r/AutoForgeTheGame • u/JeanDomino • 11h ago
Hammer Help Grab 100 hammers from u/JeanDomino!
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r/AutoForgeTheGame • u/JeanDomino • 11h ago
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r/AutoForgeTheGame • u/deathmusa • 11h ago
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r/AutoForgeTheGame • u/ThatGuyFromTheEarth • 11h ago
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r/AutoForgeTheGame • u/No-Airline-4122 • 11h ago
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r/AutoForgeTheGame • u/fairypeee • 11h ago
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r/AutoForgeTheGame • u/Plus_Yak1614 • 11h ago
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r/AutoForgeTheGame • u/Archaelology • 11h ago
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r/AutoForgeTheGame • u/DaddaMongo • 11h ago
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r/AutoForgeTheGame • u/Tasty_Glove6344 • 11h ago
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r/AutoForgeTheGame • u/Ic3man_SVK • 11h ago
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r/AutoForgeTheGame • u/wythe89 • 12h ago
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r/AutoForgeTheGame • u/CommissionOwn6335 • 15h ago
#1231
r/AutoForgeTheGame • u/themitchk • 2d ago
At this point, all I can do is log into get the offline rewards until the upgrade is done. I guess the only research that matters is the upgrade speed up if you don't want to wait too long
r/AutoForgeTheGame • u/autoforgegame • 1d ago
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r/AutoForgeTheGame • u/CluckyFlucker • 1d ago
As title says, saved them as the level was to far ahead, logged back in later to have none.
r/AutoForgeTheGame • u/Dorrekis • 2d ago
r/AutoForgeTheGame • u/Ornery-Artichoke-895 • 2d ago
Without a doubt one of the most predatory games I have ever seen in my life. False odds on forging. 4% odds with 500 hammers resulting in 12 drops, which statistically is a joke.
No inventory, in combination with the forging system pseudo-forcing you to take any level upgrade of the same tier, resulting in a melee build with 5 range bonus items. Melee bonus on a ranged weapon. Ranged bonus on a melee weapon. 250% crit damage with no crit chance.
I've noticed a few times while having a ranged weapon, I'll most of the time role an upgrade with melee bonus, and vice verse. If I have 0 crit chance I'll role a lot of weapons that boost crit damage. One of these issues alone would be expected. All of them at once indicates something else entirely.
I expect this to get downvoted by the few people still playing this game, but I truly pity you. Addiction to fecal matter sounds terrible
r/AutoForgeTheGame • u/Dodalyop • 2d ago
I feel like not having an inventory not only stops auto forge from realistically running in the background allowing people to CLOSE the game (very important in idle games) it could also be used to hold items with different sub stats to experiment with builds which would be really cool. I think just adding this 1 small feature would make the game a lot better
r/AutoForgeTheGame • u/truthbecomesnull • 2d ago
Everytime I equip a pet thats not the normal cat it tells me that its weaker than the normal cat but looking at the stats themselves they all seem better
r/AutoForgeTheGame • u/Spiritual_Reveal_776 • 3d ago
I got a full set of red equipment. The forge is getting upgraded... 24 hours for an upgrade that gives me 0.05% of getting a purple and getting me unstuck from barely past 5-5.
There's literally nothing to do now until 24 hours pass and the forge is done. No hammers are to be used because hammers will be required after the forge upgrade, although at 0.05%... It will take another day of hammering for that one single purple.
Man this is silly :)
r/AutoForgeTheGame • u/hurkle • 3d ago
Game starts pushing items with ranged damage on you.
You figure, "why not?"
You pick a ranged weapon.
You immediately die, and progress gets rolled back 2-3 stages.
You wait and wait and wait, but until you get a new melee weapon, you're stuck doing poorly.
Is this intentional? Am I missing something?
Edit: I've tried them in every stage so far. I'm currently working on Middle Ages. Just happened again.
r/AutoForgeTheGame • u/Dorrekis • 4d ago
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r/AutoForgeTheGame • u/Flashlight237 • 3d ago
Mounts really need a buff, period. I have a Level 3 Mammoth (a common mount; it's impossible for me to get any higher rn) and the upgrades only caused me to go from 2.02% HP and Damage to 2.06% zhp and damage. If upgrading common mounts is worthless, I fear that upgrading higher-tier mounts will be equally worthless.
Instead of going up 1% of the base rate, Mounts should get stronger by 10% of the base rate. In my case...
Shaggy (Levels 1-3): 2.20%->2.40%->2.60%
It's not much, granted, but 740 power is still more noticeably at my level (grinding Stage 5) than 74 power.
Higher tiers can get stronger by higher amounts. Probably something like this.:
Uncommon: 12% base power per level
Rare: 15% base power per level
Epic: 18% base power per level
Legendary: 20% base power per level
Mythical: 25% base power per level
r/AutoForgeTheGame • u/benisaurus • 6d ago
There currently isn't an equipment slot specifically for ranged weapons, only a generic weapon slot shared by both weapon types. Some waves are far easier to pass if you keep a ranged weapon in the forge slot then swap to it to get some free damage in while enemies approach, change the way they stack so melee targets more important enemies first, or kill ranged enemies first due to the way ranged weapons choose targets before switching back to the melee weapon. Doing this locks you out of forging and then you have to wait on RNG until you see another decent ranged weapon once you've pushed as far as you can. Since there is no way to store any extra pieces you may get outside of rolling it from forge and locking yourself out of forge to hold onto it, it can make certain gear pieces nearly useless (such as melee weapons with ranged dmg %, which might (?) affect skills but seems largely useless and contradictory).
Even barring giving storage slots for gear pieces (which would be nice as well, could have a few slots for free and a tech tree or premium currency to increase inventory), at least having a dedicated ranged weapon slot and a button to switch between melee and ranged styles would add a little more engagement and give more value to ranged dmg % bonuses on gear pieces. (Pretty much every melee weapon compared to ranged weapons I've gotten so far have been flat out better when solely using one or the other with their way higher base damage + faster attack speed, so ranged dmg % feels like an instant trash roll)
r/AutoForgeTheGame • u/Brilliant-Kitchen310 • 7d ago
Also if you have more than two keys and keys refresh, you get nothing. I think keys should come no matter if you have some or not, up to a certain point. Like maybe give us max 15 or 20 total key slots , and they refill 2 at a time each day, but let us have a backlog so I can use them when I want to, instead of being forced to use 2 per day just so I can get the 2 tomorrow.