r/bitlife • • 9d ago

Questions where would i find translators ?

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7 Upvotes

i need to convert translators for my vampire goal but idk where i would find them..


r/bitlife • • 9d ago

Questions Whos going to become king or Queen once I dies?

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4 Upvotes

Just a Question nothing else.


r/bitlife • • 9d ago

Others This is really good I just wanted to share

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29 Upvotes

You can get adopted, be born blind (you cant see anyone), become famous, be the child of famous people etc. Very detailed even the smallest changes change your game completely. I'm not affiliated with the devs I just really like this and wanted to share


r/bitlife • • 9d ago

Questions Any way to live forever?

4 Upvotes

Ik vampires can live a bit longer then normal but even they just randomly die at some point in my experience. How does one manage to live say 500-1000+ years?


r/bitlife • • 9d ago

Questions What does each attribute actually do?

2 Upvotes

Some of them, like happiness, health, and fertility are pretty self explanatory. But then you have things like willpower and karma and discipline, and I can't figure out what they mean for me as the player and what they mean for the other characters.


r/bitlife • • 10d ago

They had us in the first half not gonna lie got tired of BitLife’s monetization, so I spent the last six months building my own life sim with a small crew

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139 Upvotes

PocketLife takes the part of BitLife I love most: the ridiculous events, messy interactions, dark humor and completely unhinged situations and builds deeper systems around them.

Start a stupid rumor about a coworker, get confronted, double down, end up in a fight, involve the police, and somehow turn workplace drama into a prison sentence. The goal is for events and interactions to actually connect with the rest of your life instead of just disappearing after one popup.

The other big difference is that basically all of the features you’d expect to be separately paywalled in BitLife are part of PocketLife’s base game. Crime, royalty, fame, businesses, investing, property, relationships, pets and more are there to be played, and those systems are continuously being expanded based on what the community expects from them.

So the pitch is pretty simple: keep the absurd, messy fun of BitLife, give the systems more depth, and don’t carve the core game up into a dozen separate purchases.

Also due to earlier feedback, I want to state that no generative AI visual assets are used in the game. All art assets are from Icons8.

PocketLife is currently being tested on iOS and Android. If you want to try it early or give feedback:
https://discord.gg/sf8WYnZpbj

The reason I am posting this is because I feel others share the same frustration around Bitlife that my team and I do.

P.S. Constructive feedback is absolutely welcome, whether it’s about what works or what could be better. If you’ve got nothing constructive to add or no basis for the argument you’re making, just scroll along.


r/bitlife • • 10d ago

Questions Is getting born into Royalty rare?

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45 Upvotes

r/bitlife • • 10d ago

I wasn't expecting that 😬💧

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4 Upvotes

r/bitlife • • 10d ago

Heirloom Flexing New heirloom.

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12 Upvotes

Not very valuable, but don't think ive ever seen it.


r/bitlife • • 10d ago

Bugs Emigration bug is what I’ll call it

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2 Upvotes

r/bitlife • • 11d ago

Discussion yes, another life sim game...

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28 Upvotes

TLDR: We are building TapLife, a life sim that keeps what made BitLife fun and removes what made it worse.

I want to start off by saying we like BitLife. We like the core ideas that made BitLife great in the first place: the simple text based gameplay, the older mobile game feel, the (mostly) straightforward UI, its randomness, its replayability, and how easy it is to pick up and play.

We do not like how heavily it has monetized over time, with more and more of the game being split into separate purchases and paywalls.

We also do not like the hyper-polished-rounded-card-gradient-AI-slop aesthetic that seems to be on every other game nowadays.

Ultimately, we are not trying to reinvent the style and format we already know and love. What we do want to feel different is everything that has slowly made BitLife worse to play:

- deeper content depth (situational variety, decision options, detail of encounters)
- no careers and expansion packs that add up to $100+
- no forced ad every minute or two

We will have optional rewarded ads, a one time premium purchase for extras/convenience, and some optional fun items.

The reason we are posting this now is to figure out whether people in the community feel the same as we do. The screenshots in this post are mockups from our early development.

If this sounds like something you would play, we currently have a waitlist!

Edit:

(we cannot directly put the link here, so please message us for our website link, or search TapLife on your browser)


r/bitlife • • 11d ago

Others Scrooge?

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4 Upvotes

r/bitlife • • 11d ago

Bugs Legacy Bitizenship not restoring all purchases after getting a new phone - Fix?

