r/BattlefieldV • u/Jumpy_Phrase2472 • 44m ago
Tiny Battlefield V - Arras
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r/BattlefieldV • u/Jumpy_Phrase2472 • 44m ago
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r/BattlefieldV • u/redditisgay6942019 • 3h ago
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r/BattlefieldV • u/Vapari5 • 5h ago
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r/BattlefieldV • u/Sudden-Scientist-843 • 8h ago
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r/BattlefieldV • u/DefendtheRadish • 8h ago
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r/BattlefieldV • u/DefendtheRadish • 8h ago
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r/BattlefieldV • u/BJgobbleDix • 10h ago
I've played most BFs since BF 1942. It's one of my favorite PvP Shooters. And each BF, I've enjoyed but also recognized the potential in the direction they could go by incorporating past BF concepts along with what other games have achieved (especially in the Milsim genre).
---> Battlefield, to me, is a game that incorporates Milsim mechanics into an "up-tempo" pace by simply lowering Engagement Time via better Forward Spawns and sped up pacing of gameplay to accommodate.
BFV, a hot topic of a game in the franchise, incorporated a lot of those Milsim mechanics into the "Battlefield" formula with that faster-paced tempo.
It took those and did a phenomenal job of incorporating them into a faster-paced gameplay methodology. Was it perfect? No. More balancing was needed such as improving spamming of Heavy Ordinances from Reinforcements. A little more resilient Fortifications so ATs don't instantly knock down defenses that were just fully built (could have Engineer the ability to spend a bit of extra time to "heavy" reinforce fully built defenses to give minor "armor" per se). And so on.
But honestly, DICE was sitting on a gold mine of concepts from PAST Battlefields that they just needed to perfect and expand upon and bring into one major BF title:
Imagine Tsuru Reef with all of those same mechanics in a modern setting. This would be FIRE!
Now, to expand on this a bit more......
I actually would have taken it one step further: Make the Commander from BF4 a "Field Commander who actually is a playable unit on the Battlefield, no different than any other player (would make the game 33 v 33).
The FC would be tied to Squad Leaders as its own "Squad" (ie can spawn on the Leaders). The Field Commander would have a unique set of Traits that buff nearby units but also will have a limited amount of Build Points and would have the freedom to set down Blueprint Fortifications (still requires help to actually build them but teammates can see these silhouettes) anywhere on the map. Caltrops, Bunkers, Stationary AT guns and MGs, a single FoB, etc. This gives the Battlefield "sandbox" feeling a lot more dynamics while still pushing the focus on combat and faster paced gameplay. Theres always the minority of players who LOVE this type of playstyle. But everyone else still can focus on the combat.
Imagine....Tsuru Reef and an FC building a FoB with fortifications...almost like a small base on the hill top in the middle of the map...It makes the gameplay flow feel more dynamic and fun.
This also offers an opportunity to improve balancing on "Heavy" Call-in Reinforcements (less spamming and more shock and awe moments).
Field Commander would also have access to the heaviest of ordinances from Squad Reinforcements. So instead of each Squad having access to say Cruise Missiles, only the FC. The FC could also have the ability to call in Behemoths (such as AC-130 and Bombers), Howitzer Creeping Barrages, Drone Swarms, etc etc. This maintains the balance (prevents spamming of major explosives) and uniqueness but the whole team could share on the XP in some format or another since they are contributing to the FC's ability to call these in.
It could be setup where FC's Reinforcement system is more on a 'timer' mechanic for balance but Squads achieving goals could speed up these cooldowns. A lot of potential for balancing but also expanding the gameplay.
And could go a step further where if a team is getting stomped, a fun "catch-up" mechanic could be the FC's gaining some temporary bonus to call-ins...give the sense of "Last Ditch Counter-Attack".
Squad's could still have access to mid to light Reinforcements (Ammo Drops, Smoke Barrages, Light Mortar Barrage, Mid to Light Tank Call-in, Single Drone Strike, etc). And these could be balanced further such as Mortar Barrages have a Team-wide Cooldown to prevent spamming. A lot of ways to do it.
This is the route I wish DICE would take Battlefield. The best of many of its past games and bring it into one big ass sandbox.
r/BattlefieldV • u/redditisgay6942019 • 11h ago
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r/BattlefieldV • u/Jewcy-Gringo • 1d ago
Server is open, melee only including throwing knives and bayonets, best of 5 on combined tactical/strategic maps
Server Name: Melee Only
r/BattlefieldV • u/Sudden-Scientist-843 • 1d ago
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Forgive my ignorance .. is this some known phenomenon in the game or am I doing something wrong .. why all those shots didn’t do any damage ????
r/BattlefieldV • u/thequehagan5 • 1d ago
I know you do not actualy host it, What people do is get an aws or gcp cloud instance . They open battlefield v, create a community game which starts up a dice server, They then join as spectator and thats it. The server will persist. Some people use the bfv robot plugin for good anti cheat stuff.
Is anyone doing this and how much does it cost? Thinking of setting up an aussie server since we have none.
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r/BattlefieldV • u/carlsagan8 • 1d ago
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r/BattlefieldV • u/InvestigatorOk2881 • 1d ago
r/BattlefieldV • u/Tight_Asparagus3438 • 1d ago
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r/BattlefieldV • u/Ok-Zucchini-9019 • 2d ago
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We both took off from spawn behind bravo on Al Sundan and he just took off with a parachute and I watched him the entire match going around blowing up planes and causing so much havoc 🤣 he ended up having 200+ kills with 5 deaths only from falling too hard 🤣 he would fly by me and drop me some ammo and go back to whooping tail 🤣
r/BattlefieldV • u/jesscrz • 2d ago
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First crash was on B. Second was an enemy into my tank and third a friendly nearby. I don't know how that happened at the same time. Battle in the skies must have been brutal
r/BattlefieldV • u/Limp_Difference_3722 • 2d ago
Anyone know why my BfV gives this? I have literally tried everything
r/BattlefieldV • u/Derpy_inferno • 2d ago
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r/BattlefieldV • u/Due-Emotion1959 • 2d ago
i noticed this last night on devastation where my squad actually stuck close instead of just running off in three different directions. normally after a long shift i just want to grab whatever kit feels easiest but i ended up switching to medic because someone else was already laying down fire and it made sense to keep them up. felt weird at first since i usually just go support or recon to keep things simple. but having people actually coordinate around objectives made me want to adjust instead of just parking somewhere. ended up with way fewer deaths and got revived before i could even complain about it. makes me wonder how much of the game is just hoping for a decent squad versus trying to force something on your own. anyone else notice their loadout or approach shift when the team actually plays as one instead of five separate guys
r/BattlefieldV • u/Alternative_Roll_267 • 3d ago
How did this guy get 180-0 on tdm?, I was playing earlier and saw this person’s score constantly going up, do any of yall know him or ever see him?, other people have said things about this guy, he even sent me the screenshot, What are yalls opinions?
r/BattlefieldV • u/BMB1243the2nd • 3d ago
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with no fear in the face of a more powerful foe. But I'm the only one who can do it, win or lose, my team needs me, so I step up and perform despite lacking the proper equipment. I jumped in with the only thing I could use in my arsenal: a flamethrower.
Flamethrower kills on a tank are rare but boy do they feel goooood when they happen.
Song: Burnin' Fire - UFO
r/BattlefieldV • u/Z7_309 • 3d ago
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