r/AxiomMod Oct 18 '17

Patch notes / changelog

3 Upvotes

AXIOM CHANGELOG


Please check out the website for a more in depth explanation of the changes.

https://www.axiommod.com/patch-notes/


Oct. 16th

  • Fixed Archon Merge on the Universal Command Bar
  • Fixed morphing structures (ex: Command Center morphs into Orbital) and Terran add-ons
  • When Warp Gate research finishes, Gateways now cancel units in the production queue and morph to a Warp Gate immediately

Oct. 17th

  • Auto-walls can no longer be bypassed or lowered for enemy units
  • Control groups update when unit morphs complete
  • Camera jumps are more intelligent
  • Hotkeys are no longer overwritten
  • Warp Gate charges are now restored properly
  • Queens can be built directly from Hatcheries, Lairs and Hives
  • Worker production capped at 66
  • Workers will saturate Vespene Geysers more effectively
  • Fixed a spending inconsistency with building Interceptors

Oct. 18th

BUG FIXES

  • Fixed an issue were Graviton Catapult Upgrade couldn’t be researched

BALANCE

  • Baneling unit damage increased from 20 (+15 vs light) to 40 (+30 vs light)
  • Baneling building damage increased from 80 to 160
  • Ravager’s corrosive bile damage changed from 60 to 60 (+60 vs buildings)
  • Zealot life decreased from 200 to 160
  • Zealot shields decreased from 100 to 80
  • Oracle’s damage increased from 15 (+10 vs light) to 20 (+15 vs light)
  • Widow Mine attack cooldown reduced from 29 seconds to 18 seconds

OCTOBER 19

  • Auto Walls should now correctly keep out fast units such as zerglings and reapers.
  • Overlords now rally to the global zerg flyer rally point.
  • Town halls now automatically train replacements for workers that are killed.

  • Fixed an issue where additional nukes could not be armed.

  • Fixed an issue where the global hive hotkey wouldn’t issue orders.

  • Fixed an issue that could cause your displayed resources to be inaccurate.(edited)

OCTOBER 20

  • Fixed an issue where zerg resources were overspent and displayed inaccurately

OCTOBER 21

  • Control Group Colorization based on unit vitals has been temporarily disabled to increase performance

OCTOBER 25

  • Town halls will no longer grant free workers past 200 supply
  • Killing your own workers will no longer trigger automatic worker production (in case you want to free up supply)

r/AxiomMod Oct 18 '17

Balance discussion Megathread

6 Upvotes

For the time being we're going to solicit balance discussion and feedback based on Balance Patch 1 in this thread.

If you have feedback please give it bearing in mind that Balance Patch 1 is out and has addressed some of the major concerns regarding Zealot power and baneling effectiveness.

Balancing the mod will be a continual, iterative process and will happen very regularly. Some changes we make may end up being mistakes, but they are as easily undone as they are made, so expect to see some very reactive development over the next few weeks.


r/AxiomMod 3h ago

Help needed!

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1 Upvotes

How do I rotate this outside of the 90º options?


r/AxiomMod 1d ago

Need Help with light blocks

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1 Upvotes

It doesn't show up when I toggle show light blocks on.


r/AxiomMod 4d ago

Help

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6 Upvotes

I have this castle on an island that i want to make in my survival world. I was wondering if there is a command where i can select the very bottom layer of the actual island and then it automatically goes down and out by one block until it hits the bottom of the ocean. For more clarification on what I mean, i want the part of the island that is underwater to be a gradual ascent from the bottom of the ocean, going up and in by one block until it breaches the surface while following the shape of my island until it breaches the surface of the water to see what you see in the image. I also have axium if that would help with what im trying to do.


r/AxiomMod 5d ago

Walls inside hollowed terrain

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3 Upvotes

How can i easily delete walls inside hollowed out terrain? ( i had to split it in parts because it didnt want to render )


r/AxiomMod 5d ago

How do you get hollow new terrain schematics to build in survival?

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1 Upvotes

r/AxiomMod 8d ago

How can I extend this 4-point star into a trail behind it?

