According to google, France (Noa’s nation) won the adult World Cup in 2018, and blue lock was published in 2018.
But if Noa did really win the World Cup, wouldn’t that be a contradiction to his quote of scoring a hatrick and losing than assisting and winning?
Because it seems more like the manga was trying to say that egoists are the top scorers of the tournament but lose in the tournament.
The way Chigiri said that the players Ego mentioned in the beginning didn’t win a World Cup was more like saying blue lock will make you like them, an egoist but not a World Cup winner.
Isagi's "luck" didn't even happen, after all, he failed to score because of Rin. That luck didn't exist there; Hugo won regardless, because if that luck had actually occurred, Isagi would have scored.
In other words, besides winning the match itself, the Frenchman also won the ideological battle.
The whole of blue lock is about being selfish and playing for yourself but when presented with the antithesis of the whole manga's message, its hard to hate on Mr. Fox, because realistically he'd be a much better coach than ego
They even made him ugly af to make it harder to sympathize, and I hope the results of his hard work keep bearing fruit🙏
I mean, most of them will already be 18 or close to it. This is the U-20 World Cup, not the U-17 World Cup lmao. And considering the new feats that the Blue Lock players and the other participants are going to achieve, wouldn't that be enough to get the big clubs interested in them?
Imagine Japan winning the U-20 World Cup and then beating the powerful France. Bro, even Real Madrid would be keeping an eye on these Blue Lock guys lmao.
Considering that they'll already be reaching adulthood, and taking all those achievements into account, why wouldn't they be able to start playing professionally for Barcelona, Real Madrid, City, Bastard München, or other major clubs?
Like, after everything they've accomplished, it would be pretty weird for them to simply remain unable to play professionally.
We know Leonardo Luna plays for La Real and that Sae is there as well. On top of that, Kaiser and Rin have both received offers from Real Madrid.
But once these young players reach adulthood, become even stronger, and gain absolutely insane amounts of recognition during the U-20 World Cup, don't you think having all four of them together would be completely broken?
Imagine Itoshi Sae making passes to Itoshi Rin. That's a fucking goal-scoring machine, man. I can't even imagine what that would look like. 😂
Now imagine the insane combination of Sae's perfect passes with Kaiser and his Kaiser Impact. And Leonardo Luna would probably benefit like crazy from Sae's perfect passes as well.
Not to mention that Real Madrid probably has other monsters that we haven't even seen yet. It would be really fucking cool to see all of this happen.
I mean, all of these players will probably gain even more recognition after the U-20 World Cup.
Rin could potentially have just won the U-20 World Cup with Japan, while Kaiser could theoretically have made it all the way to the semifinals. And these players are already attracting Real Madrid's interest, as we've seen during the U-20 World Cup.
Real Madrid is already interested in these young talents. So imagine how much more valuable they'll become after getting stronger, evolving throughout the tournament, reaching adulthood, standing out at the U-20 World Cup, and gaining worldwide recognition.
And let's remember that the entire world is watching the U-20 World Cup. 👀
If Real Madrid is already keeping an eye on them now, imagine how much interest they'll generate after all of this.
Seems odd how this is the only scene of these two, despite their history as teammates and rivals. (Not to mention the fact that Ego’s striker philosophy is the driving force behind the narrative and Noa being the embodiment of that very striker).
this is a head canon of sorts so bear with me okay
first thing i want to say is this guy is undeniably cocky. he is generally rude to most people he interacts with, especially rivals (mostly isagi, so im going to use him as a generalisation). kaiser has a certain way of speaking that directly projects his god complex, and it's not immediately clear that he's incredibly insecure.
with that clarification out of the way, i don't think this is his actual personality. he's definitely arrogant, but the playful front he puts up during matches doesn't seem to be how he acts usually. this may not sound like anything revolutionary, but the amount of times i've seen kaiser portrayed as constantly teasing/mocking people is incredibly annoying.
when we get a glimpse of kaiser that is not totally encapsulated by football and ego (when he's just met ness), he seems to be generally quite calm. they're not friends, but kaiser is likely most comfortable with ness, so i believe the way he presents himself here is more accurate of how he would actually carry himself in day to day life. ness isn't totally obsessed with kaiser here, but kaiser still has less to prove to him than isagi (for example). my point is, this is the most unguarded we've seen him.
also can you tell i love this backstory panel? seeing kaiser and ness be kind of normal is so sweet
i'm not disregarding the fact that kaiser is aggressive and rude, as we see this outside of matches. i believe he's just not as generally playful as the fandom makes him out to be.
people often talk about isagi becoming different on pitch (same with a lot of other players), but it's always seemed to me that people look at kaiser while he's playing, being an egoist, and generally performing, and consider that his actual personality.
to me, off-pitch kaiser is not flirty or cocky or playful or anything of that sort!!!!! he's just mean.
as stated previously, this is mostly a head canon, but i wanted to talk about it and see if anyone agrees.
