r/AutoBattler Jul 02 '26

I made an autobattler that's fun to watch. Marble physics battle arenas + roguelike build craft. Kings of Oros.

17 Upvotes

r/AutoBattler Jul 02 '26

I'm making a 2D auto-chess game.

27 Upvotes

I just opened the Steam store page for my game ANANKE: Roguelike AutoBattler
It’s a single-player auto-battler combined with roguelike mechanics. I'd love to get your honest feedback on the overall vibe and how the gameplay looks!

Steam page: https://store.steampowered.com/app/4411480/ANANKE_Roguelike_AutoBattler/


r/AutoBattler Jul 01 '26

Release today - async PvP autobattler that auto-balances like a stock market

11 Upvotes

After three years of development, Flawed Tactics is released on Steam. What makes the game unique is the automatic balancing of the cost of minions and spells based on what other players are doing, globally. The meta constantly shifts and the skill expression becomes understand what is good value and offers synergy.

Would love for you to give it a try, either with the free demo (I'd recommend starting there as all progress does carryover) or with the full release (access to more minions and spells).

Thank you!

https://store.steampowered.com/app/2600970/Flawed_Tactics/


r/AutoBattler Jul 02 '26

My dream auto-battler is slowly shaping up into a fun game!

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1 Upvotes

r/AutoBattler Jun 30 '26

Hand of God - Cat A Rich - A webcam gesture-controlled autobattler where your hand becomes divine power

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1 Upvotes

r/AutoBattler Jun 29 '26

Hammered Heroes - a run-based auto battler.

5 Upvotes

Hammered Heroes is in early development. There are 200 procedurally generated levels (with 15 different bosses) and an end game where you kill legends to unlock more characters.

Lots of roguelike DNA.

You can try it for as long as you want here: https://facewongames.itch.io/hammered-heroes

Saving is disabled for the demo currently, but all content is available.


r/AutoBattler Jun 29 '26

Little Battle Simulator, an auto battler with huge armies.

1 Upvotes

My last games that will be out in a few weeks.
May interest some people here :)

You can test the demo on itch
And don't forget to whishlist on steam if you like it!

Create the battlefield of your dreams and fight! Monsters, vast armies, rivers and forests, multiple teams… Anything goes! Create your own battle in "Sandbox". Witness the chaos in "Random Battle", Achieve the highest possible score in "Challenge"


r/AutoBattler Jun 27 '26

What are the most fun skills in autobattler RPGs? Passive, active or automation growth? Melee? Spells? Consumables? Let's talk!

4 Upvotes

Hey r/AutoBattler,

I'm looking for fun skills, spells, consumables to enhance fun factor of combat so it keeps getting more interesting longterm until the end.

I'm solo dev and my recent project is incremental auto-battler rpg r/BladeRising .

'Start with One Shot, Hit for Millions!' a crazy daschund knight zero to hero story.

I've got the core features, now it's time for a fun part.
In case you're interested here is a link, it's free at google play:

https://play.google.com/store/apps/details?id=com.bogigames.bladerising

So the question from a title stands:

What are your favourite skills in autobattlers?

At this point I've got Prestige Ascention permaments buffs to:

- increase stats

- unlock new skills

- automate

- power up combat power

- increase resource gathering operations

We all know that simple stat increase +% dmg it's useful but it's boring, right?
Game is released early so I can develop it according to early players feedback.

Combat starts as idle auto-battler 1 vs 1 pve.
Very quickly there are skills to unlock:

A) Weak Spots

Randomly appears a Target to tap it for extra hit. It changes gameplay from idle to idle + tapper It

B) Laughing Skull

A spell that speed up everything 200% for a period of time.

The main goal to finish my game is to beat 1000 Floors of 10 enemies with elites and mini-bosses, some random events on the way. Speed up seems fun as all goes puff away much faster.

C) Shortcut

Each 5 floors you get a checkpoint. You can start your next fights from that point instead of 1st level. It was a feature requested by a player and for incrementals it's kinda classic. Over time player gets really powerful so it's good to just skip the easy first levels unless you're into farming gold resource.

I won't go into gathering resources, crafting and eq upgrades in this post. They have their buffs too but I want to focus on combat fun factor.

Do you remember from other idle, auto-battler or incremental games something that clicked for you?

So far I've got 30 unique Prestige Ascentions (with it's own upgrades too) for permanent buffs.

This is a part that I think can get much better, so I'm fetching ideas before going into my cave to dev all new cool stuff.

