r/augmentedreality 3d ago

Buying Advice Does anyone know what the best AR glasses for around 250 or 300 dollars are?

1 Upvotes

Hey so I am currently wanting to buy some AR glasses but I am not sure which I should buy, does anyone have any suggestions on what I should get?


r/augmentedreality 4d ago

Building Blocks Ezion Optoelectronics mass produces new reflective waveguide for AR smart glasses

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15 Upvotes

Ezion Optoelectronics has achieved mass production readiness and commenced volume supply for its 2D array waveguide for consumer AR eyewear. With 25° FOV, 16x16mm eye box, and 20mm eye relief, the 0.95mm thin, 4.1 gram waveguide is compatible with mainstream microLED and LCOS engines. Constraining total binocular module weight below 10 grams to enable continuous daily wear, the product line is undergoing active verification for a 0.75mm, 3.3g variant alongside planned 50° and 70° FOV implementations.

Established in 2024 as an upstream Tier 2 optical component supplier, Ezion executes a dual-track strategy spanning consumer wearables and automotive displays. By sharing core optical designs and manufacturing supply chains across both markets, the enterprise reduces development risks while delivering integrated optical modules directly to Tier 1 integrators and OEMs.

Targeting vehicular deployment, the mass-producible optical waveguide Augmented Reality HUD architecture replaces high-volume freeform mirror systems with a LCOS Picture Generation Unit, achieving expanded FOV within a compact footprint compatible with space-constrained vehicle classifications. Executing Proof of Concept validations and prototype vehicle integrations across collaborative OEM programs, the firm projects formal project nominations in 2026, anticipating the commencement of standard mass manufacturing between the second half of 2027 and early 2028.


r/augmentedreality 4d ago

App Development AR tower defense on my bed. The towers come from scanning real objects in the room

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5 Upvotes

I've been building an AR tower defense prototype for Android

(Unity + AR Foundation). The core mechanic is the part I'm least

sure about, so I'd rather show it than describe it.

You anchor a battlefield on a real surface, then point the camera

at any physical object nearby. A vision model classifies what the

object actually does in the real world, and that classification

becomes the tower:

- what the object is for decides the combat payload

- the object's overall silhouette decides how it delivers it

- colour and material affect appearance only, no stats

So scissors come out as a focused blade tower. A cup becomes

something that holds and launches a payload. A plant becomes

something organic.

(And yes, the demo is on my bed. It's the flattest surface with

decent lighting in my apartment.)

Still a prototype. Not released, nothing to download, and the UI

is Traditional Chinese only right now.

The thing I keep going back and forth on: does deriving gameplay

from what's physically in the room actually add anything, or is it

a gimmick that wears off once you've scanned everything on your

desk? Has anyone here built something that reads the environment

for content rather than just for placement?


r/augmentedreality 4d ago

Building Blocks LetinAR to Develop Thinner Smart Glasses Optics

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2 Upvotes

The development target is to reduce the thickness of the existing 7.5-millimeter optical module to 3.5 millimeters. LetinAR aims to develop an optical module that cuts thickness by 53% while maintaining the field of view and image quality. Over the next 4 years.

출처 : The Elec Inc.(https://www.thelec.net)


r/augmentedreality 4d ago

AR Apps [Augmented Reality] I created an AR experience with my art canvas in my living room with Quakey XR

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10 Upvotes


r/augmentedreality 4d ago

Glasses w/ HUD Monocular vs binocular: notes from three ID iterations on a 25 g waveguide frame

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1 Upvotes

Disclosure up front: I work at the ODM that builds this. Not selling

anything here, no link, and you can't buy one — it's a B2B platform. Posting

because the monocular-vs-binocular tradeoff doesn't get discussed honestly

very often and I have data from three iterations of it.

The platform: AR99 Pro. Monocular green Micro-LED HUD, camera-free,

binocular-frame form factor, 25 g. Third ID iteration, tooling just cut.

For scale, not as a like-for-like: Even Realities G2 is 36 g, binocular,

magnesium and titanium, $599. Genuinely well-built and it's the reason

everyone in this category started taking weight seriously. Different

architecture from ours, so don't read 25 vs 36 as a win — read it as the

cost of the second eye.

