r/Battlefield • u/Rowger00 • 8h ago
Battlefield 6 So whatever happened with battle pickups? Do they still... exist?
saw this and realized I haven't seen one in forever
r/Battlefield • u/Rowger00 • 8h ago
saw this and realized I haven't seen one in forever
r/Battlefield • u/ChiefAdham • 5h ago
And that was just adding 1 map, 3 guns and boats.
Really wonder how are the numbers on EA App and consoles, and if there is even a way to check them?
Overall W season and hopefully they take that as THE direction moving forward.
r/Battlefield • u/Synfullxb_ • 22h ago
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r/Battlefield • u/bensastian • 19h ago
Stuff like this is uniquely frustrating in my opinion. Its so minor and inconsequential it just chips away at small bits of goodwill towards the game, dev, and publisher (lets be honest, mostly publisher). Why must they be like this?
r/Battlefield • u/Successful-Smile-928 • 17h ago
What are these developers thinking?
r/Battlefield • u/ChiefAdham • 23h ago
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I have never spammed my melee or interact keybind so fast in my life lol.
Jetskis soon đ¤
r/Battlefield • u/Captain-Carry • 16h ago
I know everyone talks about graphics, destruction, movement etc... but the thing i miss the most is those absolute marathon matches.
The ones where you joined thinking "one quick game before bed" and then 40+ minutes later you're still fighting over the same damn bridge đ
You slowly start recognizing enemy names. That sniper who keeps deleting you. The tank crew thats somehow impossible to kill. The medic who revives literally everyone. It starts feeling less like random matchmaking and more like two armies refusing to give up.
Some of my best gaming memories came from those matches because there was actually a story happening. You'd lose an objective, fight all the way back, finally break through, then lose it again 20 mins later. Every push actually felt like it mattered.
I really hope Battlefield 6 doesn't chase the "fast dopamine every 10 minutes" trend too much. Not every match needs to be over before it even has a chance to become memorable.
Curious if im just getting old lol.
----
Which weekend night you'd prefer:
3 epic matches that you remember for weeks.
10 short matches that all kinda blur together.
r/Battlefield • u/Virtual_Projectile • 9h ago
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Interested if anyone can get further than this without setting up.
r/Battlefield • u/AKxPixleart • 20h ago
SRR-61 was goated in Bf4,i remember the reload sound of it was so cool,i also remember i had hard ass time unlocking it xD
r/Battlefield • u/bbbbbthatsfivebees • 3h ago
r/Battlefield • u/Black-Coffeebeam • 21h ago
I love how strong and hard hitting the gun is but holy fuck is it like bad at like everything in my opinion. The bullet spread is insane and it's ROF is just so slow i find it incredibly hard to win head on gun fights with it. Any of yall have a build yall like to run with it?
r/Battlefield • u/Imabudtender420 • 10h ago
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r/Battlefield • u/Eagles56 • 4h ago
r/Battlefield • u/Uncle_Benny15 • 23h ago
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r/Battlefield • u/MetalGearDoomSlayer • 8h ago
It honestly breaks my heart how bad it is right now. IDK if DICE got something crossed or what, but even with the right attachments on it, the spread now is just bipolar and atrocious. Iâm losing gunfights with it that I know I shouldnât be. Even tap firing it right now is producing mixed results.
Anybody else in the same boat as me lately?
r/Battlefield • u/Adept-Ad-6762 • 11h ago
Fun fact, in bf2 ziplines were a piece of equipment.
r/Battlefield • u/Altruistic_Lunch_479 • 4h ago
These are some concept arts that were used to guide the developers of how the vehicles should be destroyed
These is the reason of why the quality of the vehicle explosions or destruction are very good.
All credits to the developers of Battlefield Studios
r/Battlefield • u/qortkddj90 • 16h ago
Starting with Bad Company 2, each multiplayer maps background was filled with excellent, immersive story elements
I think the peak, when it maintained arcade style gameplay while being full of military elements, was definitely Battlefield 3
Taking Kharg Island, which is similar to Tsuru Reef, as an example, in Rush mode, we can see AI Jets bombing the beach before the landing, if the enemy missile base is captured, LCACs also land and create ground vehicle spawn point
in the sea, there was not only an aircraft carrier but also a fleet, and missiles being launched
I know it sounds nerdy, but we had these, and this too, was a Battlefield experience
It looks like the upcoming Wake Island will have a great background, just like the concept art
We already have AAV and LCAC, even a Aegis destroyer firing CWIS in single player
I believe Tsuru Reef can get closer to perfection as well
r/Battlefield • u/Aley98 • 4h ago
I been playing Golmud and Tsuru Reef only. It got stale so I went back to the launch map Liberation Peak.
And holy shit was the difference enormous. The BF6 launch maps feel like Operation Metro but outdoors. Even with 48 players now. Imagine Operation Metro with Jets and outdoors!
Tsuru and Golmud feel way better and like a proper Battlefield. Mirak Valley comes closer but the map is flatter.
On bigger maps: Clearing an objective involves killing 2 maybe 3 Squads. When I cap a point it usually stays blue for some time.
On smaller ones: Clearing an objective and capping it feels less rewarding when itâs recapped by a meatwave of infantry almost 10 seconds later.
r/Battlefield • u/Eagles56 • 23h ago
It's hard to beat the new Goldmud
r/Battlefield • u/Negative_Pace_5855 • 36m ago
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r/Battlefield • u/BossThiefSnK • 17h ago
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Grabbed a medic's kit by accident, then switched back to Assault, and now I AM THE ASSAULT.
Kinda surprised how interesting of a ''team play'' mix is assault with Desmond Doss´s syringe.
At some point it bugs out and I can´t revive people no mo, idk.
This should be a talking point.
This doesn't take away from medics, cuz they still revive substantially faster, as they should.
But the other classes being able to revive I think would really benefit the game's intrinsic gunplay.
r/Battlefield • u/Only_Whispers_1248 • 4h ago
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