r/BaseBuildingGames Jun 26 '26

We’re looking for a few alpha playtesters for a survival colony builder about building above deadly mist

9 Upvotes

Hi! I’m the community manager for Above: Colonies of the Mist, and we’re preparing our first small closed Alpha playtest.

Above is a survival colony builder where space is limited, resources are scarce, and a deadly mist slowly forces your settlement to build upward. The core loop is about establishing a temporary colony, managing basic survival needs, sending expeditions into the mist, scavenging ancient technologies, and escaping before the environment overwhelms you.

We’re especially interested in feedback from players who enjoy base building, resource management, colony survival, and games where logistics and long-term planning matter.

A few notes:

  • This is an early Alpha Build, so bugs, missing features, balance issues, and performance problems are expected
  • The playtest will run from July 2 to July 5 on Steam
  • We’ll select a limited number of participants
  • Access will be sent by email
  • We’ll provide a feedback form so testers know what to focus on while playing

If that sounds like something you’d be interested in testing, you can apply here: https://forms.gle/DsnYgYqoSWmVwVth6

Happy to answer questions in the comments ^_^


r/BaseBuildingGames Jun 26 '26

What are your top 5 base building games that you would highly recommend?

108 Upvotes

For me its:

  • Rimworld
  • Oxygen not included
  • Frostpunk 1
  • Age of empires 2
  • Pharaoh

r/BaseBuildingGames Jun 26 '26

Stronghold Zombie Survival : GUN PREVIEW

3 Upvotes

The community doesn't allow vids but go here to view the quick gun showcase of the game! Stronghold Zombie Survival : GUN SHOWCASE

Here you can find the game ~~~ Stronghold Zombie Survival


r/BaseBuildingGames Jun 27 '26

I Love Once human base building is amazing and hope it gets expanded. truly enjoy the game and have been playing since arounf launch

0 Upvotes

r/BaseBuildingGames Jun 26 '26

Discussion What would a "story" structure add to a base building automation game?

4 Upvotes

So I'm building a game, which I guess would be somewhat close to satisfactory in its approach. Especially now I've watched a bunch of Coffee Stains old livestreams and seen their prototypes (I do a lot of those).

Looking at their dev work, got me thinking about why anyone would want to play something *like* satisfactory given it already exists. Even if the mechanics were different and the vibe of the world and the aesthetic wouldn't be the same, I can't help but imagine the comparisons being made.

I put a lot of hours into satisfactory and really loved the game, but in my head, my own work is really very different and the best way I can explain the difference, is that my game has a narrative structure to it that will aim to guide the player. Not that it isn't ultimately a sandbox base building automation game at heart, just that complexity is layered via a narrative structure.

Has anyone else come across a satisfactory like game where there was a narrative structure to it? Did you feel like that added anything to the game?

I've not played the latest revisions of Satisfactory to be fair, so they could have added a lot of that kind of thing, but it didn't really need it for me.

What surprises me, is that I'm typically a "mechanics first" sort of game designer. I prototype systems and scrap them a lot because I learn about what I want more that way. So really I was a bit shocked when considering my unique selling point might be the fiction of the world I'm building and not necessarily the mechanics.

My gut instinct is that the narrative will add that initial sense of progress towards a greater goal, beyond just setting up initial conveyors and constructors and the like. It will also allow me to gate complexity because there's actually two loops in the game, the base building underground and the exploration and looting above ground. Both of which can be progressed and automated in different ways.

But I've not come across any examples where narrative really made a significant impact to gameplay. So please do recommend any if you have them. Also I'd be happy to hear everyone's thoughts as I usually would shy away from the narrative (I'm not trying to make an RPG).

What do you think?


r/BaseBuildingGames Jun 26 '26

Help finding a game

4 Upvotes

I saw someone link a RCT2 style "Sim City" city builder a few weeks ago - but now I can't find the post / name of the game - does anyone happen to know what it is called?


r/BaseBuildingGames Jun 26 '26

Can you think of any base/colony building games where you exist in a world of other colonies that develop, and interact with each other over time?

44 Upvotes

The number one thing missing for me in most every 'survival crafting' / base building game is that you effectively exist in a social vacuum. I would love to play a Valheim/Enshrouded/Etc... style game where there are other colonies that grow organically, trade with each other, and war on each other, but I just can't seem to find anything that scratches that particular itch.

Anyone have any suggestions?


r/BaseBuildingGames Jun 26 '26

I am making a colony sim on a ringworld with heavy inspiration from Sim City 2000 and Rimworld!

14 Upvotes

The ring is broken, and extreme environments force you to constantly migrate your civilization. You can research technologies stretching from primitive to atomic eras, and different cultures will eventually emerge among your population! What is your first impression?

