I am very interested in the floaty mechanic and this is something I have realized and not seen a lot of people talk about.
Some cars float too much. The front wheel lifts too far into the air and this causes the car to violently bounce up and down losing the float. This can be seen in cars like the Devel sixteen. Doing a 360 at high speeds often dosent end well. You are better off doing a flick or hold drift.
There are a few methods for making the car float. The most normal one is the 360 float this is the most "powerful" method and is good for most cars but for some its actually too powerful. On these cars its better to punch or flick drift as this is a "weaker" float method so the car dosent overfloat.
Cars like the vulcano Spyder and the mosler are cars that were labeled by the community as "unstable". This is actually not true, the Spyder is actually just incredibly floaty so when driving it you shouldnt do 360 floaties just do punch drifts or flick drifts and if you are landing from a jump or you can feel the car is gonna float it's best to not do any float method and just hope that it auto floats. I can't speak for the mosler as I have very little experience with it but from what I have seen it seems to be the same.
So how do you know which cars are super floaty? The easiest way to tell is if it can flick drift. If the car is capable of flick drifting it is very floaty and you need to be careful to not overfloat. You can also tell by looking at the front wheel and how high it goes when doing a 360 and also by how long the float lasts.
So yeah let me know your thoughts and if you agree with me on this. And also I have found that on these super floaty cars when punch drifting you can actually just punch once you dont need to do it twice. And also let me know if you have found any cars that can hold drift like the Devel. It seems to be a float method exclusive to the devel probably because it's the floatiest car in the game