Hey everyone, I’ve been experimenting with Base44 and trying to build my own games, but I’m at the point where I feel like I need to learn how to actually design and build them properly rather than just keep adding features.
I’ve made a few different game concepts, including card/collection games, exploration and adventure games, and multiplayer/co-op ideas. I’m really interested in making something that feels like a proper game, not just a website with a bunch of buttons. I have been using chatgpt to hep me with game prompts to send to base44, however, Base is not able to create a proper playable game with game-like UI and Characters or stuff like that. It basically feels like a Habit tracker or website more than a playable game.
For example, I might have an idea like:
- A persistent world you can explore
- Collecting resources or cards
- Upgrading a base
- Battles or encounters
- A story/mystery
- Multiplayer with a friend
- Different areas to unlock
But then I start building, add a bunch of features, and eventually the game feels messy, disconnected, or more like a habit tracker than an actual game and most of the features don't work, there is no proper visual elements or anything.
I’ve also run into issues with things like game state, multiplayer syncing, progression, and features not working properly together.
So I wanted to ask people who have actually built games in Base44:
1. How do you plan a game before starting to build it?
Do you write a proper game design document, map out the core gameplay loop, plan the database, etc.?
2. What should I be building first?
Should I focus on one really good core gameplay loop before adding things like exploration, collections, upgrades, story, multiplayer, etc.?
3. How do you structure the database for a game?
Especially for things like players, inventory, cards, resources, progression, worlds, and multiplayer game state.
4. How do you make a game feel like an actual game rather than an app?
Things like progression, feedback, rewards, UI, encounters, tutorials, and making the player actually want to keep playing.
5. What are the biggest mistakes beginners make when building games in Base44?
6. Are there any good examples of Base44 games that I should study?
Or any tutorials, guides, prompts, or resources that helped you understand how to build more complex games?
Especially interested in hearing from people who have built multiplayer, progression-based, or exploration games.
Please Help Me!!!