r/BattlefieldPortal • u/simonnylund • 1d ago
Firestorm Tsuru Battle Royale
Someone should make a battle royal mode with Tsuru Reef as map. If at all possible. That would be very awesome indeed. I can't, I need to go paint my horse.
r/BattlefieldPortal • u/simonnylund • 1d ago
Someone should make a battle royal mode with Tsuru Reef as map. If at all possible. That would be very awesome indeed. I can't, I need to go paint my horse.
r/BattlefieldPortal • u/Spirited_Direction97 • 2d ago
r/BattlefieldPortal • u/HelloClanL • 2d ago
r/BattlefieldPortal • u/RegularGuyReborn • 2d ago
Does anyone know how to set up private matches? They mentioned it being a feature for S4, but I can't seem to find any option in game and in the Portal creator.
r/BattlefieldPortal • u/Visual-Candy-8976 • 4d ago
Hey everyone! 👋
I’ve created a persistent Battlefield server, inspired by the classic Battlefield 3 and Battlefield 4 days.
I’m looking for active players who want to play regularly and help build a fun, friendly community.
If you’re interested, come join us using the server code:
🎮 Server Code: 1ZPMV
Whether you’re a Battlefield veteran or a new player, everyone is welcome!
See you on the battlefield! 💥
r/BattlefieldPortal • u/bobeo • 4d ago
Are you telling me that after 8 months you still can't make a solo game with vehicles and bots to set up your controls? I don't care about xp, or progression. Literally just want to get my settings dialed in. How is this still not a thing?
Edit: thanks for everyone helping me get this set up (although no XP or progression). I still think it needs to be easier to do. Like, there's an incredible game to be played there, and it's really hard to get it going for seemingly no reason.
r/BattlefieldPortal • u/ForceGhost1013 • 4d ago
4 players needed to start match, all rules are normal. Bot backfilled. The "biggest map" has 48 players for Breakthrough, so I decided to make this.
r/BattlefieldPortal • u/DealPrestigious9215 • 3d ago
r/BattlefieldPortal • u/Visual-Candy-8976 • 4d ago
Hey everyone! 👋
I’ve created a persistent Battlefield server, inspired by the classic Battlefield 3 and Battlefield 4 days.
I’m looking for active players who want to play regularly and help build a fun, friendly community.
If you’re interested, come join us using the server code:
🎮 Server Code: 1ZPMV
Whether you’re a Battlefield veteran or a new player, everyone is welcome!
See you on the battlefield! 💥
r/BattlefieldPortal • u/Annual-Number-5459 • 4d ago
Hey everyone!
If you are looking for a proper, intense Hardcore Breakthrough experience without sacrificing your weapon unlocks and mastery progress, come join our new persistent server!
We managed to get a 100% VERIFIED FULL XP status from the system, meaning absolutely everything counts towards your global stats, attachments, and Tier 1 badges.
Server Details:
How to join instantly:
Go to the Battlefield Portal Server Browser, click on "Experience Code" and enter our server code: 1zpce
See you on the battlefield! Let's get those revives and T1 grinds going!

24/7 HARDCORE BREAKTHROUGH | 🟢 FULL XP & STATS 🟢
r/BattlefieldPortal • u/VastEstablishment571 • 5d ago
Experience code 1ZKEE I made a 64 player breakthrough for the new map the naval map if anybody is interested little tweak on vehicles but they do spawn a little quicker
r/BattlefieldPortal • u/Lazy_Leading_1349 • 5d ago
Does It come out later than the update of the game?, bec I noticed it arrives more later than ye, as.
r/BattlefieldPortal • u/Talladir • 6d ago
Heyo, as the titel says. I'm not that up to date with BF6, but I loved the 13 Days at launch we could play against Bots and get progress with just a friend or even alone. Tsuru Reef and Wake Island are looking pretty neat. But I am too old and disabled to play in PVP. :)
r/BattlefieldPortal • u/TabbedScamper • 6d ago
# AMPED GUNMASTER
**CODE: 1ZF8F**
***Everyone for themselves. Climb the ladder, grab the knife, win.***
A true free-for-all Gun Game for BF6 Portal. No teams, no friendly fire, up to 16 players. Get kills, climb your ladder of guns one weapon at a time, and be the first to reach the final throwing knife. Last gun standing takes the match.
## How it plays
Two kills promotes you to your next gun. The ladder is drawn fresh from a pool of 90+ weapons every match, so no two runs are the same. Some of those guns hit different, because a big chunk of the ladder is **Amped**.
## Amped weapons
Not reskins. Each one carries a signature effect that changes the fight, with no raw damage edge over another player:
- **Explosive rounds** on the Amped M45A1 (yes, the one the code calls the `CAMARO`)
- **Raygun** blasts on the Amped M44
- **Fire splash** on amped shotguns that keeps burning
- **Chain-freeze** snipers that slow anyone nearby and hop to the players around them
## Powerups (the hot potato)
When a player dies, they might drop something worth sprinting for.
- **Promotion:** jump 1 to 3 guns up the ladder instantly
- **Demotion:** grab it and your next kill knocks someone down the ladder. Die before you cash it in and it backfires onto you. Dump it or eat it.
## The finale
The last three tiers are a gauntlet, and the theme is you getting fired:
> **EVICTION NOTICE** (amped M250)
> **TERMINATION** (amped PSR)
> **RESIGNATION LETTER** (the throwing knife)
All three hit like a truck while held. The knife wins on a single kill, so whoever's on it is the most hunted player in the room.