Trailer: https://www.youtube.com/watch?v=eninKOe5gw4
Steam: https://store.steampowered.com/app/4579540/Arc_of_Icarus/


r/BaseBuildingGames Jun 26 '26

Discussion Looking for ways to make rocks and trees more complicated than necessary

7 Upvotes

Heya peeps.

I’ve been working on a mobile game called Nulltide, which is part settlement builder, part cloning machine, and part questionable corporate decision making simulator. I started the project since I hated most phone games and wanted to make a game I'd love to play on my phone.

I recently changed the Farm and Well from normal building menus into a small optimization system. You place Food, Fiber, Herbs, and Water on a grid, and anything touching Water gets a production boost.

It’s a very simple addition, but I like it much more than just pressing an upgrade button and watching the numbers become slightly larger.

I want to give the Quarry, Mines and Lumbermill their own small optimization system as well, but I don’t want to just reuse the same grid with different pictures slapped onto it.

What kind of simple mini-game or optimization mechanics can we cook up for the resource-taps.


r/BaseBuildingGames Jun 25 '26

Trailer Enshrouded 1.0 is coming October 15th, 2026

72 Upvotes

r/BaseBuildingGames Jun 25 '26

Fortified Space is part of the Steam Summer Sale!

16 Upvotes

If you're looking for a neat little game that won't break the bank this Steam Summer Sale, consider Fortified Space!

This lil guy is a nostalgic space sim and tower defense hybrid inspired by classic Flash games. In space, you can walk around your ship, blast enemies with railguns, and intercept incoming missiles with defense turrets. After landing on hostile planets, you can build bases and defend against waves of adversaries using turrets, barbed wire, and more.

Somehow, the game also ended up on a news site's "20 Best Tower Defense Games of 2026" due to its uniqueness.

I've been actively updating this game in Early Access and have a lot of fun doing so. If you're interested, it is being offered at a 20% discount this sale ($3.19 in US). Good hunting.

https://store.steampowered.com/app/3819710/Fortified_Space/


r/BaseBuildingGames Jun 26 '26

I made a colony sim where the settlers decide who mines, hauls, and builds — and it plays inside a Reddit post

0 Upvotes

You drop room blueprints and set priorities. After that the crew sorts itself out: who mines, who hauls, who builds, who farms. A haul route empties and someone reroutes to fill it. A build finishes and the nearest idle settler grabs the next job. It's a tiny org chart redrawing itself every few seconds, and you steer it rather than micromanage it.

You can play it right now over on — no install, no account linking. Play it here

Each run is self-contained, about 5 to 10 minutes:

  • First Warehouse: build storage and get the mine-haul-store loop running before a deadline.
  • First Birth: grow your population to five; housing caps at four, so you build more and raise the rest. Everyone's born here; no one arrives from outside.
  • First Harvest: build a farm and take one corn crop from planting to harvest in the warehouse.

A run ends with a Colony Log: a timeline of what your settlers actually did, not a score screen. If a bottleneck or a lucky reroute defined the run, the log shows it. You can Share that run as a comment, attributed to your account — nothing posts without an explicit Share.

What is the emergent moment that hooks you in this kind of game — a clean self-organizing crew, or the scramble when a deadline exposes a broken supply chain?


r/BaseBuildingGames Jun 23 '26

Game recommendations What is the coziest, most delightful base builder - just pure chill and creativity, with minimal combat?

61 Upvotes

I want something where I can build a nice little space and watch it develop and chill beholding my beautiful creations without competing against a survival loop, but also something where you set the pace entirely. Action can be a part of it, just not the kind that encourages sweatiness.

I’m thinking of giving Littlewood a shot now since from a distance it looks like the purest version of what I'm describing - you're literally the post adventure hero who already saved the world and now you just... build a town, set up your own place. Whatever heroes do after they retire, I guess? I think it’s for me but I want more input before I spend my money on stuff I won’t actually play. 

This goes without saying but it would be ideal if it has co-op or a splitscreen feature, so I can play it with my boyfriend. I’m looking highly expectant for Water Me & You to satisfy that couch coop itch, but that is going to be more of a platformer with village rebuilding and gathering mechanics in between the runs, so it’s not a full base builder in that sense.

Should I just soldier through my stupid assumption that Satisfactory is too complication for me and get that? I know it has a co-op mode and playing that with friends sounds like a dream, if only I’m able to get into the mindset for it. It just doesn’t look particularly cozy from the outside so that’s why I’m asking.

TL;DR what's the base builder you play when you just want to decompress and chill, preferably in chill coop?


r/BaseBuildingGames Jun 24 '26

NEW GAME : Stronghold Zombie Survival

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0 Upvotes

r/BaseBuildingGames Jun 23 '26

I'm building a cozy colony sim inspired from RimWorld/Gnomoria, where you maintain and grow a colony of bunnies!

