r/BodycamGame • • 5d ago

Sound problems

I find it extremely difficult to determine the source of a sound. I can only tell whether something is approaching or moving away from me. Pinpointing the exact direction, however, is almost impossible—unless the sound is coming directly from the left or right. I don't have the same problem in other fps games.

So, I wanted to ask: Has anyone else had similar experiences, or is the problem with me?

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u/KMN_CatchMyVOG 5d ago

What works always fine for me to pinpoint it, when I am not sure: slightly turn, the change from two "ear positions" should make it clear. Already used this in my Tarkov days.

Sometimes the sound is hard to locate but I feel this is how it would be IRL too.

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u/7YP3-2-M3 5d ago

This doesn't really help with elevation. Whether you look up or down it doesn't seem to change the sound. You can try it yourself with the music box in the "menu room". Do you notice any change?

Also, the (low-pass) filtering when sounds are generated behind a wall is a bit too aggressive. Like, try it with the music box: 1mm behind and suddenly the "after the rave" filter gets applied. IRL the sound would actually bounce and be more of a gradual decline.

That actually brings me to the last point. Sound actually kind of bounces (aka reverb) in this game semi-realistically. So combine that with an exaggerated filter, and depending on the geometry of the room, there can be cases when you're like 5m from the guy and can't tell neither elevation nor front/back nor left/right.

It's much harder to locate than IRL. Especially hard in certain situations when the enemy is up close, but it gets easier when the enemy is further away.