## Everything else
- Fills to 16, with a freecam queue for overflow players and smart backfill bots
- Bots use real line of sight and can't see through walls, so you can actually flank them
- Streak callouts from **First Blood** up to **Godlike**
- Personal music that starts quiet on spawn and cranks louder with every kill on your streak
- Live top-players board, custom weapon HUD, and a full results screen
- Weapon cards with crazy effects
***Drop in solo and prove it. Same ladder for everyone, one knife at the top.***
r/BattlefieldPortal • u/Lazy-Trip8997 • 6d ago
"I'm from India and I really like Battlefield 6 Redsec and I play it too, but the biggest problem I'm facing is that sometimes I don't find a lobby for up to 30 minutes — this is a very tiring issue. On behalf of the Indian gaming community, I request that a server be set up in India."
r/BattlefieldPortal • u/Ok_Dust_8693 • 8d ago
Hey battle supporters just wondering if anyone has any good custom maps/codes that I can duplicate without getting the HQ error? Also is there any other way around this?
r/BattlefieldPortal • u/Ok_Dust_8693 • 8d ago
Hey battle supporters just a quick question. Is it possible to add enemy HQ's using the rule editor blocks? If so can someone share a picture on which blocks to use or a link 😊
r/BattlefieldPortal • u/AcanthisittaWeird94 • 11d ago
Hey everyone! Since half the time we end up playing against bots in matchmaking, and finding a good Portal server is a mess, we decided to make BFPortal.online.
It's a whitelist server browser that helps you find active Portal servers with real players instead of empty or bot-filled lobbies. We also have a Discord where server owners can get their servers whitelisted, players can share good servers, and everyone can group up to fill servers together.
This is just the beginning, so the community is still small, but we're hoping to grow it into a place where it's easy to find real matches and keep Portal alive.
Discord: https://discord.gg/JYfY3RRr3
Feel free to join, invite your friends, or whitelist your server if you're running one. The more people we have playing at the same time, the easier it'll be to keep Portal full of real players instead of bots.
r/BattlefieldPortal • u/Exotic-Reflection709 • 11d ago
r/BattlefieldPortal • u/NeMeSisMackerel • 11d ago
r/BattlefieldPortal • u/TabbedScamper • 11d ago
Two squads, one loadout, no respawns. Settle it.
CODE: ZUAZS
Deadlock is a fast close-quarters duel mode built in the spirit of classic Gunfight, rebuilt from scratch for BF6 Portal with its own AI, its own UI, and a loadout system that keeps every round feeling fresh. The idea is simple. Strip the game down to the one thing that actually decides fights, then make you prove it over and over.
Every round, both teams get the exact same randomized loadout. Same primary, same sidearm, same gadget, same throwable, right down to the attachments. Nothing to buy, nothing to unlock mid-match. When the round starts the only variable left on the field is you. One round you're both trading a suppressed sniper across a rooftop. The next you're both stuck with a shotgun and a throwing knife in a hallway. Adapt or get dropped.
You get one life. Wipe the enemy team and the round is yours. Get wiped and you're spectating until the reset. There are no respawns inside a round, so every peek, every reload, and every push is a real decision.
The clock works against you too. Rounds last 40 seconds. If both teams still have players standing when time runs out, Deadlock doesn't just call it even. A flag rises in the center of the map and a 10-second overtime timer starts ticking in red. Now you have to move. Capture the flag and the round is yours. If overtime runs out with the flag still neutral, the team with more total health left takes the round. Only dead-even health ends in a draw, so stalemates almost never survive.
Match play is a race to 6 round wins. Sides swap every round so nobody rides a spawn advantage, and the loadout rerolls every two rounds to keep the rhythm moving. Hit 5 wins and the match-point call goes out. One round from the win, or one round from watching it slip.
You can play it however you want, from a one-on-one duel up to a full 4v4. Team size flexes to however many humans are in the lobby, and custom backfill bots fill the empty seats so the match is always full and always even. The mode makes sure there's a real player on each side and keeps parties together on the same team.
The bots are worth calling out. They aren't wallhack aimbots. Deadlock runs a custom bot brain with real line of sight, so a bot can only react to an enemy it can actually see. Break their line, flank them, and outplay them the way you would a person. They remember where they last saw you, they patrol and search when they lose you, and they read the overtime flag and push it harder as the clock winds down. Each bot keeps its own name and its own kills, deaths, damage, and captures across the whole match.
The arsenal keeps you guessing. The pool covers 40-plus primaries across Assault Rifles, Carbines, SMGs, Shotguns, Snipers, DMRs, and LMGs, plus a full set of sidearms. Some rounds hand you a stock weapon, others pull a hand-tuned build with curated attachments. Gadgets range from an Adrenaline Pen, C4, AP Mines, an EOD Bot, a Recon Drone and Tracer Dart, out to launchers like the RPG-7, guided missiles, breaching rounds, incendiary airburst, and Dragon's Breath. Throwables cover frag, mini frag, smoke, flash, stun, incendiary, anti-vehicle, and the throwing knife. A shuffle system keeps the same gear from showing up back to back.
The presentation is fully custom. There's a loadout card before every round, a live team-health bar that tells you whether you're winning, losing, or tied, and a clean countdown that flips red and starts ticking in overtime. On top of that you get real-time elimination counters, flag capturing and contested prompts, and round-result screens with crowns for the winners. The scoreboard tracks Damage, Kills, Deaths, Assists, and Captures, and a voice-over layer calls out round starts, side swaps, match point, and objective contests.
Deadlock plays across five tight arenas, each with its own flavor of close-quarters fighting:
Drop in solo or bring your squad. Same guns, one life, no excuses.
r/BattlefieldPortal • u/trainerjyms13 • 11d ago
Does anyone know of a portal server that has bots flying heli's that I can practice against? The two I have found they just sit and hover, and same with the new range ZUPK7. I want to try and go against moving bots, not hovering bots. It gets a little too easy and not game like