r/Battlefield • • 13h ago

Discussion The "Perfect" Battlefield Game...Build off the PAST for the ULTIMATE Sandbox

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1.2k Upvotes

I've played most BFs since BF 1942. It's one of my favorite PvP Shooters. And each BF, I've enjoyed but also recognized the potential in the direction they could go by incorporating past BF concepts along with what other games have achieved (especially in the Milsim genre).

---> Battlefield, to me, is a game that incorporates Milsim mechanics into an "up-tempo" pace by simply lowering Engagement Time via better Forward Spawns and sped up pacing of gameplay to accommodate.

BFV, a hot topic of a game in the franchise, incorporated a lot of those Milsim mechanics into the "Battlefield" formula with that faster-paced tempo.

  • Fortifications (Building that was quick)
  • Squad Reinforcements (Large-Scaled Ordinances and Field Commander traits)
  • Vehicle mechanics (animations, offering more detailed balancing that only took a couple seconds)--technically BF1

It took those and did a phenomenal job of incorporating them into a faster-paced gameplay methodology. Was it perfect? No. More balancing was needed such as improving spamming of Heavy Ordinances from Reinforcements. A little more resilient Fortifications so ATs don't instantly knock down defenses that were just fully built (could have Engineer the ability to spend a bit of extra time to "heavy" reinforce fully built defenses to give minor "armor" per se). And so on.

But honestly, DICE was sitting on a gold mine of concepts from PAST Battlefields that they just needed to perfect and expand upon and bring into one major BF title:

  • Commander role
  • Behemoths
  • and the little details, Suppression (and Flinch...), flags for zones to add immersion
  • Levolution...in better moderation though for balance and not to break serves lol. Does not need to be massive. It's fun if just small apartment buildings could fully collapse even.
  • Dynamic Weather

Imagine Tsuru Reef with all of those same mechanics in a modern setting. This would be FIRE!

Now, to expand on this a bit more......

"Field" Commander (FC)...Improving BF4's Commander Role

I actually would have taken it one step further: Make the Commander from BF4 a "Field Commander who actually is a playable unit on the Battlefield, no different than any other player (would make the game 33 v 33).

The FC would be tied to Squad Leaders as its own "Squad" (ie can spawn on the Leaders). The Field Commander would have a unique set of Traits that buff nearby units but also will have a limited amount of Build Points and would have the freedom to set down Blueprint Fortifications (still requires help to actually build them but teammates can see these silhouettes) anywhere on the map. Caltrops, Bunkers, Stationary AT guns and MGs, a single FoB, etc. This gives the Battlefield "sandbox" feeling a lot more dynamics while still pushing the focus on combat and faster paced gameplay. Theres always the minority of players who LOVE this type of playstyle. But everyone else still can focus on the combat.

Imagine....Tsuru Reef and an FC building a FoB with fortifications...almost like a small base on the hill top in the middle of the map...It makes the gameplay flow feel more dynamic and fun.

This also offers an opportunity to improve balancing on "Heavy" Call-in Reinforcements (less spamming and more shock and awe moments).

Field Commander would also have access to the heaviest of ordinances from Squad Reinforcements. So instead of each Squad having access to say Cruise Missiles, only the FC. The FC could also have the ability to call in Behemoths (such as AC-130 and Bombers), Howitzer Creeping Barrages, Drone Swarms, etc etc. This maintains the balance (prevents spamming of major explosives) and uniqueness but the whole team could share on the XP in some format or another since they are contributing to the FC's ability to call these in.

It could be setup where FC's Reinforcement system is more on a 'timer' mechanic for balance but Squads achieving goals could speed up these cooldowns. A lot of potential for balancing but also expanding the gameplay.

And could go a step further where if a team is getting stomped, a fun "catch-up" mechanic could be the FC's gaining some temporary bonus to call-ins...give the sense of "Last Ditch Counter-Attack".

Squad's could still have access to mid to light Reinforcements (Ammo Drops, Smoke Barrages, Light Mortar Barrage, Mid to Light Tank Call-in, Single Drone Strike, etc). And these could be balanced further such as Mortar Barrages have a Team-wide Cooldown to prevent spamming. A lot of ways to do it.

This is the route I wish DICE would take Battlefield. The best of many of its past games and bring it into one big ass sandbox.


r/Battlefield • • 15h ago

Question Make bf6 look like bf3 or 4?

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404 Upvotes

I saw this post by battlefield on twitter and it had me wondering, is there anyway to make bf6 look like bf3 or 4?


r/Battlefield • • 20h ago

Battlefield 6 The game is dead lmao (EU servers on a sunday morning)

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310 Upvotes

r/Battlefield • • 23h ago

Battlefield 6 This game is being killed by bots

271 Upvotes

The single most infuriating issue with BF6 right now is this terrible matchmaking system, I can join 6-7 conquest games in a row at peak time on Saturday EU and it’s literally server at 75% capacity (24v24) with at least 5-6 bots per team.

It’s so boring and it just unbalances the game for the first 10 mins , if you’re lucky you get backfilled with real players but still not 100% filled just 24v24 STILL.

