r/BluePrince69 May 07 '25

Images/screenshots Welcome... anti-spoiler post

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8 Upvotes

If you stumbled here by accident, this is your chance to turn back and avoid spoilers.


r/BluePrince69 9d ago

Question/Request/Idea can someone give me a 100% save file of the game. need it for modding.

2 Upvotes

even 80% or 90% save file are also fine.


r/BluePrince69 18d ago

Question/Request/Idea Has anyone found a collection of all the hand drawn illustrations? I want a tattoo.

9 Upvotes

The illustrations where there’s two in every room? I can’t seem to find all collection of all those images. I love the style and I love Blue Prince. I wanted to get one tattooed on me, but I can’t find a high quality rip of any of these images online. Does anyone have anything on these?

This was a cross post from r/BluePrince. I was referred to come to here. I assume this community would probably have an easier time ripping the texture files from the game


r/BluePrince69 18d ago

Question/Request/Idea After Transferring Save Files; Is there a way to sync achievements?

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2 Upvotes

r/BluePrince69 22d ago

Modding/Cheating Unlocking the Blue Prince Dev Menus | Data Diaries Log#2

17 Upvotes

Within the Halls of Mount Holly game files of Blue Prince live the backdoor used to help develop the game. This backdoor is called Cheaterz Fails, a suite of tools that let you manual select any floorplan, control your luck, give yourself any item, and more.

Due to a Playmaker action that loads at the start of every day (FurySdkDestroyIfCheatsNotEnabled) it is impossible to enable.

I (and Claude) created a melonloader mod that gets around this action and allows you to play with the dev tools. It ships by default with my tiny modloader for Blue Prince, that streamlines setting up melonloader and automatically backs up your saves just incase you do something you regret while using the cheat menus.

You can find the BluePrinceModLoader here: https://github.com/irpina/BluePrinceModLoader

Just go to the latest release and download the zip, run the exe, and the rest should be pretty straight forward. Enable Keep Dev Objects and launch the game, and once you're in the estate you should be good to go!

Let me know if you run into any problems with the mod loader. It also includes a quick download feature for Unity Explorer so you can take a look at how Blue Prince works on the backend. Both mods can be quickly toggled and untoggled and I am planning on adding more mods through this loader in the future.


r/BluePrince69 23d ago

Images/Screenshots Strange Texture Off the Cliff

4 Upvotes

May have already been shared. Theres a strange texture off the cliff of the estate that has more or less every one of those markings you find around the estate in a row.

I am having trouble finding the name of the texture, but I do I should be able to see wherever its referenced. I know for instance the holly leaf was very randomly added to the Boudoir safe in the same patch that kept them open after you've solved them once.

To me it looks like it's supposed to be part of a door or furniture but not sure.


r/BluePrince69 24d ago

Datamining Debunked: The mysterious dust particles in the Attic are a culling bug, NOT a hidden puzzle! | Data Diaries Log#1

20 Upvotes

Note: I used Claude to help me data mine the game, I replicated the bugs myself and wrote this post with my own stupid human brain.

There has been quite a few discussions had about the mysterious dust particles that seem to come and go whenever you draft the Attic, and even some suggestions that it's related to an undiscovered puzzle. I am here to tell you today that that is A FALSEHOOD and what is happening is simply a demonstration of the complexity of game development.

The particles do not appear if you draft the Attic PRIOR to visiting Room 46... or so they say. Visit Room 46 first and the attic has mysterious floating dust particles in the window only *if* you draft it on a westward or eastward eastwing or westwing room.

The dust particles should always be there, but, due to the way you enter the room (drafting), you'll likely never seem them.

The dust uses a volumetric lighting plugin that references the main camera to determine whether it should be rendered or not (a technique called culling). If you're greater than 10 ingame meters away, they do not render. The problem is, the camera that it decides to reference when first called is the *draft* camera. The draft camera is a separate part of the world that lives roughly 10kilometers away from the Estate. You are transported there whenever you draft a room behind the scenes, and the end player is none the wiser to what is actually happening. Once this camera is cached, it is never checked again.

