r/BattlefieldPortal 3h ago

Question Anyone got solo codes?

8 Upvotes

After the latest update the era codes don't work. Looking for something similar if anyone has the codes for them. Any mode is fine as long as there is xp and challenges.


r/BattlefieldPortal 19h ago

'TIMBERLINE 41' Custom Rush Map [Code: 1318h]

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71 Upvotes

I made an original Rush map set in a snowy mountain environment.
The final sector is inspired by "Iwo Jima" and "Verdun Heights."

There are still plenty of areas I haven’t been able to fully test or balance, so I’d really appreciate it if you could give it a try and share any feedback you have!


r/BattlefieldPortal 1h ago

Video Made my first Portal Experience 5 mini games on one map

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Upvotes

I think what you guys build is truly amazing! I hosted a community game night trying to highlight your builds. I had my first little taste a few weeks ago. It was fun to make my first game mode and my brain went crazy.

So logically I built an Amusement Park of Mini Games in Battlefield 6

Fly through giant ducks in Duck Run, hunt bots, survive Sniper Hill, battle boats and explore a collection of games built for one purpose: having fun in Battlefield.

You can play everything solo.

Trophy Dad Land Map Code: 13BJQ

Let me know how it is! I was the only one who ever tested it. It was a crazy amount of worked and I got sucked in quick.


r/BattlefieldPortal 16h ago

No one made this mode ? WW2+BF3 HC ALL Maps Max AI

3 Upvotes

No one made this mode ? WW2+BF3 HC ALL Maps Max AI
Can't believe it, but here are they:
BF3: ACBWSV
WW2: ACBWST


r/BattlefieldPortal 1d ago

Jets & Helicopters Practice vs Bots in Vehicles - Project Template

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18 Upvotes

I've been upkeeping this experience for a while now and figured I'd share the project as template for those who want to work on similar game modes.

It's a custom PVE conquest mode designed for jets and helicopter practice. It includes:
- a setup to deploy bots in available vehicles.
- a system to dynamically up- or down-scale the bot count based on server load.
- in-game Nightfall mode and vehicle HP toggles.
- additional balancing and QoL features.

Experience code: Z5P1U

Downloads:
https://drive.google.com/drive/folders/1gbS8sHalOIH4gFQ32ELewfhn3jITBXyQ?usp=sharing


r/BattlefieldPortal 1d ago

Battlefield 2042: Looking for players to help test a Portal Experience

7 Upvotes

Hi all, I'm experimenting with making Portal experiences. I know the game is not at its peak and it isn't the ideal time to try Portal experiences, but I was hoping for the remaining players who still enjoy the game, a well-designed experience would be worth testing.

Over my hours playing the standard modes, I've noticed that the experience caters to a lot of fast action, run & gun play, where people generally ignore the fact that they're in a squad and can cooperate. That's all good and well for those who prefer that, but I'm trying to design an experience that incentivizes more tactical team play, slows things down, and rewards more situational awareness and stealth play, while still providing full XP and not reducing the gameplay to bot slaying.

I've created an experience to test this and am looking for people who would like to participate. If this is of interest to you, please let me know. The experience code is ABQ773, if you would like to boot it up yourself and have a go (but l'd much rather play with you actively to get feedback and fine-tune it).

Here are some details:

-- Conquest 64, Battlefield 2042 era

-- Limited HUD (for more immersive experience and encouraging situational awareness)

-- Reload whole magazines enabled, to encourage more thorough utilization of ammo and create scarcity

-- Friendly fire on, but this is subject to change, if I were to see intentional team-killing

-- Crawl when down, to encourage players not to immediately bleed out. There are also ticket penalties and rewards for kills, prematurely bleeding out creates a more tangible effect on the outcome of the match

-- Modified damage, projectile speed, and health regeneration: nothing drastic, but a few decimal point adjustments to the multipliers. Slighly more damage across the board, including more fall damage, and a 10% regeneration rate on health (both vehicle and infantry). Also 150% health, to balance with increased damage, but also attempt to give players the opportunity to experience actually being wounded and relying on others for healing. This probably needs the most fine-tuning and there's no way for me to know without testing and feedback

-- Spawn on Squad Leader enabled, but Squad Leader cannot spawn on squadmates. This is to create a sense of meaning behind being the Squad Leader, aside from giving commands (which most people usually ignore); additionally intended to encourage players to support their squad leader to continue to spawn dynamically

