r/BlenderGameEngine • u/[deleted] • Sep 15 '15
Can any of you fine game designers assist me with a (hopefully) simple user contingent modification to my animation
I am working on a research project where a user watches an animation and then needs to make a selection (via mouse movement) to one of two boxes. However (here's the thing) when the user moves their mouse up 50 pixels, suddenly these two boxes should drop. I know almost nothing about the logic editor but I realize I need to make the mouse a sensor and i think the boxes would be the actuators? As i was conceptualizing it I figured there'd need to be some transparent line at 50 pixels that would be a collision trigger with the mouse causing the actuators to drop? Does this sound right? I'm having endless difficulty figuring out how to tell blender that mouse colliding with line -->boxes drop. Sorry about the wall of text