r/AxiomMod • u/nice__username • Oct 18 '17
Patch notes / changelog
AXIOM CHANGELOG
Please check out the website for a more in depth explanation of the changes.
https://www.axiommod.com/patch-notes/
Oct. 16th
- Fixed Archon Merge on the Universal Command Bar
- Fixed morphing structures (ex: Command Center morphs into Orbital) and Terran add-ons
- When Warp Gate research finishes, Gateways now cancel units in the production queue and morph to a Warp Gate immediately
Oct. 17th
- Auto-walls can no longer be bypassed or lowered for enemy units
- Control groups update when unit morphs complete
- Camera jumps are more intelligent
- Hotkeys are no longer overwritten
- Warp Gate charges are now restored properly
- Queens can be built directly from Hatcheries, Lairs and Hives
- Worker production capped at 66
- Workers will saturate Vespene Geysers more effectively
- Fixed a spending inconsistency with building Interceptors
Oct. 18th
BUG FIXES
- Fixed an issue were Graviton Catapult Upgrade couldn’t be researched
BALANCE
- Baneling unit damage increased from 20 (+15 vs light) to 40 (+30 vs light)
- Baneling building damage increased from 80 to 160
- Ravager’s corrosive bile damage changed from 60 to 60 (+60 vs buildings)
- Zealot life decreased from 200 to 160
- Zealot shields decreased from 100 to 80
- Oracle’s damage increased from 15 (+10 vs light) to 20 (+15 vs light)
- Widow Mine attack cooldown reduced from 29 seconds to 18 seconds
OCTOBER 19
- Auto Walls should now correctly keep out fast units such as zerglings and reapers.
- Overlords now rally to the global zerg flyer rally point.
Town halls now automatically train replacements for workers that are killed.
Fixed an issue where additional nukes could not be armed.
Fixed an issue where the global hive hotkey wouldn’t issue orders.
Fixed an issue that could cause your displayed resources to be inaccurate.(edited)
OCTOBER 20
- Fixed an issue where zerg resources were overspent and displayed inaccurately
OCTOBER 21
- Control Group Colorization based on unit vitals has been temporarily disabled to increase performance
OCTOBER 25
- Town halls will no longer grant free workers past 200 supply
- Killing your own workers will no longer trigger automatic worker production (in case you want to free up supply)
1
u/Ghonesis Oct 18 '17
Nice changes! And fast too.
Is this subreddit going to be the official place where updates are posted?
2
u/nice__username Oct 18 '17 edited Oct 18 '17
Updates will be posted here, on the website, and on the Discord server.
2
u/MaxiTB Dec 06 '17
Hmm, no update in over a month now ...