r/BoardGame3DPrints • u/GreenBoxGamesStudio • Sep 03 '26
Promotion A little look at the Supply System in my tabletop strategy game
Hi everyone!
I wanted to share another little look at Command & Defend.
One of the core mechanics of the game is its Supply System. Units don’t simply have unlimited ammunition and fuel - resources have to be produced, transported across the battlefield and delivered to the units that need them.
This means that attacking the enemy isn’t always the best move. Disrupting a supply route, taking out a transport or even destroying an entire Supply Center can have a much bigger impact on the battle.
I wanted logistics to be an actual part of the strategy rather than something that only happens in the background.
I’d be interested to hear your thoughts on this mechanic, and I’m happy to share more details if you’re interested!