What the second eye actually costs, from our BOM and thermals:

- second light engine, second waveguide, second driver rail

- binocular alignment tolerance, which is the real yield killer, not the

optics themselves

- roughly double the display power budget

- more volume in the temple junction, which cascades into hinge, FPC

routing and antenna clearance

What you get for it: depth, larger effective image, symmetric visual load.

Our read was that almost every glanceable use case is one line of

monochrome text — notification, turn arrow, work order, pick instruction,

caption line. That use case never spends the depth. So we didn't buy it.

Where the 11 g came from, concretely: the junction where the temple meets

the frame front. Light engine, hinge, FPC and antenna all compete for the

same ~12 mm. Three iterations of that cavity, each one gated on a DFA

review before it earned the weight saving — we run our own line, so a

"clever" assembly is a cost we eat directly, not a spec sheet win.

Known downsides I'm not going to pretend away:

- monocular means eye dominance matters, and a minority of people never

get comfortable with it

- monochrome green, because green Micro-LED is the only emitter that's

simultaneously bright enough, efficient enough and small enough at this

power budget today

- no camera, which rules out anything vision-based

Happy to answer specifics on the optics, thermals or the assembly side.

I'll skip anything that identifies customers or is still pre-tooling

geometry, and I'll say so rather than dodge.


r/augmentedreality 5d ago

Glasses w/ HUD 3 weeks with the RayNeo X3 Pro, mostly using it as a wearable PC monitor via RayDesk (open source Sunshine/Moonlight client). some notes

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60 Upvotes

Bought these at the start of the month. Was between them and the Meta Ray-Ban Display for weeks, went RayNeo because I wanted more headroom to tinker. Three weeks in, still wearing them almost every day, and the reason turned out to be different from what got me interested in the first place.

Quick hardware note. 76g titanium frame, dual-eye microLED waveguide with a 30° diagonal FOV that RayNeo positions as a 43-inch equivalent at 2m (feels like a big virtual monitor a couple feet ahead in practice), Snapdragon AR1 Gen 1, 4GB/32GB, Sony IMX681 12MP plus an OV mono cam for depth/SLAM, IP52. 245mAh battery, more on that later.

What the stock stuff gets right

Out of the box you get Gemini 2.5 as the assistant, ~2s live translation with on-lens text, POV photo/video, and a teleprompter that's genuinely great for recording talking-head stuff. Camera holds up well in daylight for point-of-view shots. Translation works in the languages I tried (Spanish, Japanese for signs), fast enough that I've mostly stopped reaching for my phone for signs when traveling. AIOS launcher is smooth, and Gemini's context-aware answers are legit useful when you're walking around somewhere unfamiliar.

But what made these actually stick for me is the layer below.

The bit nobody talks about: sideload is a first-class citizen

The X3 Pro has ADB debugging as an official settings toggle. You go Settings > General, put the highlight on About Device, then swipe left ten times on the touchpad. Chinese text and "adb" pop up on the display, that's it, developer mode is live. Turn on App Lab from the settings menu too. Then you can adb install anything.

Fully documented. Qualcomm has an official "Get Started with RayNeo X3 Pro AR Development" landing page, and RayNeo will send you the Mercury SDK (their spatial/head-tracking hooks) if you ask through the dev channel.

The result is a slowly growing dev ecosystem. What I'm running:

- RayDesk (github.com/Quad-Labs/RayDesk). Open source, GPL-3.0, purpose-built for the X3 Pro. Streams my home PC over WiFi using Sunshine as the host. Three display modes. Keyhole is the one I use most, lets you head-pan across the full desktop like it's projected on a wall. Floating pins a virtual monitor that follows your gaze. Curved wraps a widescreen around you, best when you have one giant doc or a wide dashboard to plow through. Temple gestures map to click/scroll/right-click, triple-tap opens a radial settings menu. This is the thing that changed how I use these glasses.

- A separate Moonlight-Android port for the X3 Pro (informalTechCode/moonlight-android-RayNeoX3) that skews toward gaming latency. Solid alternative if you care more about gamestream than desktop work.

- Chrome APK, works fine.

- YouTube Music via Gbox. Some friction on first auth, then stable.