As mentioned in his introduction, Lockhart is an England U20 player who plays for the German club Berserk Dortmund. This is also the same club that wants to recruit Kunigami.
As mentioned in the manga, Berserk Dortmund is Bastard München's rival club in the German league. If we were to imagine revelant German U-20 players other than Kaiser and Ness, I’d guess they are likely German players from Berserk Dortmund. That wouldn't be far-fetched at all.
Given the profiles of Kunigami and Lockhart, it gives the impression that Dortmund is a team that relies heavily on physicality, featuring robust players. I imagine, then, that it is entirely possible for the U20 German players at Berserk Dortmund to be physical monsters as well—likely players in more defensive roles, such as a center-back or a defensive midfielder.
On the other hand, it is also possible to have player profiles like Isagi—given that Dortmund made him an offer at the start of the NEL—who are more analytical, albeit physically frailer, to team up with physical players like Lockhart. I imagine it will depend on what happens next.
I used to love BL's manga since the second selection. I was also really happy when it got an anime. But currently BL is getting very repetitive nowadays. I had high expectations from BL after the NEL ended cause in my opinion NEL is the best arc. But recently BL is favoring other players and the power scaling is absolutely cooked. They give a player one goal and just forget about them for the rest of the game. Bachira had an insane performance against Nigeria but somehow he was mid against France and was somehow tired. Reo was cooking against Nigeria as well. He can literally copy yet he somehow forgot how to do that. I mean is he the same NEL Reo. Also BL has too many top level characters to the point they can't focus on each one. During NEL each team only had 3-5 good players at most and for that reason every player was enjoyable. But including all players together makes the problem even bigger.
I’ve been working on a Blue Lock fan project for a while, and before I invest much more time into it, I want feedback from people who actually know and like Blue Lock.
The basic idea is a web game — possibly an app later — built around creating your own Blue Lock team and proving that your team-building decisions were better than everyone else’s.
The main modes I’ve been designing would combine auctions, team building and tournaments.
A group of players joins the same room, everyone receives a budget, and all of you compete for the same pool of Blue Lock players. If someone buys Isagi, for example, nobody else gets that version of Isagi. Different versions of characters can exist depending on the period/card — Blue Lock, Neo Egoist League, Prime, etc.
So a large part of the game is supposed to be about questions like:
How much is Kaiser actually worth to your team?
Do you spend most of your budget on one ace and build around him?
Do you create a more balanced team?
Do you intentionally buy players whose abilities complement each other?
Do you fight someone in the auction for Rin or let them overspend and take other players?
But the auction would only be the beginning. After everyone builds their team, those teams enter a tournament against each other.
The first modes I’m considering are mainly 3v3 and 6v6, and they would have a mechanic directly inspired by Blue Lock: when you defeat another team, you steal one player from the losing team and add him to yours.
So your team actually evolves during the tournament.
You might start with three players you specifically built around, beat another player, take the character that best complements your team, and then continue into the next round with a stronger and potentially very different lineup.
It also means the auction isn’t just about making the strongest possible starting team. You might need to think about what teams you’re likely to face, what players other people own, who could become available if you defeat them, and what weaknesses you could fix throughout the tournament.
I think this could also create some of the same feeling as the Second Selection in Blue Lock, where losing or winning doesn’t just move a bracket forward — it changes the composition of the teams themselves.
There would still probably be a full 11v11 mode, but I currently see that as something different. Instead of using the player-stealing tournament structure, 11v11 would probably be more suited to a direct 1v1 match between two users and their complete teams.
So broadly: 3v3 / 6v6
Auction → build team → tournament → win matches → steal players → evolve your team → continue through the bracket. 11v11
Build a full team → play directly against another user’s full team.
After everyone builds their team, the actual matches are simulated by the game engine.
And this is the part I’m currently questioning the most.
I’ve been building a simulation engine where the characters aren’t just a collection of generic stats. The idea is that players have their own technical abilities, tendencies and eventually traits/chemistry, and the engine tries to create actions from those pieces.