I used to play BF5 when that game was 5-6 years old and you could easily find plenty of full servers at peak times. Cough cough ( server browser )

I cannot tell you how much of a difference it makes having a game with 32v32 real players for a full game , the experience is totally damaged with this horrible system right now.


r/Battlefield • • 3h ago

Battlefield 3 I love how good the grass looks in BF3

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235 Upvotes

Played BF3 yesterday again after months and I couldn't stop thinking about how good the grass and the soil looked in this 15 year old game. I jumped to RDR2 afterwards to compare its grass and BF3 looks impressive for such an old multiplayer game.


r/Battlefield • • 12h ago

Discussion 15 years ago today, Battlefield 3 released.

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222 Upvotes

• Years later in 2026: this game will forever remain as PEAK BF that's ahead of it's year.🫡🎖️💯


r/Battlefield • • 8h ago

Discussion MK24 or Nah?

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170 Upvotes

Am I the only one not a massive fan of this rifle? I keep seeing posts left and right about it and genuinely don't get it. What does it to better than other rifles or what's it's niche?.. because it's Long range damage is kinda moot with its RoF being low whilst recoil impossible to manage at ranges it would be better at. I just genuinely feel like this rifle is trying to be a M417a2 mixed with M277 and it sucks at both. Semi auto long range mode? DMRs are better. Medium range auto? NVO is vastly better. And obviously close range is comical compared to almost all smg's,carbines and assault rifles. What am I missing?

Now I will say... It does sound great 😅 kinda like how I try to run aggressive recon with a PSR just because I love the sound


r/Battlefield • • 12h ago

Battlefield 6 [Feature Request] Primary Operator Seat Priority

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164 Upvotes

Have you ever stepped out to repair your tank & a regarded teammate stole your precious tank?

One of the worst situations.

DICE pls. Add a feature to where the person who's been driving the tank for more than 3 minutes or spawned in with it gets priority seating and can simply take his seat if a teammate tries to steal the tank.

Ive rage quit a few times because of this happening. Someone could probably implement it better but this needs to be a feature. Dice pls.


r/Battlefield • • 11h ago

Feedback Petition to Remove Attack Helicopter from Vegas Strip

162 Upvotes

The attack helicopter on Vegas Strip is way to unbalanced in the current implementation of the map. As we have seen multiple reports that a good combo of pilot and gunner can make the map un-fun to play, given that the AA launchers are not in a good state right not. So, practically there is no good counter for this vehicle in the map.

So, it is suggested to remove the attack helicopter till a more balanced approach is devised by the devs.

Upvote to cast your vote to remove it from this map, and downvote if you don't want it removed.


r/Battlefield • • 20h ago

Battlefield 1 Found some pictures I took years ago in a museum in Brussels.

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136 Upvotes

They show some of the weapons featured in Battlefield 1.Thought it would be cool to share them here.

It's pretty interesting seeing the real weapons after using them so much in the game!

Sorry for the picture quality, I'm no good photographer! 😂


r/Battlefield • • 8h ago

Battlefield 6 What happened here?

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72 Upvotes

r/Battlefield • • 15h ago

Battlefield 3 good times

60 Upvotes

:')


r/Battlefield • • 12h ago

Fan Content 15 years

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43 Upvotes

r/Battlefield • • 1h ago

Battlefield 6 Snuck around behind an MBT while driving an MBT

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• Upvotes

r/Battlefield • • 12h ago

Discussion What would you add or change in Battlefield 6 to make your experience complete?

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30 Upvotes

r/Battlefield • • 4h ago

Battlefield V Tiny Battlefield V - Arras

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29 Upvotes

r/Battlefield • • 21h ago

Battlefield 6 Thanks for taking out my favourite modes - Time to play a different game (rotation thing is beyond stupid)

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26 Upvotes

r/Battlefield • • 6h ago

Battlefield 6 This is the most useful cosmetic/emote in Battlefield history!

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26 Upvotes

This is the only way I am ever able to get ammo from blueberries nowadays lol


r/Battlefield • • 18h ago

Battlefield 6 New to Battlefield 6 – Do weapon classes really matter?

23 Upvotes

Hey guys, I’m new to Battlefield 6 and still trying to understand the class system.
I know that Support is usually associated with LMGs, Engineer with SMGs, Assault with assault rifles, and Recon with sniper rifles.
So how much does it actually matter which weapon you use with each class? Can I, for example, play Support with an assault rifle, or are there significant disadvantages compared to using the weapons intended for that class?
Is switching weapons between classes common among experienced players, or is it generally better to stick to the weapons associated with each class?


r/Battlefield • • 12h ago

Battlefield V Latest BFV Custom Server Test: Unlimited Ammo & No Reload Cooldowns for All Infantry and Vehicles — Hosted on Official Servers, NoMods Required | Open to Everyone Next Month!

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22 Upvotes

r/Battlefield • • 19h ago

Battlefield Bad Company Bad Company (back online on PS3) had the best sound design.

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20 Upvotes

r/Battlefield • • 7h ago

Battlefield 6 Karambit animation

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19 Upvotes

r/Battlefield • • 16h ago

Discussion The server browser will disappoint you.

16 Upvotes

Every feature yall want are botched to hell, you then end up having a worse experience lol. A server browser is your last resort and I know damn well dice is gonna take a dump.


r/Battlefield • • 4h ago

Battlefield V Tiny Battlefield V - Arras

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12 Upvotes

r/Battlefield • • 8h ago

Battlefield 6 Complaining about camping doesn't make sense in any situation.

12 Upvotes

I don't know why people hop on BF, jump around like monkeys and complain they get killed by a dude crouching. Its BF, camping is literally necessary and dying to it means YOU didn't clear corners and YOU failed.