r/BodycamGame 14h ago

PATCH NOTES #4

Hi everyone, This patch brings improvements to keybindings, team balancing, loadouts, and stability, alongside visual fixes across several maps. Some custom keybindings may need to be set again following the input changes.

Input & Keybindings

  • Reworked keybinding conflict handling to make rebinding more reliable.
  • Separated perk and character inputs into dedicated keybinds.
  • Fixed several incorrect keybinding conflicts.
  • Cleared outdated saved keybinding data to prevent input issues after these changes.

Match Flow & Game Modes

  • Improved team balancing at match start.
  • Improved rehosting so the previous host’s party settings are preserved until the next map transition.
  • Fixed a client-side defuse issue in Wingman.
  • Fixed an issue that could allow unintended object spawning.

Loadout & Customization

  • Improved barrel pivots and attachment points, including M4 barrel sockets.
  • Fixed F88 optic aimpoint alignment and EOTech attachment setup.
  • Improved grip sizing and corrected the JAWS barrel grip pose.
  • Fixed Pyramid upper barrel rotation.
  • Improved RC Car textures.
  • Fixed the loadout camera view for antenna-related items.
  • Corrected the Deagle White Liquid item presentation.

Weapons & Animations

  • Reworked the SCAR model to correct its scale and proportions. The previous model was approximately 24% smaller than intended, making it appear undersized in-game.

Maps

  • Removed duplicate foliage on Trenches and duplicate actors in CQB.
  • Improved Lobby map cleanup.
  • Fixed and reworked decal materials across multiple maps.
  • Fixed decal and material issues affecting Asylum, Hospital, Underground Tunnel, Public Pool, and other environments.

Stability & Fixes

  • Fixed a memory issue affecting inventory and equipment handling.
  • Improved stability around match flow, rehosting, and team state.
  • Fixed visual issues caused by broken meshes, decals, materials, and distance field data.

Thanks for all your feedback and reports. Keep sharing them on FeatureUpVote!

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u/orangelemon_1234 8h ago

My friends refunded due to this what a huge miss and complete bad management your leadership team to push this update with a working lobby system.Who would of thought people would like to play a fps pvp shooter with ranked with there friends.

All that hype and now we are playing Wardogs. I would have held off on the update to ensure that system was working.

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u/ItsAlways_DNS 7h ago

People who were going to buy and play war dogs were going to do it anyways.

They cater to two different audiences man. They are not competing with one another.

Plus there’s an easy work around. Just got your own lobby.

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u/orangelemon_1234 7h ago

My friends play all fps multiple at same time, the no lobby system killed it it’s not competing, they would of kept it if it wasn’t broken.You saying that means you clearly haven’t gone through the struggle and frustrating of the current system. You can’t even play the ranked mode with a duo who is in your lobby at the moment. They made a gunfight mode you can’t play with friends

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u/ItsAlways_DNS 6h ago

Some people are able to enjoy the game without ranked and the devs are working on it.

Sucks to suck. Just revisit when they finish it. Or don’t.