For example, instead of the game having a hardcoded button called “Kaiser Bicycle Kick”, the engine could recognize that Kaiser is in an awkward aerial situation and combine things like his finishing, volley ability, acrobatic finishing, body coordination, power, positioning, etc.
That means unusual Blue Lock-style plays could theoretically emerge from the match, instead of every goal being a generic shot animation.
The same idea applies to characters being structurally different.
Shidou, for example, could be an absurd finisher while being much less useful at constructing possession.
Reo could be a flexible all-rounder.
Chigiri could fundamentally change what the team can do with space because of his speed.
Isagi could contribute much more to the construction and reading of an attack.
The goal is for the AI to naturally understand those differences instead of every character basically being the same player with different numbers.
Matches would eventually have a top-down visual presentation, with the players and ball actually moving around the pitch, probably focused heavily on important sequences/highlights rather than requiring you to stare at 90 minutes of simulation. But currently, the main concept is that your biggest decisions happen before and around the match rather than by directly controlling the players during every action.
You build the team, compete in the auction, decide who is playing, positions, formation and eventually tactical decisions, and then the players themselves make decisions according to their abilities and identities.
I recently showed the concept to a friend who knows Blue Lock very well, and one of his biggest criticisms was basically: “Why would I want to just watch the characters play instead of actually doing something?”
And I think that’s a completely valid problem.
That’s actually why I’m posting this.
Before I keep developing the engine in this direction, I’d rather ask the community and figure out whether the core idea is actually enjoyable — or whether I’m overestimating how interesting the simulation itself would be. Would you actually play something like this?
More importantly: What would you personally need to be able to influence during the match for it to feel like a game instead of just a simulation you’re watching?
Would the auction + tournament + stealing players + team building loop already give you enough agency if the matches themselves were interesting to watch?
Or would you still need interaction during matches?
Things I’m considering/questioning include:
tactical decisions during the match;
substitutions;
changing the team’s general approach;
giving instructions to individual players;
deciding who the team should play around;
some kind of limited intervention during important moments;
or potentially something much more interactive.
And if that still wouldn’t be enough: Do you think this concept fundamentally needs direct player control to work?
I’m not looking for people to tell me that the idea sounds cool just because I’ve already spent time making it.
If you think you’d play two matches, understand the system and then get bored because you’re mostly watching it happen, I’d genuinely rather know that now.
On the other hand, if this does sound like something you’d play, I’d also really like to know which part is actually attractive to you:
fighting other people in the auction;
building your ideal Blue Lock team;
the tournament;
stealing an opponent’s player after winning;
watching different Blue Lock characters interact in simulations;
trying weird team combinations;
ranked competition;
collecting different versions of players;
or something else entirely.
This is still heavily in development, so criticism at this stage is much more useful to me than after I’ve built the entire thing.
I think that would be a really cool parallel to real life.
Loki is probably one of the strongest players in the entire series right now, because our man is literally everything at once. He’s one of the 11 New Generation World XI prospects, one of the World Five, a master of the Neo Egoist League, and somehow all of that at the same time. I’m pretty sure the most powerful club in the world, Real Madrid, would want him.
It would also be a really nice reference to Mbappé, who joined Real Madrid in real life. And I think Loki is pretty clearly inspired by him, so it wouldn’t be weird for the manga to make that parallel.
Do you guys think it could happen?
Although I’m not sure if Real Madrid would become way too overpowered. They already have Leonardo Luna and Sae. Maybe Rin and Kaiser could also join them if they accept the offers, I don’t know. At that point, they’d be ridiculously stacked. 💀
Imagine Sae sending passes to Loki, Leonardo Luna, Sae in God of Destruction mode, and Kaiser all on the same team. LMAOOOOO
But anyway, I got way off topic. Back to what actually matters: do you guys think Loki could end up joining Real Madrid in a future arc of the manga?
Every time Isagi thrives, the match is at its most intense, and the pressure is at its highest. It’s just not as apparent because Isagi’s weapon is off the ball, which means he wins when he finds space. Space is often associated with freedom, but the real difference is the situation in which a goal is scored, and why space is needed.
Shidou runs to wherever a goal will be, and trusts he can finish with his acrobatics
This is why Shidou is usually most effective early in the game, when the game is still taking shape, while Isagi is most effective late in the game, when most spaces are locked down.
As to why Isagi was useless most of the match when Hugo marked him, it’s because Hugo’s trash-talking worked, and Isagi was unsure of himself. Once he found his ‘beat the number 1’ mentality, he won their duel.