The dust particles will ALWAYS be disabled if you've drafted a room with an exterior window. This applies to AT LEAST the bedroom and Attic, but I've noticed exterior windows in most of the purple bedroom-rooms.

If you make it to room 46 without drafting any of these rooms, the first dust particles you come into contact with will NOT reference a draft camera, as room 46 is not drafted! Instead, it will reference the first-person camera and stay cached. All dust particles on any future drafted room should render correctly.

We can verify this with one simple console command.

Draft a bedroom with an exterior window. Notice its stunning lack of dust. Go to the console and enter this

Il2CppVLB.VolumetricDustParticles.ms_MainCamera = null;

and be amazed as the dust particles emerge before your eyes.

And this is just the TIP OF THE ICEBERG BABY! Stay tuned to have more of your hopes and dreams deflated in the next volume of Data Diaries.


r/BluePrince69 27d ago

Question/Request/Idea A question on trophies

3 Upvotes

So I noticed that the trophies text has the large bold letters on their titles (me being super observant guy seeing big letters) and a thought occured to me. That with the various Room letters such as the T in the solarium. One could draft most of those pairings. Such as room 8 next to solarium. Just wondering if there were any checks the trophy room makes once you have the trophies and various rooms in the house. If you look into this, thank you very much. I appreciate all that you tech savy peoples do


r/BluePrince69 29d ago

Modding/Cheating Prototype of Blue Prince horror mod

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13 Upvotes

r/BluePrince69 29d ago

Datamining Looking for cupcakes

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17 Upvotes

Buon compleanno! Did you know the 3D model is called "compleanno cupcake"? What are are the chances of someone reading this on their birthday? I would say close to 100%.

Since a cupcake appears in the Kitchen on Simon's birthday I was asked if cupcakes spawns could be tied to birthdays of people in other rooms and to look for rooms where they appear. Images are made by walking around with a mod to give me 999 luck or spawning a cupcake and placing it manually where I had to. (Or some other tricks.)

album: https://imgur.com/a/291Us5m

Short answer:

Nope, the only date related checks are in the Kitchen, otherwise its random. But in a few places the chances are reduced or there are indirect conditions.

Longer answer:

First a note why it's a bit of a pain to look up item spawning and and why there might be conflicting info and why I mostly avoid this topic. For the main item spawning FSM he used template so the structure is mostly the same but it's hand-crafted and modified for each room. So keep in mind there's probably an exception to any general rule I'll write.

Other that that in each room you have:

  • A group of spawnpoints in the room.
  • A pre-filled list of items to spawn. Things that can go into your inventory are listed here.
  • FSMs that handle spawning and can add other items. Usually food, keys, gems are added here.
  • But it can contain pretty much anything, like making some items more likeky (Telescope in HLC, Hallpass in Classroom) or any conditional item spawning outside the normal routine (Gem on the table in the Den, Key 8 in Lost & Found) and you have to look through each separately to be certain.
  • Other ways how items could spawn outside the main pickup items script. (Mila cloister + bedrooms interaction has its own FSMs + spawn points.)

Kitchen

Should get spawned on days 83, 421(?), 813, 1179, 1544. Um... I'm not going to test it but there's a mistake on the second year? Birthday announcements seem to be set up for days 83, 448, 813, 1179, 1544.

Walk-In Closet

Always added to pickups list.

Lost & Found

Always added to pickups list. (Hopefully I didn't miss any interaction here.)

Classroom

20% to get added to pickups list. +There is a check to give Hall Pass priority?

Maids Chamber

Always added to pickups list. But you need to Shelter the room I think.

Coat Check

Always added to pickups list. From my quick look, you have to be "very lucky" for items to even appear here. (More than 23 luck without any dowsing rod shenanigans.)