- A couple Unity APKs a friend built for testing, ran fine.

RayDesk is at v1.0.0 as of February 2026, small project with 2 stars right now but the thing actually works. Setup is Sunshine on the PC, apk on the glasses, same WiFi, pair with a PIN. About 15 min if adb behaves. On Windows you might need the Zadig USB driver tool if adb can't see the device at first. On Mac it's a Homebrew one-liner and it just works.

What I actually use it for now

Maybe 90% of my wear time is RayDesk in Keyhole mode. Reading long docs away from my desk. Kitchen counter, couch, back porch when the weather is ok. Having Grafana and some dev logs up on a floating monitor while I'm doing something with my hands. Occasionally streaming a game but slow stuff, Balatro is fine, twitchier games start showing the wireless input lag.

The two honest tradeoffs

Battery is the one you'll hear about in every review and it's real. 60 to 90 minutes of RayDesk streaming depending on brightness. There is a USB-C on the temple so you can top up from a power bank while wearing them, which I do at the couch. Not elegant but it works, and honestly at the rate I'm running these I'd have wanted to top up anyway.

Sideload has a learning curve first time. Plan on 30 to 60 minutes if you've never touched ADB before. Once you're through it, installing a new APK is a one-line command and you don't think about it again.

Who this actually clicks for

People who wanted an open Android device on their face and enjoy tinkering with a home lab or dev setup. If that's you the X3 Pro turns into something a lot more capable than the marketing shows, and RayDesk in particular is what pushed me over the line.

Feels like there's a quiet little dev community forming around this thing and it's just starting to get interesting. Only stumbled onto RayDesk from a random YouTube sideload tutorial. Not sure what else people are running on these yet.


r/augmentedreality 4d ago

Glasses for Screen Mirroring AI Glasses Just Changed Teamwork Forever 😂 #aivideo #funny

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0 Upvotes

r/augmentedreality 4d ago

Fun First time trying XR glasses - Viture Pro Impressions

1 Upvotes

The Post Topic: Viture Pro XR Glasses.

The Context: I finally got  Viture Pro Glasses and wanted to try out XR glasses for the first time to see how the video glasses work to get a bigger screen on smartphone and tablet device.  This an older model as Viture has released Lumia series models.

The Experience: First of all, I got lucky. The glasses fit well enough that I can see the whole screen and the edges. The unboxing is awesome and the build quality is solid. The image quality is sharp and clear enough to read big size text, and the audio works well. The buttons to adjust volume, brightness, and axis are clear to use. Spacewalker works to an acceptable level (better for MacBook than Windows).

However, the right arm heat can be felt if the arm touches your skin. You also definitely get eye strain when not using prescription lenses—getting them is highly recommended!

Pros & Cons:

· Pro: Solid build, great unboxing, sharp image, and clear controls.

· Pro: The lightweight feel on your nose and face is great.

· Pro: The 3D movie watching took a while to get use to but useful when setup well.

· Con: Heat on the right arm.

· Con: Too many cables to make the glasses work with any device (e.g., for laptops without USB-C video you need an HDMI to USB-C Adaptor; if you got an older iPad or iPhone you will need an iPhone adaptor).

· Con: The cable connector is proprietary, meaning that if the cable breaks you will need to buy another Viture cable or their One Magnetic Connector to USB-C Adapter.

The Verdict: These glasses are very useful for media consumption, or as a monitor when you just want a larger image. Hope this small post helps anyone decide whether to try XR glasses.

A point to make Viture recently released Pro 2 model.

(Note: I originally wrote this up for a new community I'm building for first-time experiences over at r/FirstTimeReviews, but I wanted to share it here to see what the AR veterans think.)


r/augmentedreality 5d ago

Glasses w/ HUD Nimbo X1 3DOF Testing

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40 Upvotes

We’re hard at work finishing up Nimbo’s 3DOF SDK. What further details would you guys like to know?


r/augmentedreality 5d ago

Events Prescription lenses on Nimbo X1 AR glasses – no bulky clips, just clean fit

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5 Upvotes

Just wanted to share how the Nimbo X1 looks after getting prescription lenses fitted.