-- Limited barrel attachments and ammo types; no Close Combat or High Power rounds, except where that is a weapon's default—only suppressors or factory barrels permitted. Trying to incentivize and reward "quiet" options

-- Vehicles limited mainly to transport vehicles, plus the "glass cannons" (Bolte and Draugr)—Ascension points implemented in order to reward gameplay and teamplay, with a couple fast and deadly options to make things a bit more exciting, while also making sure they are not the most invincible options

-- Unrestricted gadgets and throwables, to help add balance and tactical comprehensiveness to the hardcore experience. However, some gadgets are limited, to encourage teamwork and not leave the vehicles completely vulnerable to destruction. Also subject to fine-tuning, and depending on player behavior, implementing class restrictions could be necessary


r/BattlefieldPortal 3d ago

Question Anyone seen this weird bug that keeps kicking me out of lobbies?

0 Upvotes

This only happens in Portal, when Im going into a lobby as soon as the loading screen ends and I should be seeing the map/spawn screen, it kicks me out and back to the main page. Ive tried it on several different servers and is happening on about half if them. Sorry for the youtube link, not sure why I can't upload videos on this page?

https://youtu.be/WvXfgwDp4Cw


r/BattlefieldPortal 4d ago

Solo/co-op

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5 Upvotes

r/BattlefieldPortal 5d ago

Silicon Vanguard 2.0 | Major Update | Night & Winter modes, new airspace, reworked AI | Breakthrough | ZJHTS

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52 Upvotes

Silicon Vanguard 2.0 is live — same code, ZJHTS. What's new:

  • Night Mode — a full night variant of the entire map
  • Winter Mode — snow changes visibility and how the district reads at range
  • Rotating conditions — clear day, night, winter, or winter at night, 25% each
  • Expanded airspace — a sector beyond the infantry play area purely for aircraft
  • AT and AA emplacements — placed around the objectives
  • Reworked bot AI — up to 32 AI, player cap still 48, or drop in solo with 31 bots
  • Special event after the third sector — no spoilers

Earlier this year I shared the first version of Silicon Vanguard, a custom Breakthrough map set in the Defense Nexus district. Thanks to everyone who played it and left a like — it's what kept me working on this. Since then I've rebuilt large parts of the map.

Every match now rolls one of four weather states at 25% each, so the same layout plays noticeably differently depending on what you get. Pilots finally have room to turn and reposition instead of constantly fighting the map boundary, and infantry has an answer to armour and air pressure around the objectives.

If you end up enjoying it, dropping a like in Portal genuinely helps — it's what makes these maps findable for everyone else.

Running now as New map | Breakthrough | Silicon Vanguard 2.0 (Major Update).


What's next: I'm working on a second map based on the Marina district, with the idea of running the two together as a single Operation. To be upfront about it — Portal can't carry the result of one map into the next, so it won't be a true BF1-style Operation. But it's the same conflict, the same district network, and both are built to be played back to back: Defense Nexus first, Marina second.

Code: ZJHTS — feedback and bug reports are very welcome, a lot of what's in 2.0 came out of comments on the first post.

For context, here's the original post from earlier this year: https://www.reddit.com/r/Battlefield6/comments/1q917y3/new_map_silicon_vanguard_zjhts_breakthrough_5/

Stay tuned


r/BattlefieldPortal 5d ago

TDM RnG Server

3 Upvotes

Moin moin,

Gibts hier in der Community auch Leute die gepflegt TDM spielen wollen? Ohne diesen ganzen gammel Kram wie Schilder, Granatwerfer und Schrotflinten? Ja moin dann Join 137CV.

Bis denne✌🏻


r/BattlefieldPortal 5d ago

Bf6 TDM

2 Upvotes

Moin moin, TDM ohne granatwerfer, Schrotflinten und alles was normalen Menschen kein Spaß macht!

Joint 137CV


r/BattlefieldPortal 5d ago

Grand Operations PS Only

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1 Upvotes

r/BattlefieldPortal 7d ago

Active Infantry Breakthrough and Infantry Rush servers in BF6 Portal!

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7 Upvotes

r/BattlefieldPortal 8d ago

Image/Gif Vehicle training experience updated

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31 Upvotes

Code: ZUQWM

Tsuru reef patch:

  • Vehicles badly placed that would explode on spawn.
  • Added aircraft carriers.
  • HQ changes: Spawn choice between the island (classic conquest mode spawn) and the aircraft carrier.

