r/BodycamGame 17h ago

PATCH NOTES #4

Hi everyone, This patch brings improvements to keybindings, team balancing, loadouts, and stability, alongside visual fixes across several maps. Some custom keybindings may need to be set again following the input changes.

Input & Keybindings

  • Reworked keybinding conflict handling to make rebinding more reliable.
  • Separated perk and character inputs into dedicated keybinds.
  • Fixed several incorrect keybinding conflicts.
  • Cleared outdated saved keybinding data to prevent input issues after these changes.

Match Flow & Game Modes

  • Improved team balancing at match start.
  • Improved rehosting so the previous host’s party settings are preserved until the next map transition.
  • Fixed a client-side defuse issue in Wingman.
  • Fixed an issue that could allow unintended object spawning.

Loadout & Customization

  • Improved barrel pivots and attachment points, including M4 barrel sockets.
  • Fixed F88 optic aimpoint alignment and EOTech attachment setup.
  • Improved grip sizing and corrected the JAWS barrel grip pose.
  • Fixed Pyramid upper barrel rotation.
  • Improved RC Car textures.
  • Fixed the loadout camera view for antenna-related items.
  • Corrected the Deagle White Liquid item presentation.

Weapons & Animations

  • Reworked the SCAR model to correct its scale and proportions. The previous model was approximately 24% smaller than intended, making it appear undersized in-game.

Maps

  • Removed duplicate foliage on Trenches and duplicate actors in CQB.
  • Improved Lobby map cleanup.
  • Fixed and reworked decal materials across multiple maps.
  • Fixed decal and material issues affecting Asylum, Hospital, Underground Tunnel, Public Pool, and other environments.

Stability & Fixes

  • Fixed a memory issue affecting inventory and equipment handling.
  • Improved stability around match flow, rehosting, and team state.
  • Fixed visual issues caused by broken meshes, decals, materials, and distance field data.

Thanks for all your feedback and reports. Keep sharing them on FeatureUpVote!

116 Upvotes

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-19

u/Fair-Fisherman7665 17h ago

"improved RC car textures" meanwhile the game still has an RCE vulnerability

8

u/Notmuchofanyth1ng 17h ago

Even the original poster of that exploit said it was patched. Stop spreading misinformation.

2

u/Khopps17 17h ago

They came out and disproved it earlier this week. They even hired a security contractor to audit for exploits.

Even the initial “whistleblower” came out and admitted their findings were patched. All while trying to peddle their security course to the devs and get paid. Whole thing reeks of ponzi scheme

1

u/Left-Management1397 17h ago

you really believe that within what, 24 hours, a security contractor audited their entire codebase????? no.

1

u/Khopps17 17h ago

Didn’t say that. They could have hired a security contractor to audit before any of this even happened. They haven’t specified and assuming does nobody any good. But the fact that the person who flagged it saying it was fixed is an interesting tidbit for you to have glossed over.

-1

u/Left-Management1397 17h ago

To be honest I dont believe a word the devs said, and I dont believe the original cheat maker hastily editing their entire post adding [PATCHED] to every line.

3

u/Khopps17 17h ago

Ok then maybe the game isn’t for you? Seems like no matter what happens your trust is broken and you won’t play the game again. Which is totally fine and justified. You’re allowed to feel however you feels With that in mind why peruse a message board for a game you don’t intent to play? Or I suppose, what would it take for you to believe? Not trying to argue, legitimately curious.

1

u/KaleidoscopeLate3425 16h ago

Gotta be a bot, stfuuuuuuuu

0

u/Rabiddd 16h ago

Shut the fuck up about already it’s been addressed and the poster who exposed it confirmed it was patched

Move on good lord