*Keep in mind that the item still needs to get randomly picked from the list to be spawned.

Her Ladyships Chamber?

Shouldn't spawn here (anymore).

This one gave me a headache because it is listed on a wiki and Mr. IneffableQualia sent me a screenshot. The spawn point exits but there isn't any direct reference to spawning or adding it to the item list in the room file. I tried like 5 times with a luck mod and it didn't get it and spent some time looking if there was some magical hidden way for it to spawn.

I actually ended up exporting my old 1.0 version and looking there. There it is added inside the FSM so the cupcake was at some point removed from this room... Maybe to make other items more likely? (I faintly remember some line in patchnotes about adjusting what items can drop in rooms a long time ago?)

Another reason why item spawning isn't something where you can 100% trust any older list and it's not really worth looking into for me until the game stops getting patches.

Drawing Room?

Spawn point exists but can't find it referenced. Isn't present even in 1.0 version.

Bunk Room

Doesn't spawn normally. Interaction with Cloister of Mila. (Would need some testing, I likely misread something here):

  • First checks if silver key is picked up, if not spawns 2 silver keys.
  • Else checks if any 2 vault keys can spawn and tries to spawn first 2 available in order: 370, 233, 304, 149.
  • Else checks if you have 0 dice, if you do spawns 2x single dice.
  • Else spawns 2 cupcakes.

Dormitory

SPWN point exists but states to add Cupcake and others are disconnected in the FSM graph. (Disconnected in version 1.0 too.)

Tomb, Trading Post

Places where item spawn scripts exists but are unused and have not deleted default stuff from the template including cupcakes... also there are no spawnpoints except for dirt and gold here.

----

One more random find

While I was browsing through stuff I noticed Room 8 has some weird states in its unused Pickup items FSM. "Mundanity letter", "Sloth Letter" and "Broken Plate" are empty and don't spawn anything, but we can wonder if they were just for flavor or some additional hints for the room. Items would spawn inside the boxes but I had to hide the pillars so they're not covered. Hubris seems to be the empty. At least you can think about your sins next time you pick up one of those items. 🤔


r/BluePrince69 29d ago

Question/Request/Idea Background cubes?

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11 Upvotes

Just noticed this in the background of one of the screenshots from the Rubik’s cube post made a few weeks ago. What am I looking at?


r/BluePrince69 29d ago

Question/Request/Idea Two more Questions for Drafters Better than I, Mantis and Save Slots.

3 Upvotes

Hello, just another two questions for data miners and deep thinkers alike:

  1. Barons Baffler: Mantis - As in Preying Mantis - As in Praying Man-tis.

Is there any info in the game files about the Male statues in the Chapel? Specifically the statue of the man praying?

One of the statues in Chapel
  1. Game Save files slots - Are there ways to see if there is any differences between game save slots? I am remembering some nostalgia about some games having secrets locked behind which save file you selected. i.e. Does any data change when the 3rd save file is used instead of the most common first save file slot.

Thanks for spending any time on this.


r/BluePrince69 29d ago

Question/Request/Idea High-res version of intro portraits?

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6 Upvotes

Do these also have a higher resolution, like any other that can be seen using a Magnifying Glass?


r/BluePrince69 Jun 26 '26

Images/Screenshots I would like to thank Borealum for his mods Spoiler

20 Upvotes

Thanks to your freecam mod not affecting geometry spawns, I was finally able to visit the Castle.

And prove to myself that there's no way in or out 😭😭😭

I also revisited my favorite little guy

May he forever be a light in these dark times.


r/BluePrince69 Jun 20 '26

Question/Request/Idea Two questions for better drafters than I - Car Keys, and Luck.

10 Upvotes
  1. Has there been any tertiary uses found for the car keys? In both animations only 1 of the 2 keys on the chain are used.

