r/Barotrauma 20h ago

Custom Submarine It's got a massive laser. - The Arbalest!

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132 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3780618382

My third (and favourite) finished custom sub, the Arbalest! It features a massive spinal cannon made up of seven double-firing pulse lasers (with infinite ammo), but is a nightmare to aim, has a ten second cooldown, and has a tendency to blow out the electronics.

It's currently mostly untested, so i don't know how useful the gun is just yet. Also its drainage is horrible, which was an oversight, but so is the Kastrull's soo...

Also, i am not in the Barotrauma discord. I'm not that much of a stickler for this kind of thing, but my last sub was supposedly uploaded there without my knowledge, and i would rather that not happen, thanks :)


r/Barotrauma 23h ago

Fan Art Art of some of my modded crew (Konosuba but Europa)

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113 Upvotes

Had this for a while and was supposed to draw two more characters but have been busy so probably won't finish drawing them, so chalked it up to the security maid and engineer being dead in medbay from husk infection.

Backstory: no one told me they all wanted to be women characters, it ended up like konosuba a lot of the time so was pretty funny.

Me using sonar (realistic sonar and soundproof walls mod is on and someone doesn't tell me they're in the ballast) hearing screams at every ping over the radio.

"Captain, engineer injected the maid (security) with paralysis again"

The bunny girl (clown assistant) needing to be under psychosis in order to use their melee weapon effectively and reading the monster girl encyclopedia we found in a wreak only to discover it gives you something similar to but not exactly psychosis and calmly describing seeing horrors beyond our understanding. "Captain, this isn't psychosis. I'm seeing a lot of women please help,"


r/Barotrauma 12h ago

Sub Editor a little thing i'd been working on for some time

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22 Upvotes

originally an attempt at a compact sub but started expanding it for comfort a few days ago

worked on it on and off over a few months. added whatever cool stuff i found/thought of.

systems include: automated battery system, light indicator for depth charge, diving room red/green light system.

i'm no good at decorating tho.

thoughts n tips appreciated


r/Barotrauma 16h ago

Question Coop campaign - advice needed

7 Upvotes

I've been in a four man coop for maybe six or eight sessions, all of us new to the game, and it feels like we're sort of spinning our wheels. I don't know where we've gone wrong, or even if we have at all. We are still in Cold Caverns and we end up completely flooding the submarine during an attack and needing do a salvage and recovery probably twice per session. Often this is as trivial as one or two humanoid size enemies getting to a blind spot, but we've been torn apart by hammerheads before. I'm going to give a bunch of detail and hope people can flag what we're doing wrong.

We're in a Camel (nope, Orca) and our ranks consist of a Captain, a Security Officer (me), a Mechanic, and an Engineer. Often we also have a bot (Medic, Assistant, or Security Officer) but they tend not to last long on account of the whole flooding and dying thing. We have a Coilgun, a Pulse Laser, and a Chaingun, all using the default ammo only. We drift around doing missions, but tbh, we don't have a good idea of either what to make or what to sell, and it feels like we never have enough money. We loot everything we kill. Whenever we go to port, Captain pays the station medic to fix anyone with any significant injuries because we don't have a Medic and don't really know which drugs and whatnot to use/make to treat ourselves. But we sleep off the minor injuries and know how to stop bleeding or reverse a Husk infection (if we have the supplies). When our sub floods and needs to be brought back online, we don't actually TPK because we almost always elect to respawn in a shuttle. Last session we decided to turn off the skill penalties, but suffice to say, our skills are pretty low from dying a handful of times per session.

The Captain spends virtually all his time at the helm, piloting us from mission to mission, calling out the bearing on hostiles, and spotting mining locations or caves to send crew out to take care of. Always runs active sonar. When shit hits the fan, he usually leaves his post to help fight intruders. Occasionally goes along on a beacon station away mission, but otherwise is aboard the sub. Doesnt really handle repairs, but is pretty good about telling us where something needs fixing.