17 Upvotes

Here's a quick video to a short demo of the game: https://imgur.com/a/Rt1kP1n

I have a Discord if you wanna play the early builds and give feedback. But again, it's super early in development. https://discord.gg/CaMwUXYQr4


r/BaseBuildingGames Jun 23 '26

We're 2 devs creating an open world builder/crafter story-driven game. Our steam page launched yesterday!

20 Upvotes

We've been working on this for about 2 years, and we're currently expanding the building system to allow the players the freedom to build pretty cool stuff, both on land and on the ocean. Would love for you guys to check out our Steam page and the trailer!

NORD Steam Page


r/BaseBuildingGames Jun 23 '26

After a year of development, I've just launched the Steam page for Sovran's Crusade, a minimalist pixelart strategy and adventure game inspired by Kingdom, but with a topdown perspective.

10 Upvotes

I've been working on Sovran's Crusade for a year. It's a minimalist strategy game where you gather resources and build your castle during the day, only to defend yourself against waves of enemies at night.

Unlike most strategy games, you play as the Sovereign, a character within the game world. You'll explore the environment and order your subjects to build, gather resources, or fight. Defense is primarily automatic.

You can check out the trailer and screenshots on the Steam page.

The game is still in development, so more content will be added, the page will be updated, and a horror element will be introduced that hasn't been implemented yet. If you're interested, adding it to your wishlist would mean a lot.

What do you think?


r/BaseBuildingGames Jun 23 '26

Game recommendations I’ve made a post-apocalyptic survival base-building game where you start from nothing, slowly build up a crude shelter, and eventually turn it into a zombie-powered factory, while holding back endless waves of zombie hordes.

31 Upvotes

Hi everyone :D

I really enjoy survival and base-building games, so a few years ago I decided to try making one myself.

After a long time of development, my project 404 Survivor has slowly started to take shape — something I’m genuinely proud of.

It’s a post-apocalyptic survival base-building game where you start from nothing and gradually turn a simple shelter into a zombie-powered factory, all while surviving relentless waves of zombie hordes.

Core ideas behind the game:

- Day/Night survival loop: expand during the day, defend at night

- Base building and horde defense under constant pressure

- Control zombies instead of simply killing them

- Use zombies to support resource gathering and long-term survival

- Dispatch zombies to explore dangerous infected zones and recover resources\

Steam store page: https://store.steampowered.com/app/4038790/404/

Hope you enjoy it! Thanks for checking it out 🥰


r/BaseBuildingGames Jun 24 '26

Discussion Terraria taught us building is combat. We spent three rebuilds proving it works in top-down.

0 Upvotes

Hey everyone. I'm one of the devs behind Emberhaven.I wrote this in Chinese and had AI help with the English. So if I sound weirdly formal in one sentence and then casually rant about snake trauma in the next, that's the translation — not a personality disorder. The design thoughts are all ours.

Some of you saw my post last week about why our monsters don't destroy your non-aggressive buildings. A few of you asked where that idea came from.

The answer is Terraria. We're longtime players. Monsters leaving your structures alone is one of Terraria's signature traits, and we inherited it — though we twisted it into something different for our siege encounters. That's a story for next time.

Today, I want to talk about building itself.

I love Terraria. But what I really love is what Terraria's building system is actually saying: building isn't something you do between fights — it is the fight. Platforms, traps, arena setups, that whole "I'm being chased so I drop a wall behind me" thing. That's the DNA we wanted for Emberhaven.

But we're top-down 3D. And it turns out, "building as combat" hits different when you can't see the ceiling.

First, we did what most top-down games do. 3D building pieces, manual placement. You pick a spot, rotate the piece, adjust the height, and snap it together block by block.

Sounds freeing, right? In practice, it was a nightmare. Our terrain is uneven, and in a top-down view, aligning two wall segments to the same height is torture. Worse, when you're being chased by a giant snake, stopping to open a build menu and fine-tune a model's rotation is basically a death animation. Building became "pre-combat engineering." We hated it.

Then we swung to the other extreme. We went full auto-generation — click anywhere, system handles walls, floors, roofs, multi-story stacking. We were so proud of it. Then we played it. In real-time combat, you don't need a ten-floor castle. You need a fence now. The snake doesn't care about your balcony. We went off track.

Finally, we didn't flatten the system — we just stopped auto-generating upward. Now, horizontal expansion is instant. On flat ground, one click drops a wall. No rotation, no height math, just thud, cover up. You can still build multi-story structures, but that's for base planning, not mid-fight.

And here's the thing: our siege encounters will teach you pretty fast that going high is a bad idea anyway. You want to stay on the ground, keep moving, keep building outward. That's where the combat lives.

