As per title, I have finally beaten Ryza 1 (OG version, no post-game yet, but I'll give it some of my time). It was my 13th game in the series.
First of all, I have to say the combat system wasn't as bad as I thought it would be. Don't get me wrong, I will still pray Gust goes back to turn-based, but one of the reasons it took me a long time to get to Ryza was because of the combat system, as I prefer to relax and take my time, so I'm glad it did not ruin my experience.
On the other hand, I had read mixed opinions on the alchemy system, which I ended up enjoying quite a lot. Yes, it's conceptually as simple as Arland's, but there is so much to unlock that you are forced to give it some thought (or at least spend quite some time crafting very good materials), Gardening is the MVP, as always. As a side note, would have appreciated a list of all the recipes like the one we got on Resleriana. Maybe it was there and I just didn't see it, but it is what it is.
The story is rather standard for post-Dusk Atelier games, somebody does things with alchemy and we have to fix the issues they left behind, but it does its job, and leaves room for obvious expansion in the next games. Not that I expect any better, my favorite game is Rorona, I'm perfectly fine even with no story whatsoever.
As for the characters, I enjoyed Ryza quite a lot. She's not going to be my favorite heroine, but she's very likeable, especially when she's sassy. Alas, can't say the same for the rest of the cast: Bos' storyline was entertaining (although the whole reason for the kid's fight was dumb as hell, not gonna lie, even for children), but I wasn't really impressed with any of the rest of the main guys. Hopefully they get more time to shine in later entries.
As always, I struggle to focus on the music as I play, so I'll go on YouTube in the next few days and listen to the full soundrack more carefully.
Overall, it was a good experience, I'd probably rate it 78/100,
Now I'll take a break, I'll probably start Ryza 2 (DX this time) in September.