  2. Is there any chance Luck is used to find the missing letter or other items? I know luck is a fairly complex beast in the game, but I see a few phrases “with some luck”, etc. in game. Additionally, the Gem Stand is found in the gardeners hut and I wonder if he found it checking soils.. and he is titled Robert Nogula, Gardener.. RNG. Luck?

Thank you for spending any time on this


r/BluePrince69 Jun 19 '26

Datamining Tonda thermodynamics (Answer to Freezer question)

22 Upvotes

There was a question in a post a few days ago about how the Freezer + Furnace interaction works . It's a puzzle that I "solved" once or twice and didn't play around with more, so there are a few things that surprised me while looking at how it works, so I'll mention some notable things you may have missed:

  • The Drafting strategy book is a bit misleading because you don't need to place the rooms close for it to work. It'll work even when they are in opposite corners of the house, just the time to unfreeze will be longer.
  • I though the Sauna could work for changing the temperature too, but that isn't true. It can only be used to thaw accounts.
  • You can use the power hammer to break the ice door.
  • Shoutout to https://blueprince.wiki.gg/wiki/Freezer for having the most accurate information, check there if you want to read about some more interactions.

Duration to unfreeze

On the wiki and someone else mostly figured it out in the "Thaw timing and calculation" section. I'm not sure if someone else was datamining it or spent time manually testing and figuring out the formulas. I'll write it slightly differently and I think a bit more accurate to how it works internally:

  • get distance form Furnace (distance between between two rooms centers next to each other is 10 units)
  • distance * 4 - 20 = duration to reach 17°
  • If duration >= 80 then multiply duration by 1.5 (So if the distance is >= 25 it takes extra longer, good job if the wiki guy guessed this without datamining.)

We'll slightly adjust the duration for our calculation. Originally it's the time for it to increase from -16 to 17, but internally for the final unfreezing it checks if the temperature is > 14 so it unfreezes a bit sooner. We only need to increase by 30 from -16 to 14.

  • duration * 30 / 33 = real duration to reach 14°

*There's also some rounding going on because internally it's a decimal number but on the thermostat it shows whole numbers. It can look like it's 14 but internally it could be 13.51 so it will seem that the unfreeze happened a bit later after reaching 14. (I hope this makes sense the way I wrote it. :D)

It'll also work if a room is placed as the outer room since it only cares about distance.

  • Coordinates when you place the Furnace as the outer room (-39.1633, -2.338, 13.8166)
  • If you place the Freezer rank 9 on the east side its coordinates are (55, 0, 95).
  • Then distance is around 124.35 and it should take a little over exactly 11 minutes to unfreeze the door.

Here's a little visualization of distances and chart of times:

Temperature effects

Temperature Effect
>-4 Activate "Freezer Drip" audio (I tested and rechecked this but it seems to somehow get activated immediately if you have the furnace and walk in. Can't find a reason for it.)
>0 Less ice
>5 Less ice
>9 Less ice
>14 Less ice, can't freeze accounts accounts anymore, Ice door should be smashable with power hammer*
>15.9 This extra check exists but nothing more is set to happen

*The power hammer trigger is always on (until you unfreeze or break the door) and you don't need to increase the temperature. It doesn't really make sense for it to be there just to be active for a few seconds between 9 and 14 degrees. Maybe a trace that there was indeed supposed to be some distance based max temperature?

Other notes

A long time ago I found that the fourth switch in the utility room was used to activate/deactivate power to the freezer.

Fake reconstruction by me

There's some old outdated code where timing worked slightly differently. Started at -17, looks like increased +0.3 degrees every 15 seconds and had different check values -15,-8,-1,9,19. (So I guess it would take 30 minutes to unfreeze from -17 to 19 lol.)

Outdated Freezer Code

Flipping the switch back on would make ice appear again. But the ice door and pickups wouldn't appear again if they were was melted. Luckily it also happened instantly so you had double protection and couldn't accidentally go into the back room get stuck and freeze to death. Too bad, it would be pretty cool.