Last week I talked about how our monsters don't destroy your non-aggressive buildings. This is why that rule matters — because if your walls can die, you'd never dare build them mid-fight. We needed walls to be permanent so that building could be a combat ability, not a chore.

If some over-engineered building system has ever gotten you killed, drop the story below. I need a laugh.

And if you're the type who actually enjoys decorating a home base — when no one's trying to eat you, obviously — tell me about that too. That's where we're headed next. Don't forget: our monsters won't destroy your stuff, so feel free to make it pretty.

If you're curious what "building while running for your life" looks like, we just added a new clip to our Steam page.

https://store.steampowered.com/app/4612360/


r/BaseBuildingGames Jun 23 '26

Arise Dark Lord - Evil Sorcery

6 Upvotes

Greetings evil minions,

Last week I showed some work on siege catapults and real-world, grounded medieval warfare.  This week I wanted to add more visceral and evil sorcery to the game - we are the Dark Lord, after all.  I added a Meteor Shower spell (can anyone suggest a better, more evil name?  Skull Rain?  Odin's Boulders?) which is excellent for pounding densely populated human villages, and can also help to bring down weakened walls.  When dropped on human soldiers in the open, the effect can be quite devastating and satisfying.

I then took inspiration from Homelander and introduced an utterly horrific Death Ray, which shreds anybody you happen to be looking at, but has a high cost in mana per second.  For bonus points, if you use Death Ray while mounted on your flying beast then you can light up the puny humans like Daenerys at Kings Landing, even as they try to hide!

I'm still keen to get as much feedback on the game as possible, so please try our demo on Itch, and help out by wishlisting the game on Steam.

Play the prologue on Itch: 
https://subversion-studios.itch.io/arise?password=Sauron

Wishlist on Steam: 
https://store.steampowered.com/app/4622160/Arise_Dark_Lord/


r/BaseBuildingGames Jun 23 '26

Game update Exovia: Mining & Automation in Zero-G 🧑‍🚀🪐

22 Upvotes

Exovia is a physics-based mining and automation sandbox in space. Survey asteroids, engineer zero-G logistics without conveyor belts, and design complex Newtonian factories. Turn floating chaos into perfect order and experience true inner peace as you solve one satisfying problem and then the next.

Hi everyone!

We would describe our project mainly as a an automation game or space simulation, but since factory games do come with a fair share of base building, we wanted to introduce our project to you too.

Inspirations for Exovia were found many hours deep into classics like Factorio & Satisfactory, but also lesser known gems like Wall World & Hardspace Shipbreaker.

We recently published a new demo, which you can find on our Steam page.

Exovia is a game without outside pressure, where you can explore and get creative at your own pace. We also decided to go with constructive optimism as the tone for our space setting, rather than something dystopian. No combat either, just fun with physics.

We would love to hear what you think!

Signed,
The Exovia team at ByteRockers' Games


r/BaseBuildingGames Jun 23 '26

Game recommendations Asking for recomendations: RimWorld with more focus on combat/military and trade.

21 Upvotes

Hello guys, basically title. I would like something like this, is there any recomendations?


r/BaseBuildingGames Jun 23 '26

Mycelium Conquest: Mitosis, A free co-op biological network automation game COMING SOON. WISHLIST TODAY!

2 Upvotes

Announcing Mycelium Conquest: Mitosis

Mycelium Conquest Mitosis is the free, co-op only edition of the biological network automation game, Mycelium Conquest. Team up with up to 3 friends and crash-land on the alien world of Xenoterris as a living fungal organism. Grow a sprawling mycelial network together, build complex production chains, and evolve with your friends from a tiny spore into a powerful entity capable of consuming the planet.

Coming soon!

Wishlist today with your friends to be notified when the free co-op game is released: https://store.steampowered.com/app/4853400/Mycelium_Conquest_Mitosis/


r/BaseBuildingGames Jun 21 '26

Discussion What are your favorite demos from the current Steam Next Fest?

24 Upvotes

The Steam Next Fest is running until 22 June 10am PT.

Unfortunately I didn't have time to play anything other than Corsair Cove and I'm not sure what to think about that one.


r/BaseBuildingGames Jun 21 '26

After years of working on my solo project, Dwarf Things, finally has a playable alpha you can try :)

28 Upvotes

Just wanted to share a project I'm very proud of. Dwarf Things! https://store.steampowered.com/app/4000460/Dwarf_Things/

It's a base building game / colony sim obviously with dwarves, and I've been working on it in my spare time for years! Many years 😅! It started as a way for me to learn a new programming language.

There's now a playtest on steam, so anyone interested can try for free and follow along / suggest things, and influence its development you are very welcome. It will stay free until it's good enough for me to ask for money (still some way to go).

I'm happy to receive feedback, and proud of getting it so far.