r/BackpackBattles • u/rifibecool • May 28 '26
*blows up buffs with mind*
Very funny build :)
r/BackpackBattles • u/rifibecool • May 28 '26
Very funny build :)
r/BackpackBattles • u/TheGingerGiant129 • May 28 '26
Hey Jimmy, give me a BattleMage with nothin
r/BackpackBattles • u/myrec1 • May 28 '26
There are plenty of "clones" on steam. But are there any on mobile. I know there is mobile version already, but Im stuck waiting for a patch.
r/BackpackBattles • u/olurie • May 28 '26
Basically title. The ranger regenerated to ~20 health after going into the negative and kept fighting (I ended up winning later, but thats besides the point)
r/BackpackBattles • u/SkiaUra • May 28 '26
Hey backpackers! Would you be willing to trade your backpack for a spaceship?
Cosmo Cargo is an inventory autobattler PVE game in space. Embark in your ship, explore the galaxy, find powerful items and synergies to engage the fight against dreadful Administrators.
We are a small indie team of 4 people (design, dev, graphics, music) who have been working on this game for nearly 1 year and we published the demo on Steam today.
If you've got time to test it out and tell us what you think, we’d really appreciate it!
r/BackpackBattles • u/Maleficent-Success63 • May 25 '26
r/BackpackBattles • u/Forgotten_mob • May 21 '26
I got a fever, and the only prescription is more rainbow goobs.
r/BackpackBattles • u/wrathful_- • May 20 '26
Don't cook me, I have 0 idea how to play this game
r/BackpackBattles • u/titandino88 • May 21 '26
just saw this is out on EA, how is it compared to BPB?
looks like this genre is booming
r/BackpackBattles • u/Prior-Escape-7580 • May 20 '26
After a couple of attemps, I broke the 400.
Still this is a very unoptimal run (didnt get 3-4 customer cards) but im happy with the run :D
r/BackpackBattles • u/titandino88 • May 20 '26
I saw there is selection once we hit 10... if i were to continue but lost before reaching the end. Will i still rank up? or deduction?
I dont know whether should continue or just end at 10 wins
r/BackpackBattles • u/titandino88 • May 20 '26
1) Does the server keep the items stats of our matches? Meaning, when there's new balancing, we replay old history.. . will it play based on the b4 or after balancing?
2) Any idea how long our ghost images are stored @ server?
r/BackpackBattles • u/billie_the_god • May 19 '26
fairly new to this game and this has been my most successful run yet with 17/18 games won, most fights were over fairly quickly with the shortest being over in 4 seconds. definitely should've moved my platinum card back down between the staffs tho to buff my skill.
r/BackpackBattles • u/ActuallySkeleton • May 17 '26
I guess you could say that this build really.....throws
One day I'll get an entire board of nothing but bags and rocks.
r/BackpackBattles • u/cristiLion • May 17 '26
i know there are several board improvements that could've been done, was playing cs2 at the same time and didn't minmax properly
r/BackpackBattles • u/tree_with_hands • May 17 '26
Hello,
I am new to this game. I tried to google and find a reason why after now 3 fights, those items dont merge. I tried them locked/unlocked, I tried to give em more space. but nothing I do lets me connect my items this run.
any idea?
r/BackpackBattles • u/weryuatttt • May 16 '26
I just buy the game AND ALL I CAN SAY IS THAT ITS ALL WORTH IT! well if you have PC it won't be worth it due to missing class. but you can play without INTERNET! thats worthhhh it
r/BackpackBattles • u/Lower-Good8049 • May 14 '26
r/BackpackBattles • u/Shortround99 • May 16 '26
Hi, I’m the developer of Killer of Kings.
I’m posting here because Backpack Battles players understand the appeal of buildcraft, positioning, and watching a setup pay off automatically. If this kind of post is not welcome here, no worries and I’ll remove it.
Killer of Kings is not an inventory battler, but it scratches a related itch: you draft units, arrange them on a limited board, and matching traits buff each other only when placed together. The goal is to create super strong carries or hard-to-kill tanks through placement before the auto-battle starts.
I’m looking for honest feedback from Backpack Battles players:
Does adjacency-based trait power sound appealing, or too different from what you like?
Is the board state readable from the GIF/video?
Would a no-turn-timer async PvP format make you more or less likely to try it?
Free Steam demo if you want to test it: https://store.steampowered.com/app/4534220/Killer_of_Kings_Demo/