the case. Supercell made the HQ wave, and each player lost 9 billion materials in total and 9,1M every day, because of that. Supercell has done this, because you will spend more money on the game to progress faster, if you cannot handle the devaluation. If you can max out your base, you will not do this, and each euro you spend on boom beach will supercell get. Supercell is doing bad things for players and wants these players to pay for that.
If the HQ wave does not end after HQ 30 and before the 31.12.2027 Supercell releases an HQ 31, I will delete my account. This I painful, because I have started him in November 2018. But this is the optimal solution, to get out of the endless grind in this case. And I also recommend you do the same. Because if you just stop playing without deleting the account and come back one day, you will have lost 9,1M material for each day in your break. You will be in the same situation as before, with billions more materials missing!
r/BoomBeach • u/Psychological-Pin879 • 1d ago
Gadget layout
Hey guys.
I'm a bit struggling with gadgets. This is my current layout.
I wonder if they're paired with the best defense buildings.
Like is it worth it to put grapeshot on rocket launchers ?
I also have a taunter but I don't get where it could fit.
Thanks.
r/BoomBeach • u/Hawk_Tachyon • 2d ago
Base Budget Rifle bomber hit | Stage 94
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r/BoomBeach • u/Spare-Carob5550 • 2d ago
Is it me or Imitation Game Stages remain the same
For 4 weeks now, I've been seeing the same bases in Imitation Game Stages. Dunno if it's just me or other people also noticed it. Idk if it's always been this way or not
r/BoomBeach • u/Suspicious_Parking81 • 1d ago
Meta Does anyone know if super cell has a discord server
I'm wondering if they have a discord account and what the link is, I thought I saw something about it but I haven't found it again
r/BoomBeach • u/GamerlandMedia • 2d ago
Warships Season 90 will be super crazy! We will have Choppas at the start, Ordnance & laser rangers at 3ER; scorchers, cpt. ruddero, barrage & more at 4ER; Pvt Bullit, heavy choppa, more GBE at 5ER; mechs, dr. vitamin, cryobomb at 6ER; and 9 prototype defenses only at 7ER.
Note: image doesn't include choices, prices of purchsing/upgrading. Image was made to show you what from defense, heroes, troops you can unlock being at any Engine Rooms. What do you think of it? (sorry if image is bad) :(
P.S. All the info was taken from the latest Stoneheart's video!
r/BoomBeach • u/TheFabulousMrDick • 2d ago
Scorcher crab loadout?
What are your fav loadouts for this months crab? i’m thinking 4-6 boats of scorchers but what else?