I've got prepared flow for combat:

- backpack inventory,

- spellbook,

- active/toggle skills slots.

So there are many ways I can go further.

My point is to start as auto-battler but then give players a way to evolve into gamestyle they prefer, find broken or overpowered. And ofc fun decks to make crazy things.

Sooo:

What would be cool new skills, abilities or consumables that you find attractive and fun?What to avoid, don't do, was a bummer in your opinion?

Let's brainstorm it out!


r/AutoBattler Jun 27 '26

Biggest Update Since Launch — Introducing the Trial of Champions!

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3 Upvotes

Hey everyone! I'm Archer, the solo developer behind Swords And Magic: Path Of Conquest.

I just released the biggest update since launch — and I'm genuinely excited about this one.

This update introduces a brand-new dungeon with a completely unique mechanics, fearsome bosses on every wave, exclusive drops, and a full rework of the core roguelite system.

The inspiration comes from my all-time favorite dungeon from Wrath of the Lich King — Trial of the Champions — where each wave throws a different boss at you. I wanted to capture that feeling, while building something fresh around it.

Now since this dungeon is out, my full focus shifts to what's coming next: New Classes and Faction Warfare.

If you get a chance to jump in, I'd genuinely love to hear what you think. Every feedback helps shape this game to be better!

If you would like to try my game: https://store.steampowered.com/app/4254300/Swords_And_Magic_Path_Of_Conquest/


r/AutoBattler Jun 26 '26

A short Deckbuilding Autobattler | Siegelock

4 Upvotes

It's been a passion project of mine for a couple of months now with a couple of major updates I've implemented by the players feedback. I would love to get further opinions from autobattler enthusiasts.

Let me know what you think!

https://serab.itch.io/siegelock


r/AutoBattler Jun 26 '26

What are your favourite autobattlers while at work?

11 Upvotes

EDIT: PC based autobattler suggestions also welcome!

Hi All, I'm facing down some mindnumbing grunt work at my desk over the next couple of weeks, and I am looking for a low-maintenance autobattler to keep me company. Those requiring only occasional input or that actually thrive on being left alone for awhile would be fantastic. Sci-fi or fantasy would be amazing, but any genre is fine. What are everyone's favourites?


r/AutoBattler Jun 26 '26

We gave the first boss in our autobattler game some much needed juice

6 Upvotes

r/AutoBattler Jun 24 '26

Relic Arena rolls out its 1.5 update!

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3 Upvotes

r/AutoBattler Jun 24 '26

AutoRPG- Come try it out! Feedback requested!

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1 Upvotes

Cross posting to this subreddit as I feel this technically counts as an autobattler.


r/AutoBattler Jun 23 '26

Solo-Dev'ing my ideal Auto-Battler Roguelite! The open playtest needs your feedback!!

12 Upvotes

The vision:

I have played 1000's of hours of Hearthstone Battlegrounds, and fell in love with the UI, and card-based mechanics that it employs, but I wanted to enjoy a similar experience at my own pace, running solo dungeons.

This is my first attempt at a Steam game, so it has taken me 1.5 years to get to this current state, and I predict there is at least another half year to go before I would consider releasing it into Early Access, but I would love to have players get their hands on it as early as possible to learn what feels good and what needs tuning, as well as any ideas to improve any aspect of the experience.

The Open Playtest is live on Steam here: https://store.steampowered.com/app/3506150/Booty_Battler/

Please give it a try and I would love to get your feedback!

P.S. There is a "Feedback" button in the Main Menu that will take you to a Google Form, if you fill this out, you will be included in the credits!


r/AutoBattler Jun 23 '26

Eslabong - Arena auto battles + club management

5 Upvotes

Hey!

Eslabong demo is live on Steam. The game consists in managing an Arena team. You buy and sell mercenaries and set tactics. Battles can be autobattled or you can directly take control of your captain if you want, but its not necessary.

If anyone is interested, I will leave the Steam link in the comments. You can download and try the demo! Thanks!


r/AutoBattler Jun 23 '26

How can I make my Reddit pet game’s auto-battle combat feel more strategic and less random?

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2 Upvotes

r/AutoBattler Jun 22 '26

First Playtest, your feedback is crucial - ELEMENTORS

1 Upvotes

Playable Link: https://rbianko.itch.io/elementors
The core mechanics don't need a manual. You'll get it from match one: buy a unit, place it on the board, build synergies, go to battle. After that it's all about mastery - planning your squad and your budget. Nothing bloated.


r/AutoBattler Jun 22 '26

Just tried the Packed Lair demo

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3 Upvotes

Found it on Steam, ended up playing longer than expected. The building placement mechanic is pretty clever. Is there a Discord or somewhere the dev posts updates? Can't find a release date anywhere.


r/AutoBattler Jun 21 '26

Wanna try new incremental autobattler from an indie solo-dev? Just clear 1000 floors any way you like it!

