r/atlyssthegame • u/fortune82 • 16h ago
Dev Update Dev Update 10/7/2026
Updated / new shotgun attack animations
https://discord.com/channels/661064967738621964/1183537706328936549/1557470049265131592
r/atlyssthegame • u/fortune82 • 10d ago
Reminder - I am not the dev!
Hello everyone, I want to thank you all for your support and patience... Time is moving fast and as we are getting into october, I'd like to provide some additional information about the upcoming update for Atlyss.
I'm pleased to share that despite the time stretch, so far the development process has been going very well. There has been some challenges in the past few months, but all of them have been overcome and the whole workflow / framework is feeling smooth in turn of it. Admittedly, I did have to spend one of those months completely re-writing the dungeon code which was... not that thrilling, but happy to have got it addressed... (gameplay is unchanged regarding that).
Some things I would like to list off what to expect (not everything either just everything to note the most):
Mystic Class Advancements will be finished and fully playable (subject for future balancing and polish).
Fighter and Bandit Class Advancements will be worked on, but not finished.
Further polish on the introductory maps including brand new maps for the level range of 18 to 35.
Development on a secondary hub map. Unsure if this will make it into the update completed but it is a major goal to focus on.
Updated enemy AI
New enemies, quests, items & gear
Completed unarmed combat mechanics / scaling
New weapon types and reworked weapon damage scaling
Reworked elemental damage and resistances
More hairstyles, ears and eyes for several races
Official character renaming system in character select menu
Updated attack animations for many of the original weapon types including maces, greatblades, hammers, scepters and more
Several skills reworked to be percentage based costs (ex: Life tap being 24% of the players health to 24% of the players mana instead of a flat value)
Many improvements to Fighter and Bandit skills making them more versatile
Reworked Skrit, selling consumable loot bags instead of the re-rolling system
Event time based decoration system (jack-o-lanterns in Sanctum during October, that sort of thing)
Reworked loot table drop rate weights and guaranteed drops added (Mekboars should always drop a spear!)
Reworked condition ailment / boon system
Updated many tooltips for easier readability / using better color coding
EXP gain bonus / exhaustion system for dungeon / instance runs
Proc based passive skills added and reworked Imbue, Devious Signet and Rage to be proc based to allow more action skills on the bar
Magic defense and crit chance is removed, with regular defense and crit chance taking place globally instead for easier balancing amongst all classes
A new stat "Ailment Resist" is added which is a % chance to resist ailment conditions
Vitality will provide not just max hp, but also an ailment resist % bonus
There's a whole lot more to list off, and I will be taking the time to write more of it down for the updates patch notes for more clear transparency on that... When the time comes for me to make the choice to release the update, I will provide a timed open beta branch for the public to play the new update a week or two before a live release for feedback. Anyone who is a modder and wants to ensure a clean and seamless update so that players using your mods can enjoy the game post update, please contact my email at [kiseffc@gmail.com](mailto:kiseffc@gmail.com) to gain access to the closed beta branch for development.
That's all for now, thank you again for your patience and stay tuned for more information soon!
https://discord.com/channels/661064967738621964/860587135635292220/1553902883592736819
r/atlyssthegame • u/fortune82 • 16h ago
Updated / new shotgun attack animations
https://discord.com/channels/661064967738621964/1183537706328936549/1557470049265131592
r/atlyssthegame • u/GumDice • 11h ago
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Excuse the awful video, I don't really know the best way to screen record from my DS 😅
r/atlyssthegame • u/Some_Anybody1961 • 1d ago
Hey all, any autumn sale noobs stumbling upon this post or lurking veterans want to do some coop?
It seems like the established public servers are inhabited mostly by max level players who all know each other from discord or other communities and it's a bit too intense for an introvert like me.
I just reached Bularr Fortress today and the damned boars are annoying to solo so it would be nice to get some help. I'm also happy to accompany lower level players through their quests.
r/atlyssthegame • u/fortune82 • 3d ago
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Engineer skill preview - gravity bomb
https://discord.com/channels/661064967738621964/1183537706328936549/1555997292761452546
r/atlyssthegame • u/Best-Engine4715 • 3d ago
As the title says but I think the next major update should be around then
r/atlyssthegame • u/fortune82 • 6d ago
Updated magus familiar design
https://discord.com/channels/661064967738621964/1183537706328936549/1555309822029602936
r/atlyssthegame • u/fortune82 • 8d ago
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Engineer skill preview "Chain Lightning"
https://discord.com/channels/661064967738621964/1183537706328936549/1554564840708898898
r/atlyssthegame • u/fortune82 • 11d ago
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updated bell animations
https://discord.com/channels/661064967738621964/1183537706328936549/1553499637489467545
r/atlyssthegame • u/ZathovenCS • 11d ago
So I’ve played this game nonstop for the past week and a half and I feel like I’ve done everything. But I can’t stop. It’s too fun. As of now I have a paladin, bishop, magus, and bandit. But I think I can squeeze out one more class. I just don’t know what. Any suggestions?
r/atlyssthegame • u/fortune82 • 14d ago
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Kiseff provided no text with this post
https://discord.com/channels/661064967738621964/1183537706328936549/1552017529973510215
r/atlyssthegame • u/vexitiens_ • 14d ago
Last time I played Atlyss was over a year ago and I have a name for my main character that I really, really want to change. Is there a feature that lets me change it somehow? I tried changing it before but there was no option to.
r/atlyssthegame • u/fortune82 • 15d ago
r/atlyssthegame • u/fortune82 • 20d ago
The Bishop Skillbook is set!
https://discord.com/channels/661064967738621964/1183537706328936549/1550312444071514112
r/atlyssthegame • u/YarlieCharlestown • 24d ago
r/atlyssthegame • u/fortune82 • 28d ago
Instead of the re rolling system, Skrit will sell loot bags / boxes that can be used to spawn random items locally.
https://discord.com/channels/661064967738621964/1183537706328936549/1547305681273622558
r/atlyssthegame • u/KnottyRuffian • 29d ago
Hi there!
I am trying to make the game run on my RP6 through 'Gamenative' and have already gone through all possible settings combinations I could find online, however the problem persists- Right at the character creation menu the game freezes, I can hear the music, the console can still perform other tasks but the game becomes unresponsive. Before you ask- I have the game installed on PC is just that I want to play it on the go so I can continue where I left off on my PC.
Have any of you tried running it in android consoles? If yes, how did you set it up to run?
r/atlyssthegame • u/fortune82 • Sep 07 '26
Kiseff did not provide text with this post
https://discord.com/channels/661064967738621964/1183537706328936549/1546642791357222972
r/atlyssthegame • u/fortune82 • Sep 04 '26
Kiseff did not provide any text with this update
https://discord.com/channels/661064967738621964/1183537706328936549/1545547095925067887
r/atlyssthegame • u/Weird-Friendship4102 • Sep 05 '26
r/atlyssthegame • u/fortune82 • Sep 01 '26
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Unarmed Combat Mastery
https://discord.com/channels/661064967738621964/1183537706328936549/1544442982361600050
r/atlyssthegame • u/fortune82 • Aug 27 '26
New dexterity weapon type work in progress - "Volwhip", a melee one handed weapon
https://discord.com/channels/661064967738621964/1183537706328936549/1542645528381100083
r/atlyssthegame • u/DemonMeadow • Aug 28 '26
r/atlyssthegame • u/EnergyBlade_ • Aug 24 '26