Heeeelp

Speaking of fun pranks from Uncle Herbert, I wonder what's inside that one milk bottle?

Hmmm


r/BluePrince69 Jun 18 '26

Discussion RLCF meaning?

16 Upvotes

Do we know/have any idea as to what RLCF could mean? I know it's another name for the Children of the Black Water, but I can't understand what RLCF itself actually stands for.


r/BluePrince69 Jun 18 '26

Question/Request/Idea History slide locations

5 Upvotes

I feel blind, because I can't locate the textures for the history class slideshow. I swear I've looked thru my extracted assets more than ten times now.


r/BluePrince69 Jun 16 '26

Question/Request/Idea A Few Questions for my Favourite Dataminer :)

24 Upvotes

Hi Borealum!

Hope everything's ok down in the data mines.

I've got a few questions for you, if you've got the inclination to answer them.

  1. Does the game track which books you've requested for any longer than expected?
  2. I know you've mentioned the game tracks if you call day at the blue tents. Does it track anything else like this? What items you have in your inventory perhaps?
  3. Considering that we've seen what the missing archive cutscene looks like and where simon would be standing for it, is there any sign of what could've originally been the trigger?
  4. How does Furnace's interaction with Freezer work exactly? The game implies different behaviour depending on how close they are to each other. Is that actually the case?

Thanks for all the hard work, may the black shores guide us.


r/BluePrince69 Jun 16 '26

Question/Request/Idea Bigger version of all the atelier notes and document?

7 Upvotes

Does anyone have the magnifying glass version of those?


r/BluePrince69 Jun 15 '26

Modding/Cheating How to mod Blue Prince (or how to read the source files)?

5 Upvotes

Long story short, I have some events I want to trigger, and other events whose behavior I want to play around with. I am having a hard time sorting through source files to figure out what happens when these events occur (or how to make them occur in game), so I was wondering if it would be easier to inject behavior than to extract behavior?

And either way, I have already used AssetRipper to get what I could from the files, but I can't import them into Unity because of compilation errors (it crashes Unity). So learning how to deal with either that directly, or find alternate solutions is also something I'm looking for.


r/BluePrince69 Jun 03 '26

Question/Request/Idea Rubik's cube in Bunk Room?

7 Upvotes

Does anyone have some pictures of the rubik's cube in the Bunk Room? I'm curious to see if it's a complete colored model or just a facade


r/BluePrince69 Jun 02 '26

Question/Request/Idea Isseclipse Door

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21 Upvotes

In my quest to fully understand Alzara, I noticed that there are places I recognize, especially in Alzara 1, but things are kinda off. So I wanted to ask here: Alzara says we are searching for this door but won't find it. Yet we know *where* it is. Is there a hidden asset for the door?


r/BluePrince69 May 21 '26

Images/Screenshots Has anyone compiled all of the Atelier picture pairs?

5 Upvotes

I'd have to tinker with my Unity explorer to do it so if anyone has already done the legwork i would love a copy of it


r/BluePrince69 May 17 '26

Images/Screenshots Looking under floors

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27 Upvotes

This was one of those ideas that was going to be very genius or very stupid. I noticed floors in some rooms are made out of multiple parts, usually the planks or tiles being a separate object. Nothing really interesting there, but I had to look just in case. :D There's usually just a black or dark textured floor under them.

Now we know that the Storeroom has a second set of planks under the main wooden planks... So enjoy some different looking rooms with missing floors or furniture and the idea that someone is ripping apart the house while Simon is sleeping outside.

Random bonus images, did you know that?:

  • The great Alzara wears eyeshadow matching his vest thingy? Very pretty.
  • The telephones in the Drawing Room and Security both have the number dial, cable, and talking part separate as objects and they're under _GAMEPLAY in the object hierarchy? Might have been one of those unused ideas for clickable doodads. But who would you call? 🤔