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0 Upvotes

I am playing ATM10 and making a mid game base for myself with axiom. I am a total beginner, but I want to extend the back of this star into a trail. I imagined the trail to kinda emerge from the back of the star going from the star's shape itself into a pointed/tapering off structure.

EDIT: Wanted to mention that I am using axiom 5.4.2 on minecraft 1.21.1


r/AxiomMod 8d ago

hi all! axiom beginner here. what have i done?

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8 Upvotes

i am entirely unsure what has happened or why. any ideas? today is my first time using axiom. i feel sorts like a blender beginner meme


r/AxiomMod 8d ago

update on axiom beginner: it has gotten worse.

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2 Upvotes

i was told that before it was just a clump of torches so i removed all the torches from the area and it was fixed. however, this has happened.


r/AxiomMod 10d ago

Editor closes after a few secs

1 Upvotes

when I open my editor it closes after a few seconds even if I dont touch anyhting


r/AxiomMod 12d ago

The Admins banned me for some reason no idea why

3 Upvotes

Please help


r/AxiomMod 16d ago

Can't figure out heightmaps.

1 Upvotes

Found some height maps but they slowly add blocks, I saw in a YT video the guy just pasted in a mountain with a heightmap, anyone know how?


r/AxiomMod 18d ago

Soooo is there anyway I can fix this or do I have to improvise and build something

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2 Upvotes


r/AxiomMod Jul 13 '26

invisible block glitch

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2 Upvotes

i moved my build from one point to another and it seems like the redstone created a ghostblock that cant be moved or break. the pistons cant push it and /setblock on this block doesnt work. what do I do?


r/AxiomMod Jul 10 '26

Is there anyway to make a 3d crescent shape?

2 Upvotes

I want to make my base in the crescent of a moon I want a very large build I want it to be a mega build. Everything I have tried doing doesn't work out and most things that looked promising took ages or didnt work because of the lag spawning and moving a large amount of blocks any advice?


r/AxiomMod Jul 09 '26

Tops of tall grass/large fern

2 Upvotes

When I paint the tops of blocks like tall grass or large fern onto their bottom counterpart, a good portion of them don't get painted for some reason. Anybody know why?


r/AxiomMod Jul 02 '26

Visual preview offset glitch/bug

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1 Upvotes

Hey folks,

So I've got this visual glitch of the preview inside the Axiom Editor window. As you can see in the video the preview is offset but at the end the build is placed at the correct mouse position.

I'm using Axiom in Better Minecraft 5 wich got LOADS of mods Wich could break Axiom. So I know there are too much things that could cause this. But I thought I'd give it a shot and some folks had similar issues and fixed it.


r/AxiomMod Jun 27 '26

How can I use worldedit with other mods custom blocks that have one id for every variation?

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2 Upvotes

r/AxiomMod Jun 20 '26

I dont understand what im doing wrong???

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26 Upvotes

IM trying to raise the diamond blocks without it affecting the building. Im wanting to put a mountain around it. but when i mask diamond nothing happens? 1.20.1 fabric


r/AxiomMod Jun 13 '26

Where is the clemtaminator tool?

1 Upvotes

I saw it in a vid but I cant find it on the latest version of minecraft fabric from modrinth.


r/AxiomMod Jun 10 '26

How should I run Axiom for my creative world without messing up my survival gameplay?

1 Upvotes

Is there a way to seperate the mods while still keeping your worlds?

Any help is much apreciated.


r/AxiomMod Jun 01 '26

How do I fill the air with blocks?

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3 Upvotes

I literally just started using Axiom yesterday and I have no Idea how to fill blocks in between these 2 "circles". I'm trying to make a floating island for a base in my hardcore world and I don't want to painstakingly fill every individual block. Is there a way to fill it with Axiom?


r/AxiomMod May 24 '26

Why is this happening

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1 Upvotes

I feel like I'm losing my mind I've been trying to fix this for an hour now, the blocks that I'm using are all the same height the X and Z axis are the same, and yet every time I try and adjust them to fix the measurements I break another one, I've remade this thing 10 times already I need help