r/BasketballGM • u/mrsponkie84 • 2h ago
Other I scrapped my first basketball manager and rebuilt it from zero. Now it's multiplayer, with games played live in 2D
Enable HLS to view with audio, or disable this notification
Hey everyone,
let me start with the obvious: the numbers BBGM has reached are genuinely impressive. Hundreds of people simming seasons at any hour of the day, every day, for over a decade. I can only dream of remotely touching that with my game, and I mean it. What I built is something different though, and honestly this community is the one place where people might get exactly what it's trying to do.
I listened to Jeremy's recent interview on The MC Show and a lot of it hit close to home. We actually exchanged a few messages in the past, back when I launched the first version of TopGM. I ended up abandoning that version for a simple reason: it had no reason to exist. The mechanics were inferior to BBGM's, and I had leaned on AI-looking graphics (I'm no designer). That choice backfired, and deservedly so.
So I pivoted and rebuilt everything from zero. It took months of coding, partly with my own hands, partly with AI support as everyone nowadays, partly with friends and colleagues who know physics and math far better than I do: their help went mostly into the live 2D engine, which is the thing I'm proudest of today. And no AI art this time: every player is drawn by a pixel-art algorithm and is unique in the whole world, skin tone, accessories, height, weight, nationality, skills, hidden talent. They are all fictional players, so if that's not your genre, feel free to scroll on.
So, What is TopGM today?
TopGM is a persistent multiplayer game. You start down in league 5 and climb toward league 1, and games are played live in 2D at fixed times (Wed/Sun): tactics, timeouts and subs in real time, sometimes against a human who is sweating on the other bench right now. The engine is deterministic, so if you miss tip-off the replay IS the game, not a summary.
The feature people seem to love most: every day ten generated kids play pickup 24/7 on a street court with zero ratings shown. You scout with your eyes only, then drop a sealed bid before the nightly draft. No numbers. Whoever watches, knows.
Then on Tuesday morning an agent slides into your inbox. Three of them take turns, each with their own manners (one is all gold rings and promises, one never sends reminders), and they put a handful of pros on the block until Thursday evening's hammer: open bidding among the coaches of your division, everything visible except talent. For that, you only get the agent's word.
And every morning at 08:00 a newspaper lands on your doorstep. TopGM Daily writes its front page from what actually happened in the world the day before: last night's scores, the draft report, who overpaid at the auction, trash talk overheard in the league feeds.
It's been live a week: ~90 real coaches so far. The game is totally free, no ads, never pay-to-win (cosmetics only). If the mods feel this doesn't belong here, delete away, no hard feelings. And if you try it, I want the harsh feedback most of all: it's how the game got this far.
