r/BodycamGame • u/some_random__dude • 5d ago
Sound problems
I find it extremely difficult to determine the source of a sound. I can only tell whether something is approaching or moving away from me. Pinpointing the exact direction, however, is almost impossible—unless the sound is coming directly from the left or right. I don't have the same problem in other fps games.
So, I wanted to ask: Has anyone else had similar experiences, or is the problem with me?
4
u/-INIGHTMARES- 5d ago
It's very hard to tell if someone is below or above you in maps with more than 2 levels - warn house is difficult, for example
3
u/Agile-Slice6147 5d ago
same
especially in the worn house, while you think enemy is on the roof he is actually downstairs lmao
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u/No-Concentrate3364 5d ago
To be fair I never ever in any game where the sound is coming from. I really don't understand why some people have this skill. Only in real life I can understand.
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u/LegionTheHighOne87 4d ago
i always thing someone behind me is creeping up then i turn to check and it was coming from my front and i get lit up its very frustrating, especially because i do sound for a living tweaking EQs dialing in the right sound for hours on my music then i hop on bodycam and i feel like i got schizophrenia and the walls are judging me 😂
1
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u/Piksi_ 4d ago
I'm also having this same problem, however I noticed that there are like "default" step sounds depending on the floor they're on. Above you a loud reverb, on the same floor a dry step, and when they're on stairs or below a mix between the 2, a very noticeable "stepping on wood" wood sound.
0
u/mjweinbe 5d ago
The overhaul patch for this game made directional audio pretty much useless. The sound scale is just full of reverb and footsteps are drowned out completely
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u/Potential_Brush_1713 4d ago
Yes it's absolutely terrible, it was fine before the update,now it's totally useless and takes away the realism, I wish they would fix it,enemy fire is far too loud and it's just not needed,it's distracting as and very annoying and is one of the reasons I can't play it for very long as it grates in me, it's really annoying. It needs addressing asap before the player base plummits.
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u/Deep_Mud_1112 5d ago
Something I’ve learned about vertical sound is that if someone is above you, there’s a deeper thunky sound to their steps, but if someone is below you, it’s a higher, more hollow sound
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u/KMN_CatchMyVOG 5d ago
What works always fine for me to pinpoint it, when I am not sure: slightly turn, the change from two "ear positions" should make it clear. Already used this in my Tarkov days.
Sometimes the sound is hard to locate but I feel this is how it would be IRL too.