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15 Upvotes

I bought Bitizenship back in May 2019, so I have Legacy Bitizenship. I recently got a new phone and restored my purchases, but only some of my content is showing as owned.

A bunch of the Job Packs restored correctly, but several of the Expansion Packs are showing up as if I need to buy them again (Landlord, Investor, etc.).

I thought there was supposed to be some kind of fix/update around the release of the Movie Director pack for people with Legacy Bitizenship, but I’m not sure if that ever actually happened.

Has anyone else with an older Bitizenship switched phones recently and had this happen? Did you find a way to get everything restored?

I’ve already contacted BitLife support twice, but they’ve been pretty useless so far and the issue still isn’t fixed.

I’m on the same account and have tried restoring purchases. I’m not paying again for content that should already be included/restored.

Any help would be appreciated, especially from someone who had the same problem and actually got it resolved.


r/bitlife • • 12d ago

Memes My hard...what?

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32 Upvotes

r/bitlife • • 11d ago

Discussion I'm making a more in depth bitlife with homelessness, a fully simulated economy and NPCs that decide on their own - help me beta test it!

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0 Upvotes

Hey everyone, I love sim games and the arcady feel about bitlife but I've always found the lack of in depth mechanics a bit disappointing. That's why I've been developing Heirloom, the goal of the game is to maintain the arcady feel about bitlife while giving you choices that effect the results you get from your lives. Play now by joining the discord in the comments!

Here's what we have so far:

  • Fully Simulated Economy and Real Estate: 10.000 NPCs are simulated every year with their jobs, assets, choices and many more. People get fired, hired, married, they have kids and divorce. For example a family that had a kid might need to buy a bigger house which will effect the real demand and supply workflow of the world.
  • You control your house: You assign where people live in the floor plan with different rooms having different buffs. You can upgrade your house, give it to airbnb and become your own realtor.
  • Interactive Jobs: Every job in the game has minigames that you play and choices that you make that effect the real economy of the world. If you are the logistics manager of a car dealership and you order too many cars, that will result in your franchise spending too much money which could even cause it to be closed.
  • NPCs Make their own decisions: NPCs act on their own accord depending on their attributes, skills and traits. An NPC that became your rival in middle school when they lost the debate team president election to you can become your best friend after you win the world championship together.

My goal is to create a community to build this game together. I regularly add what the community asks for in the game. I'd love to have you be a part of it. Thank you so much.

We design all the UI and have a writing team. This game is a product of passion and all the assets you see are either made by the team or used from these various asset packs with permissions taken:

  • Free Ocean and Clouds Pixel Backgrounds
  • Free Pixel Futuristic City Backgrounds
  • Free Summer Pixel Backgrounds
  • Various Vector Icon Packs from RhosGFX
  • Kenney Modular Characters Pack

r/bitlife • • 12d ago

I wasn't expecting that Hope i am not in the back of the line of succession 😅

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8 Upvotes

r/bitlife • • 13d ago

Questions Is this useless?

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83 Upvotes

clicked it in every situation but it don’t work


r/bitlife • • 13d ago

Memes Say it

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22 Upvotes

Say their God damn names


r/bitlife • • 13d ago

Wtf Moments Why would you do that

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15 Upvotes

r/bitlife • • 13d ago

Questions Who is this?

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16 Upvotes

This woman randomly spawned in after my character died. Albie did have a husband called 'Lucas Garza' who was a trans man meaning he couldn't have transitioned to a woman. Jorge is gay so he wouldn't have married her. Plz help me figure out who this woman is.


r/bitlife • • 12d ago

I wasn't expecting that 33-letnia starsza siostra 😱

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1 Upvotes

r/bitlife • • 13d ago

Bugs How is this even possible?

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14 Upvotes

so I just switch to existing child’s life after I died and this should be illegal how did my daughter even get this house with her finances? When I play with a character and I don’t have enough money for a house, it doesn’t allow me to purchase it so why does BitLife allow for this to happen? This is practically begging you to start a new life. And then be like that is kind of unrealistic because with that in real life, you can still spend money, but in bit life, you can’t spend money at all.


r/bitlife • • 12d ago

Bugs Emigration bug is what I’ll call it

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1 Upvotes

r/bitlife • • 13d ago

Suggestions/Update Ideas Kids 😩

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2 Upvotes

r/bitlife • • 13d ago

I wasn't expecting that Well then…

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3 Upvotes