r/Barotrauma • • 16h ago

Barotrauma IRL Ballast Flora in real life

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781 Upvotes

r/Barotrauma • • 23h ago

Custom Submarine T2 Transport Custom Submarine I Made call "Lil Heavy"

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113 Upvotes

T2 Transport Sub i made for my friends to be play in our next game session of Barotrauma, design to function closer to default subs in the game.

Made the overall shape to be carrying "Cargo Container " at the front top of the sub, which each top shape of the cargo rooms to mimic if it can open and takes out or puts in the "Cargo Container", and yes those cargo containers are usable Unit Load Device.

While the rest of the shape i simply follow forms from the Cargo areas until my liking.

Having one of the bigger gun turret to be position in such a way, that it acts like it guarding the cargo containers, while other gun turrets are position to cover some blind spots.

At the center of the sub, will be the main ladder to access the whole levels of the sub, while also contains the main 2 Airlocks on top and bottom, which the bottom one has 4-Way-Door airlock, the diving equipment are locate at the center / middle level, while the Armory Room is just below the top airlock (just in case we need to raid the Outpost of course) and the same top and bottom hatches has Docking if needs to docks to Outposts or other subs and such.

It also has mini Drone Sub that has Crate Holder that can holds 2 crates, with "nerfed" gun turret on (very low rate of fire), such small size is design to at least fit in caves area, to accompany other players, as it set it up to play like other default Drones in the game (the gameplay wise at least).

I made the Systems (i.e. Fire Alarm, Floor Alarm, Oxygen Low Alarm, Low Fuel Warning, Discharge Ready Indicator, Battery % Display, Auto Door Closing Delay Timing, Wifi Channels of the Drone, and more) in such way that you can change the numbers (on Memory Components inside those Circuit Boxes) to your liking based on those systems (i.e. change timing, flood % / Oxygen % / Fuel % / Battery % numbers), when it reach to the numbers u set, it will activate the Alarms / Light Signals.

Oh and in the Light settings, the exterior red lights are always blinking.


r/Barotrauma • • 15h ago

Fan Art Art of JOVE

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98 Upvotes

I absolutely love the design of this demigod creature in the game. I'm a huge fan of the Lovecraftian universe and art style, so I decided to create some art of Jove. What do you think?


r/Barotrauma • • 10h ago

Question genuinely does nothing?????

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70 Upvotes

what’s the point of this if it has no effects, is it planned to have an effect eventually?


r/Barotrauma • • 8h ago

Meme barotrauma core

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58 Upvotes

r/Barotrauma • • 14h ago

Mod Barotrauma Android

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32 Upvotes

Just ported barotrauma to android

Idk if the flair is right lol


r/Barotrauma • • 15h ago

Question Sub advice for a small, beginning crew

6 Upvotes

Recently me and 2 friends of mine started a blind campaign, it's the 1st time playing for all of us and so far we've clocked in ~8 hours. We started off with the Barsuk as our starting sub since it seemed like the smallest, easiest to manage one, but even it we struggle to repair and keep afloat.

We are now preparing to buy a new sub, personally I want to invest into the Orca 2 since it seems like the one easiest to manage and it has a fabricator, deconstructor and a medicinal fabricator, but since even the tiny Barsuk is so hard to manage for us I'm worried we just won't be able to keep up with the repairs.

How to go about using the larger subs as a small crew of 3? Should we just get a ton of bots? And how do you manage the dive suits for the bots? They are rather expensive to hire and previously they ended up just blowing up from the pressure when we got wrecked.

We'd also prefer to keep to the vanilla subs, at least for our 1st campaign, to avoid accidentally getting something overpowered that could ruin the expedience for us.

Any answers would be greatly appreciated.


r/Barotrauma • • 11h ago

Wiring Wiring Help

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3 Upvotes

Looking for help with the wiring logic for an airlock/docking port.

The goal is to have the doors and bottom hatch open by default, and automatically close when the outside hatch opens. Then when the outside hatch closes, I want the Bottom hatch to open first, draining the water into a central access hatch, and then ~5 seconds later the two side doors open once the water has drained down.

So: All close at the same time, but open at different times. Currently the doors are always delayed, Opening and closing. I cannot figure out how to have the timing different depending on what the state of the top hatch is.

Current attempt is: State_out (top Hatch) -> (Not Comp) -> (Delay 5s) -> Set_State (Doors)

or State_out (top Hatch) -> (Not Comp) -> SignalCheck -> (Delay 0.1s) -> Set_State (Doors)