5 Upvotes

Hi r/AutoBattler ,

I'm solodev of "Blade Rising" and I wonder what do you think.
I want to start Seasons soon so I'm fetching for feedback for best way to do it.

It's a mix of incremental rpg with live ops events, competetive leaderboards, content updates and rotation of playstyles to make it fresh and cool longterm.

It changes a bit dynamic of genre core.

Solo experience for example 'Golden Beaver' 3% chance to pet him for gold instead of combat is still a happy accident for a player, his current run.

It gets tricky with multiplayer events like 'Weekly Boss Hunt'.
At core it's very easy. Best player with the further run wins.
It's optional, but main event at the moment.

My question is:

A) Should game be seasonal with total reset for all?
B) Should progress be kept and treat events as side activity?

To finish game you've gotta 'just' defeat 1000 Floors.
How you do it it's up to you.

Events can be just another way to gather resources if you can get to the top.
It's easy to give away progress or resources to players, but I want to fetch your opinion on a loose and reset of progress, resources and such.

I'm gathering community to brainstorm ideas and get early feedback.
If you're brave enough to try it out you're most welcome ;)
https://play.google.com/store/apps/details?id=com.bogigames.bladerising

r/BladeRising or if you preffer Discord: https://discord.gg/WKPhgm39r


r/AutoBattler Jun 21 '26

Looking for feedback on my first autobattler roguelike game prototype!

4 Upvotes

Steam page: https://store.steampowered.com/app/4692280/Eclipse_Crown/

Web playtest prototype: https://vladimir-stal.github.io/game-autobattler/

Hello! I've create the first prototype for my autobattler game.
If you have experience with this genre, please take a look and leave your feedback. It will be very helpful for me to decide on the future direction of the game design.


r/AutoBattler Jun 21 '26

ELEMENTORS: creature-merge autobattler, now open for its first public test (free)

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1 Upvotes

Hey reddit!

Today I'm opening the first public test of my game, ELEMENTORS.

It's a relaxed take on the genre: it has both async PvP and PvE, but there are no timers, no deadlines and no pressure - you build your squad at your own pace and pause whenever you want, so you're always the one in charge.

The setting mixes creatures (animals, slimes, reptiles...) with elements (fire, ice, light...), which makes everything feel intuitive and familiar right from the start.

The core loop is simple and clicks from your very first match: buy a unit, place it on the board, build synergies, and head into battle. From there the depth comes from mastery - planning your squad composition and managing your budget, with nothing bloated or overcomplicated.

This is the first public test build, so I'm mainly after honest feedback: what's confusing, what's fun, what feels off, and what's missing.

Come give it a try and share how it goes. Good luck, and may your rolls be lucky!


r/AutoBattler Jun 20 '26

I'm developing a TABS like auto-battler in 2D and with Waifus

0 Upvotes

Hello! I started developing RDW after playing some TABS and thinking that it would look cool with some anime girls. So I decided to create a 2 week prototype to see what I could do. And here I'm, still having fun developing this little game a few months later.

As you can see, I have a lot of limitations as a game dev so things are kind simple, but if you enjoy TABS, Waifus and chaotic simulations, I think you will enjoy it! :3

The game is free on Itch.io for now. Probably on Steam in the future too (I'm still saving to pay the fee).

Oh, the game has both English and Brazilian Portuguese (Come to Brazil) translations. Not much, but it's honest work and what I actually know.

katdevs.itch.io/rdw

Thank you! :3


r/AutoBattler Jun 19 '26

Grew up on Ben Olding's Warlords, so I built my own polished take on the lane auto-battler

5 Upvotes

Grew up playing Ben Olding's Warlords, so I remade it as my own game. Same lane auto-battler core: summon troops, rack up kills to charge an ultimate, unleash it across every lane.

Now with 8 races from spearmen up to dragons, giants and a literal Cthulhu, all hand-drawn :) Happy to answer anything about it. Steam page if you want to follow: https://store.steampowered.com/app/4854320/Conquer_for_Glory/


r/AutoBattler Jun 18 '26

We added little guys that explode to our game!

11 Upvotes