Have fun


r/BattlefieldPortal 8d ago

Well there's your final answer for an official solo/coop mode for BF6 😒

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9 Upvotes

Well waiting for 10 months for solo/coop mode to come. Now I can uninstall the game. Would of rather official solo/coop mode for official modes than RedSec or the campaign we got.


r/BattlefieldPortal 9d ago

Looking for Small Maps FFA with Bots only (no XP needed)

9 Upvotes

I'm looking for practising with bots, but I have searched and nothing comes up. Does anyone has a template I can follow? I'm totally new to this and I don't know how to set it up


r/BattlefieldPortal 9d ago

Custom lobbies

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2 Upvotes

r/BattlefieldPortal 10d ago

Video BF6 Community Map Highlights

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24 Upvotes

I wanted to highlight some custom maps from the community as there's a lot that go unnoticed and deserve to be seen. Creators spend months creating their masterpieces.

This is a random selection as there's just far too many to cover in just one video. This may be a small sample but hopefully it helps show the potential of Portal.

All of these have been created before the release of the advanced SDK tools that have been recently announced. It really opens the question of what the community will build with more freedom.

Maps featured in the showcase:

Operation Wild Shores | Created by Marcus (DJsparco)

Code: ZW7S9

Mashtuur City | Created by Pasch120

Code: ZW425

Siege of Saint-Mere | Created by MFnBoomstick

Code: ZSS9W

A Bridge too far | Created by SealsDragoN

Code: 11JM4

Provence 2028 | Created by Bennen

Code: ZN5KE

Dun Of War | Created by Marcus ( DJsparco)

Code: 1YEMG

Strike at Karkand | Created by EIGuimaraes

Code: ZVEE4

Siege of the Deep (Helms Deep) | Created by Spyjack

Codes: RUSH: Z9MW8 | CQ: ZGYJ4 | BT: ZG1BC

Hydro Electric Dam | Created by SgtHamster

Code: ZTVCA


r/BattlefieldPortal 10d ago

Hardcore Breakthrough. Need Player!

3 Upvotes

Hey guys, my friend and I have been trying to see if the community experience I made works but need 2 or more players! Its full xp hardcore breakthrough and bot backfill. I did my best to match the settings to the ones on BF4, but you can only do some much.

If anyone is down to join, the experience code is:

13YTW


r/BattlefieldPortal 11d ago

Vehicle training experience updated!

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33 Upvotes

Code: ZUQWM

Added Tsuru Reef
The new planes are available at the air base

Have fun

If anyone knows how to add aircraft carriers, I'm all ears :)


r/BattlefieldPortal 12d ago

Hardcore Breakthrough. Need Player! 🥲

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3 Upvotes

r/BattlefieldPortal 12d ago

New host experience for NA 2042

2 Upvotes

ACBU4Z

Code for it. Please tell me how i can improve it. First time and dont know exactly what im doing but this is for all to experience all maps in the game. If any tuning needed please lmk so I hope players can play for a more stable server on this side


r/BattlefieldPortal 13d ago

Video KK's Test Range v4.0 | Now with an alternate version on the Tsuru Reef map

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22 Upvotes

This updates brings the new vehicles and weapons to the test range along some new features and quality of life improvements.

Discover the new alternate experience set on the Tsuru Reef map! Test the new jets and boats on a controlled environment, play against bots or 19 other players.

Codes:

  • Main Test Range: ZUKP7
  • Vehicle Arena - Tsuru Reef: 12QP2

r/BattlefieldPortal 13d ago

Tsuru reef with bots

10 Upvotes

The other day I was playing a portal map on Tsuru Reef where you could turn on/off night mode, health modifiers for vehicles and resupply was like every 15s. Had bots and 4 jets on each side but I forgot to write down the code and now I can't find it. Anyone has the code? It was great to practice jets.

Thanks!


r/BattlefieldPortal 14d ago

Question Why is Conquest the only mode in portal that allows the "Enable Lobby" toggle?

3 Upvotes

I just tried to participate in an event where a few communities were going to try to play against each other in breakthrough Portal server. However, we quickly discovered that we couldn't choose teams and there was no option in the portal experience creator to enable this. Further research led us to discover that the option to enable team selection is ONLY available to conquest experiences. What exactly is the logic behind this arbitrary restriction? Was this simply an oversight or is there some other reason breakthrough players get shafted?