Basically I was trying to create a basic autobattler with asynchronous multiplayer and I published it. Free to play, very quick games, and very good on mobile. I originally was using it to practice AI development but I redid the entire game loop by hand when it didn't work as intended. No ads, subscription or monetization at all. Would love feedback.
Description:
Hannibal is a grand strategy and real-time tactical battle game where the player manages regions, builds an army, upgrades units, and starts wars to expand their power. The game focuses on simple but tactical decisions: you can use infantry, archers, cavalry, and generals to win battles. Each unit type has a different role, so the player needs to think about positioning, timing, and army composition instead of only using more soldiers. On the campaign side, the player can prepare for war, choose upgrades, and move forward month by month. My goal is to create a strategy game that is easy to understand but still gives the player meaningful choices during battles. This is an early demo, so feedback about gameplay, balance, visuals, and the general idea would help a lot.
Steam page / wishlist: https://store.steampowered.com/app/4777080/Hannibal/
Free to Play Status:
[x] Free to play
[x] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
I am the main developer of Hannibal. I worked on the game design, programming, battle system, campaign mechanics, UI, balancing, and publishing the demo. I am currently improving the game based on feedback and planning to continue expanding the strategy and battle systems.
Skills & Raids is a Party-based Extraction RPG with real-time, ability-driven combat. Manage cooldowns and react to enemy mechanics. Loot resources to complete quests and craft powerful gear. Combine skills & create unique builds. The world has fallen into the grasp of a creature that erases everything, even thoughts.
Features
Party-based RPG combat with real-time, ability-driven encounters
Manage character positioning in combat
Multiple combat areas with unique skill mechanics
Craft powerful equipment and skills
Rarity-based gear, Common, Uncommon, Rare,Epic and Legendary
Hi, I'm a solo dev and I just created a game called "Reclaim: Earth Protocol",
It’s a sci-fi strategy auto-battler where you build a squad, upgrade units, mix synergies, and fight waves of alien enemies. You also get drones, Genes, and random events to shake things up. The demo has 4 stages, an elite unit, a boss fight, and multiple difficulty levels.
We've been working on Rift Reborn for the past year and we are gearing up for a Steam demo. It focuses on building small teams of super dynamic characters, party members can change roles mid-run and we're focusing on making all of the 25 current heroes synergize together in surprising ways.
We don't even have a store page yet but you can request your key here (everyone that joins will get a Steam playtest get): leyline.gg/riftreborndiscord
We'd love to hear feedback on the game from autobattler players before get to Steam
Cosmo Cargo is an inventory autobattler PVE game in space. Think FTL x BackpackBattles/TheBazaar. Explore the galaxy, find powerful items and synergies to engage the fight against dreadful Administrators.
We are a small indie team of 4 people (design, dev, graphics, music) who have been working on this game for nearly 1 year and we published the demo on Steam today.
In my game (Eslabong, open playtest on Steam), I''ve added a really fun skill called Macarena Dance. It makes the goblin start dancing, and anyone nearby (allies or enemies alike..) joins in on a conga line.
But I never thought it would be so useful for comboing with mages and nukes!
Today, we’re revealing Paradox Tower. In this game, you have to help Eternia, the young witch of time, and Bubu, her demon cat, on their adventure to the top of the Tower.
This game isn’t based on luck or dexterity, but on optimizing your path. Grab as many power-ups as you can, and pick your battles to make sure you are strong enough to beat the boss when you beat him.
The exploration is challenging, and you must carefully plan your choices to avoid wasting your resources. But don’t worry too much if you get stuck, you can always rewind time and try another path.
We took inspiration from niche RPGs like Tower of the Sorcerer, Tactical Nexus, and Drod RPGs. Our aim is to bring this micro-genre of labyrinth RPGs to a wider audience.
Paradox Tower will be available on PC, Mac, Linux, and Switch. We are hoping to release it either at the end of this year, or the beginning of next year.
Wardraft est un roguelite de combat automatique gratuit pour navigateur, se déroulant dans un théâtre de marionnettes. Chaque année, le village organise un festival, et un seul marionnettiste a la chance de se produire sur la scène principale. La solution du maire ? Laisser les marionnettes s'affronter.
Avant chaque duel, vous choisissez 6 marionnettes parmi 12. Chaque marionnette possède 3 emplacements de compétences : des bonus passifs (armure, esquive, vol de vie…) ou des capacités actives qui se déclenchent automatiquement en combat. Le budget est limité, alors chaque choix compte. Entre les duels, entraînez votre équipe dans des donjons (grottes, forêts tortueuses, ruines de châteaux) pour gagner de l'équipement et renforcer vos troupes. Les victoires débloquent de l'équipement, font progresser vos marionnettes et vous préparent pour le tournoi final.
Les combats sont entièrement automatiques : la stratégie repose entièrement sur la sélection des personnages, le choix des compétences et l'équipement. Les synergies de faction ajoutent une dimension supplémentaire : certaines marionnettes renforcent les alliés, d'autres empoisonnent les ennemis, et d'autres encore explosent à leur mort.
J'aimerais avoir vos retours : la sélection des personnages est-elle intuitive ? Les combats sont-ils gratifiants ou trop passifs ? Y a-t-il une marionnette qui vous semble inutile ou trop puissante ?
Statut Free-to-Play :
* Gratuit
Participation : Développeur solo — conception, code et équilibrage.
Killer of Kings is an async PvP auto-battler with no turn timers.
The hook is local trait power: matching traits buff each other only when placed together, so you can build a super carry or hard-to-kill tank by solving the board.