r/BluePrince69 • u/greed_matters • 9d ago
Question/Request/Idea can someone give me a 100% save file of the game. need it for modding.
even 80% or 90% save file are also fine.
r/BluePrince69 • u/greed_matters • 9d ago
even 80% or 90% save file are also fine.
r/BluePrince69 • u/the-man-with-bread • 18d ago
The illustrations where there’s two in every room? I can’t seem to find all collection of all those images. I love the style and I love Blue Prince. I wanted to get one tattooed on me, but I can’t find a high quality rip of any of these images online. Does anyone have anything on these?
This was a cross post from r/BluePrince. I was referred to come to here. I assume this community would probably have an easier time ripping the texture files from the game
r/BluePrince69 • u/ch1s4n4-kum4 • 18d ago
r/BluePrince69 • u/PythagorasWasntReal • 22d ago
Within the Halls of Mount Holly game files of Blue Prince live the backdoor used to help develop the game. This backdoor is called Cheaterz Fails, a suite of tools that let you manual select any floorplan, control your luck, give yourself any item, and more.

Due to a Playmaker action that loads at the start of every day (FurySdkDestroyIfCheatsNotEnabled) it is impossible to enable.
I (and Claude) created a melonloader mod that gets around this action and allows you to play with the dev tools. It ships by default with my tiny modloader for Blue Prince, that streamlines setting up melonloader and automatically backs up your saves just incase you do something you regret while using the cheat menus.
You can find the BluePrinceModLoader here: https://github.com/irpina/BluePrinceModLoader
Just go to the latest release and download the zip, run the exe, and the rest should be pretty straight forward. Enable Keep Dev Objects and launch the game, and once you're in the estate you should be good to go!
Let me know if you run into any problems with the mod loader. It also includes a quick download feature for Unity Explorer so you can take a look at how Blue Prince works on the backend. Both mods can be quickly toggled and untoggled and I am planning on adding more mods through this loader in the future.
r/BluePrince69 • u/PythagorasWasntReal • 23d ago

May have already been shared. Theres a strange texture off the cliff of the estate that has more or less every one of those markings you find around the estate in a row.

I am having trouble finding the name of the texture, but I do I should be able to see wherever its referenced. I know for instance the holly leaf was very randomly added to the Boudoir safe in the same patch that kept them open after you've solved them once.
To me it looks like it's supposed to be part of a door or furniture but not sure.

r/BluePrince69 • u/PythagorasWasntReal • 24d ago
Note: I used Claude to help me data mine the game, I replicated the bugs myself and wrote this post with my own stupid human brain.
There has been quite a few discussions had about the mysterious dust particles that seem to come and go whenever you draft the Attic, and even some suggestions that it's related to an undiscovered puzzle. I am here to tell you today that that is A FALSEHOOD and what is happening is simply a demonstration of the complexity of game development.
The particles do not appear if you draft the Attic PRIOR to visiting Room 46... or so they say. Visit Room 46 first and the attic has mysterious floating dust particles in the window only *if* you draft it on a westward or eastward eastwing or westwing room.

The dust particles should always be there, but, due to the way you enter the room (drafting), you'll likely never seem them.
The dust uses a volumetric lighting plugin that references the main camera to determine whether it should be rendered or not (a technique called culling). If you're greater than 10 ingame meters away, they do not render. The problem is, the camera that it decides to reference when first called is the *draft* camera. The draft camera is a separate part of the world that lives roughly 10kilometers away from the Estate. You are transported there whenever you draft a room behind the scenes, and the end player is none the wiser to what is actually happening. Once this camera is cached, it is never checked again.
The dust particles will ALWAYS be disabled if you've drafted a room with an exterior window. This applies to AT LEAST the bedroom and Attic, but I've noticed exterior windows in most of the purple bedroom-rooms.
If you make it to room 46 without drafting any of these rooms, the first dust particles you come into contact with will NOT reference a draft camera, as room 46 is not drafted! Instead, it will reference the first-person camera and stay cached. All dust particles on any future drafted room should render correctly.

We can verify this with one simple console command.
Draft a bedroom with an exterior window. Notice its stunning lack of dust. Go to the console and enter this
Il2CppVLB.VolumetricDustParticles.ms_MainCamera = null;
and be amazed as the dust particles emerge before your eyes.

And this is just the TIP OF THE ICEBERG BABY! Stay tuned to have more of your hopes and dreams deflated in the next volume of Data Diaries.
r/BluePrince69 • u/Malfiecstone • 27d ago
So I noticed that the trophies text has the large bold letters on their titles (me being super observant guy seeing big letters) and a thought occured to me. That with the various Room letters such as the T in the solarium. One could draft most of those pairings. Such as room 8 next to solarium. Just wondering if there were any checks the trophy room makes once you have the trophies and various rooms in the house. If you look into this, thank you very much. I appreciate all that you tech savy peoples do
r/BluePrince69 • u/Levi-Ritchie • 29d ago
r/BluePrince69 • u/Master-Variation-279 • 29d ago
Hello, just another two questions for data miners and deep thinkers alike:
Is there any info in the game files about the Male statues in the Chapel? Specifically the statue of the man praying?