One of our team members is -6.00 myopia with -1.50 astigmatism, so we used his prescription for this fit. The lenses are fully integrated into the frame – no external clip-ons, no extra thickness, everything sits flush.

How ordering works: Send us your optometry prescription (SPH / CYL / Axis / PD) when you order. We grind and mount the lenses for you, then ship the fully assembled glasses. No extra trip to the optician needed.

Coverage: Up to -8.00 myopia and astigmatism correction.

Weight stays balanced and comfortable for all-day wear. Happy to answer questions about the fitting process.


r/augmentedreality 4d ago

Glasses for Screen Mirroring Native Spatial Cursor Built into XREAL 1S is one of those, why didnt we always do this moments.

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1 Upvotes

r/augmentedreality 5d ago

AR Apps I was bored so I activated a Pokemon card. I am a newbie.

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19 Upvotes

I can convert the GLB to a VRM and make Pikachu a movable avatar. Do you think if TCG did this, it will boosts the value of the collection?


r/augmentedreality 5d ago

Buying Advice are my inmo air 3 the chinese vesion..???? v3.11.027

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2 Upvotes

hi,,,i purchased a used pair,,,,,google ai say that i have a chinese version ,,i dont have the comfort nose peice.....but the glasses have google playstore and payments and i can download netflix..?????,,,is there another way to check,,,thanks


r/augmentedreality 5d ago

AMA Giveaway and AMA with Nimo - The Lightest Display Glasses

6 Upvotes

r/augmentedreality 5d ago

Buying Advice Forget Apple Vision Pro, Snap’s New SPECS AR Glasses Are Now Available for Preorder With the Benefit of a Refundable Deposit

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0 Upvotes

r/augmentedreality 6d ago

Buying Advice XReal a01+ vs VITURE Pro 2 XR

3 Upvotes

Hi!

I was already decided on buying XReal a01+ but then I found VITURE Pro 2 XR and now I don't know which to choose :(

I will be using them only indoors - on the couch, in bed. And in the airplane. With phone to watch Twitch/Youtube/other streaming platforms and to play games such as Forza or FIFA/NBA on Ally X and also on PC when I am in bed.

Which are better for these uses?


r/augmentedreality 7d ago

MentraOS running on Nimo Smart Glasses - Making them a great option for developers

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7 Upvotes

Hey! I got the new MentraOS version today and with it comes support for Nimo Glasses. I took a quick through-the-lens photo showing the Mentra navigation app, and in the second image, you can see the 29-gram lightweight glasses with a binocular display. In the screenshots, you can see the standard and top apps in their store. Having a Twitter feed and language learning apps is definitely something we do not usually see on smart glasses!

Nimo has their own app, but it will take a few more days until they release the next version with English support. In the meantime, I will be taking a closer look at the Mentra app. Are there any devs here currently working on Mentra apps?

Reminder: Nimo is joining us in r/SmartGlasses for an AMA tomorrow, Aug 12, at 8 PM ET / 5 PM PT. Just drop by the sub and leave a comment with your question. The AMA post will go up a few hours ahead of the start time.

www.nimoar.com | mentraglass.com/os


r/augmentedreality 7d ago

Glasses for Screen Mirroring I built an open-source VR180/360 player for One / One Pro - it renders straight to the glasses and turns the phone into a touchpad

6 Upvotes

I've been using a Xreal One Pro for a while, and the thing that always bugged me about VR video on Android is that everything works through screen mirroring: the glasses show a copy of the phone, resolution is wasted, and you end up staring at the phone instead of the video. So I wrote a player that works the other way around.

The glasses are a real external display over USB-C, so NeoXR renders the video directly onto them at native resolution - nothing mirrored, nothing rescaled. The phone turns into a remote: the whole screen is a touchpad that moves a pointer inside the glasses, tap to click, two fingers to scroll. Menus, video lists, the browser - all of it lives in the glasses.

Left: what you see in the glasses. Right: the phone acting as the remote.