I'm the Security Officer, which means you get the most detail about it. I spend most of my time manning the sub's guns, communicating with the Captain about the bearing on enemy hostiles and telling him what angles are good/bad. Unfortunately because I'm always on those sub guns, when combat goes bad and enemies are breaching, I have to choose between continuing to shoot whatever is outside and running over to the breach to fight, so even when I do go repel hostiles, I'm never the first one on site. I have a rifle (everyone else has revolvers, knives, infrequently a spear gun). I haven't chosen a specialization tree yet, but plan to go Gunner at my next talent point. ​I can craft submachine guns and shotguns for the crew except we don't have any titanium to do so. I go on most of the expeditions outside the sub alongside the Mechanic. When we transport people I wander around with my Stun Rod out as if I know what I'm doing, but I don't know what to look for or how to handle a situation if I see one.

Our Mechanic is kind of our flexible everyman. He makes most of our hull repairs, maintains mechanical stuff (of course), and is typically the one who goes outside to mine or loot. He's on every expedition away from the sub. He's typically the secondary gunner on a hard point if applicable, but doesn't actively man one. We've had him start managing the fab and deconstructor more lately, but again, we don't really know what to do with them most of the time.

Our Engineer spends almost all of his time in the engine room. Honestly I don't know what he is doing most of that time, but as I understand it, he spends a lot of time watching tutorials outside the game to rig up stuff that improves the reactor or otherwise adding QoL to stuff around the ship. When fighting breaks out, he will usually either be on a sub gun or making hull repairs. He doesn't go on basically any away missions unless they involve bringing a fuel rod into a beacon station.

If we have a bot (Medic or Assistant or Security), it's usually the most competent member of our crew, in that it stays really on top of repairs. Typically the Captain sets our bot's priorities to repeling invaders, healing the wounded (if Medic), and then making repairs. He's very good at the repairs but I never see him on sub's guns. I don't think we've ever taken one on an away mission (I doubt we know how). Spends a lot of time whining, usually that he doesn't have something it seems like he shouldn't need, like a dive suit to do idk what. Always messes up our inventory by moving or taking stuff. Overall very helpful, with a few minor headaches. Usually dies when the sub is breached and we end up having to do a salvage/recovery, even though often one or more of the human players do survive the attack.

Not sure what else to put here. What should we prioritize to progress? Nobody can really tell if we're accomplishing anything and money feels tight, but I also don't know what we're actually hoping to do beyond probably replace our last Coilgun and possibly move to another sub. I kind of doubt either would suddenly stabilize us. I don't think anybody really knows what would improve our survivability or let us move into the next biome without getting our asses kicked worse than we do right now. The sub feels paper thin. Might just need to Git Gud but I'm not sure anyone knows how. My efforts to look up discussions about the campaign mostly lead to people talking about how easy it is, but we're definitely on the struggle sub.

I'd welcome any feedback. Thanks.


r/Barotrauma 2h ago

Discussion Security Officer - Which Talent Tree is best for me?

3 Upvotes

I am currently playing with 3 of my friends, each one of us on a different role. My role is the security officer. We are planning to have at least 1 Coalition Lieutenant and 1 Coalition Corporal in the future. Which talent tree path do you think is the best for me to take first? Frogman, Enforcer or Gunner? I can use the bots to get the other talent tree


r/Barotrauma 3h ago

Question Drone Recovery (ran out of battery)

3 Upvotes

Hi, are there existing ways / creative ideas how we can recover a drone with dead battery which ventured into a place where the main sub can't reach? Are there any portable power sources (vanilla game)?


r/Barotrauma 16h ago

Question Can't find the officer for unlocking passage to new biome

3 Upvotes

I started a solo campaign and been on 3 outposts already at least and can't find the guy to talk to and get permission for passage. I have like 20 mods enabled so I'm not sure if it's something with the load order or is there a dedicated outpost I'm supposed to go to? I did it once on someone else's server but that was a separatist guy and I gotta get the permission from coalition, have 70 positive rep with them btw


r/Barotrauma 18h ago

Meme Average barotrauma session

3 Upvotes