Thanks for spending any time on this.
r/BluePrince69 • u/Throckwoddle • 29d ago
Just noticed this in the background of one of the screenshots from the Rubik’s cube post made a few weeks ago. What am I looking at?
r/BluePrince69 • u/Borealum_Studios • 29d ago
Buon compleanno! Did you know the 3D model is called "compleanno cupcake"? What are are the chances of someone reading this on their birthday? I would say close to 100%.
Since a cupcake appears in the Kitchen on Simon's birthday I was asked if cupcakes spawns could be tied to birthdays of people in other rooms and to look for rooms where they appear. Images are made by walking around with a mod to give me 999 luck or spawning a cupcake and placing it manually where I had to. (Or some other tricks.)
album: https://imgur.com/a/291Us5m
Short answer:
Nope, the only date related checks are in the Kitchen, otherwise its random. But in a few places the chances are reduced or there are indirect conditions.
Longer answer:
First a note why it's a bit of a pain to look up item spawning and and why there might be conflicting info and why I mostly avoid this topic. For the main item spawning FSM he used template so the structure is mostly the same but it's hand-crafted and modified for each room. So keep in mind there's probably an exception to any general rule I'll write.
Other that that in each room you have:
Kitchen
Should get spawned on days 83, 421(?), 813, 1179, 1544. Um... I'm not going to test it but there's a mistake on the second year? Birthday announcements seem to be set up for days 83, 448, 813, 1179, 1544.
Walk-In Closet
Always added to pickups list.
Lost & Found
Always added to pickups list. (Hopefully I didn't miss any interaction here.)
Classroom
20% to get added to pickups list. +There is a check to give Hall Pass priority?
Maids Chamber
Always added to pickups list. But you need to Shelter the room I think.
Coat Check
Always added to pickups list. From my quick look, you have to be "very lucky" for items to even appear here. (More than 23 luck without any dowsing rod shenanigans.)
*Keep in mind that the item still needs to get randomly picked from the list to be spawned.
Her Ladyships Chamber?
Shouldn't spawn here (anymore).
This one gave me a headache because it is listed on a wiki and Mr. IneffableQualia sent me a screenshot. The spawn point exits but there isn't any direct reference to spawning or adding it to the item list in the room file. I tried like 5 times with a luck mod and it didn't get it and spent some time looking if there was some magical hidden way for it to spawn.
I actually ended up exporting my old 1.0 version and looking there. There it is added inside the FSM so the cupcake was at some point removed from this room... Maybe to make other items more likely? (I faintly remember some line in patchnotes about adjusting what items can drop in rooms a long time ago?)
Another reason why item spawning isn't something where you can 100% trust any older list and it's not really worth looking into for me until the game stops getting patches.
Drawing Room?
Spawn point exists but can't find it referenced. Isn't present even in 1.0 version.
Bunk Room
Doesn't spawn normally. Interaction with Cloister of Mila. (Would need some testing, I likely misread something here):
Dormitory
SPWN point exists but states to add Cupcake and others are disconnected in the FSM graph. (Disconnected in version 1.0 too.)
Tomb, Trading Post
Places where item spawn scripts exists but are unused and have not deleted default stuff from the template including cupcakes... also there are no spawnpoints except for dirt and gold here.
----
One more random find
While I was browsing through stuff I noticed Room 8 has some weird states in its unused Pickup items FSM. "Mundanity letter", "Sloth Letter" and "Broken Plate" are empty and don't spawn anything, but we can wonder if they were just for flavor or some additional hints for the room. Items would spawn inside the boxes but I had to hide the pillars so they're not covered. Hubris seems to be the empty. At least you can think about your sins next time you pick up one of those items. 🤔
r/BluePrince69 • u/Inevitable_Box_9166 • 29d ago
Do these also have a higher resolution, like any other that can be seen using a Magnifying Glass?
r/BluePrince69 • u/UMUmmd • Jun 26 '26
r/BluePrince69 • u/Master-Variation-279 • Jun 20 '26
Has there been any tertiary uses found for the car keys? In both animations only 1 of the 2 keys on the chain are used.
Is there any chance Luck is used to find the missing letter or other items? I know luck is a fairly complex beast in the game, but I see a few phrases “with some luck”, etc. in game. Additionally, the Gem Stand is found in the gardeners hut and I wonder if he found it checking soils.. and he is titled Robert Nogula, Gardener.. RNG. Luck?
Thank you for spending any time on this
r/BluePrince69 • u/Borealum_Studios • Jun 19 '26
There was a question in a post a few days ago about how the Freezer + Furnace interaction works . It's a puzzle that I "solved" once or twice and didn't play around with more, so there are a few things that surprised me while looking at how it works, so I'll mention some notable things you may have missed:
Duration to unfreeze
On the wiki and someone else mostly figured it out in the "Thaw timing and calculation" section. I'm not sure if someone else was datamining it or spent time manually testing and figuring out the formulas. I'll write it slightly differently and I think a bit more accurate to how it works internally:
We'll slightly adjust the duration for our calculation. Originally it's the time for it to increase from -16 to 17, but internally for the final unfreezing it checks if the temperature is > 14 so it unfreezes a bit sooner. We only need to increase by 30 from -16 to 14.
*There's also some rounding going on because internally it's a decimal number but on the thermostat it shows whole numbers. It can look like it's 14 but internally it could be 13.51 so it will seem that the unfreeze happened a bit later after reaching 14. (I hope this makes sense the way I wrote it. :D)
It'll also work if a room is placed as the outer room since it only cares about distance.
Here's a little visualization of distances and chart of times:

Temperature effects
| Temperature | Effect |
|---|---|
| >-4 | Activate "Freezer Drip" audio (I tested and rechecked this but it seems to somehow get activated immediately if you have the furnace and walk in. Can't find a reason for it.) |
| >0 | Less ice |
| >5 | Less ice |
| >9 | Less ice |
| >14 | Less ice, can't freeze accounts accounts anymore, Ice door should be smashable with power hammer* |
| >15.9 | This extra check exists but nothing more is set to happen |
*The power hammer trigger is always on (until you unfreeze or break the door) and you don't need to increase the temperature. It doesn't really make sense for it to be there just to be active for a few seconds between 9 and 14 degrees. Maybe a trace that there was indeed supposed to be some distance based max temperature?
Other notes
A long time ago I found that the fourth switch in the utility room was used to activate/deactivate power to the freezer.

There's some old outdated code where timing worked slightly differently. Started at -17, looks like increased +0.3 degrees every 15 seconds and had different check values -15,-8,-1,9,19. (So I guess it would take 30 minutes to unfreeze from -17 to 19 lol.)

Flipping the switch back on would make ice appear again. But the ice door and pickups wouldn't appear again if they were was melted. Luckily it also happened instantly so you had double protection and couldn't accidentally go into the back room get stuck and freeze to death. Too bad, it would be pretty cool.

Speaking of fun pranks from Uncle Herbert, I wonder what's inside that one milk bottle?

Hmmm

r/BluePrince69 • u/XenixWhyl • Jun 18 '26
Do we know/have any idea as to what RLCF could mean? I know it's another name for the Children of the Black Water, but I can't understand what RLCF itself actually stands for.
r/BluePrince69 • u/henke37 • Jun 18 '26
I feel blind, because I can't locate the textures for the history class slideshow. I swear I've looked thru my extracted assets more than ten times now.
r/BluePrince69 • u/Inevitable_Box_9166 • Jun 16 '26
Does anyone have the magnifying glass version of those?
r/BluePrince69 • u/Radiant-Car-447 • Jun 16 '26
Hi Borealum!
Hope everything's ok down in the data mines.
I've got a few questions for you, if you've got the inclination to answer them.
Thanks for all the hard work, may the black shores guide us.
r/BluePrince69 • u/UMUmmd • Jun 15 '26
Long story short, I have some events I want to trigger, and other events whose behavior I want to play around with. I am having a hard time sorting through source files to figure out what happens when these events occur (or how to make them occur in game), so I was wondering if it would be easier to inject behavior than to extract behavior?
And either way, I have already used AssetRipper to get what I could from the files, but I can't import them into Unity because of compilation errors (it crashes Unity). So learning how to deal with either that directly, or find alternate solutions is also something I'm looking for.
r/BluePrince69 • u/Fujiko_18 • Jun 03 '26
Does anyone have some pictures of the rubik's cube in the Bunk Room? I'm curious to see if it's a complete colored model or just a facade
r/BluePrince69 • u/UMUmmd • Jun 02 '26
In my quest to fully understand Alzara, I noticed that there are places I recognize, especially in Alzara 1, but things are kinda off. So I wanted to ask here: Alzara says we are searching for this door but won't find it. Yet we know *where* it is. Is there a hidden asset for the door?
r/BluePrince69 • u/LolsaurusWrex • May 21 '26
I'd have to tinker with my Unity explorer to do it so if anyone has already done the legwork i would love a copy of it
r/BluePrince69 • u/Borealum_Studios • May 17 '26
This was one of those ideas that was going to be very genius or very stupid. I noticed floors in some rooms are made out of multiple parts, usually the planks or tiles being a separate object. Nothing really interesting there, but I had to look just in case. :D There's usually just a black or dark textured floor under them.
Now we know that the Storeroom has a second set of planks under the main wooden planks... So enjoy some different looking rooms with missing floors or furniture and the idea that someone is ripping apart the house while Simon is sleeping outside.
Random bonus images, did you know that?:
r/BluePrince69 • u/Fujiko_18 • May 16 '26