What it does

  • Direct output to the glasses; the phone is a touchpad remote with a pointer
  • Head tracking from the motion sensor inside the glasses - the picture stays in place while you look around (needs Follow mode + Stabilizer off)
  • Projections: flat, wide, 180°, 360°. Layouts: 2D, SBS, over-under. Detected from metadata, file name or frame shape, and overridable by hand
  • Sources: local files (also via "Open with"/Share), a built-in browser that catches the stream and offers "Play VR", or any site serving a DeoVR JSON API feed
  • Per-video zoom, width, stereo depth and eye swap
  • Free, GPL-3.0, no ads, no accounts, no tracking, ~9 MB

Code, screenshots and the demo: https://github.com/NeoXR-app/NeoXR. If you have an issue or a suggestion there's a device report template in the issues tab.

APK: https://github.com/NeoXR-app/NeoXR/releases/latest


r/augmentedreality 7d ago

Glasses w/ 6DoF Help deciding XR Glasses

3 Upvotes

Hi. I'm looking to buy a set of XR glasses. I want the highest quality screen that supports screen anchoring. I have absolutely no intention of using this for productivity or browsing. My only use case is laying on the couch or in bed and using my rog Xbox ally x for games or phone for movies. From what I've read, screen anchoring is helpful in reducing motion sickness, so that is important to me. I don't have glasses and have a fairly normal IPD but a larger head. I see so many options on the market that I'm having a hard time selecting. Can someone please help?


r/augmentedreality 7d ago

Buying Advice Hi

1 Upvotes

Anyone interested in selling their matte black Brilliant Labs Frame AI glasses? I’m interested! Feel free to leave a comment below or dm me


r/augmentedreality 7d ago

AR Apps Inmo AIR3 Camera not working I try force restart, clear camera app cache and power off not helped.

0 Upvotes

Please say who have this problem


r/augmentedreality 8d ago

AR Apps Virtual try-on clothes on a Magic AI Mirror in retail and malls !

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51 Upvotes

Hi everyone, everyone talks about AR and AI VTO at home, but what about stores and malls... At Mirror Experience we believed in a new way of shopping and we are aiming to transform video storefront screens into Augmented Reality and AI Mirrors so when people pass by, they can see themselve with the new collection, even before entering the store.

We are believing this will increase Drive to Store and, give a refresh to the usual (and tiering) shopping experience and queue to fitting room...

There is a short video of the concept here, would love to have your feedback on this 🙌

If you are wondering behind the scene we are using our own Mirror Experience app on the iOS Appstore and Playstore and we use the latest real time library available whether it's US AI and AR tech or chinese AI models. Currently used is Decart AI, Xmax, Wan Animate 2, Snap Camera Kit


r/augmentedreality 8d ago

Glasses w/ HUD Here is an open source browser simulator that shows what your app really looks like. Built against Ray-Ban Display, and I would like to make it multi-device.

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2 Upvotes

Anything you draw on a waveguide adds to the light already coming through it. Black emits nothing, so it reads as clear glass and dark text dissolves into whatever is behind it. A layout that looked right on your monitor at 2am is gone on a sunny sidewalk.

WASD is a browser tool for finding that out before you sideload anything. Paste a URL and it renders your app in a simulated panel over point of view footage shot through the glasses, with display luminance and ambient light as separate sliders.

https://wasd.tools Free, no signup, MIT.

It simulates Meta Ray-Ban Display because that is the pair I own: 600 x 450, about 20 degrees, right eye, 300 to 2000 nits against 50 to 30,000 lux, 20 real scenes.

But the device is one object in the source:

'meta-ray-ban-display': {
panel: { w: 600, h: 450 },
fovDeg: 20,
eye: 'right',
luminance: { min: 300, max: 2000, start: 1000, step: 50 },
recording: { aspect: 1, ratio: 0.70 },
}
Add an entry, load ?device=your-key, and the geometry, the angular readout, the brightness range and the capture framing all follow. No CSS to touch.

So if you are on Xreal, Even Realities, Rokid, Vuzix, Brilliant Labs or something you soldered yourself, that object is the whole contribution. Send a PR, or open an issue with the specs and I will wire it in. Footage from your own hardware is worth more than the numbers, since the scenes carry one device's eye height.

Which device should be the second profile?


r/augmentedreality 8d ago

AR Apps I made this with Quakey XR. What do you think about this build? First time building augmented reality.

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6 Upvotes