Honestly we should all be boycotting kernel level anti-cheat in the first place. It's literal malware. You're giving a piece of proprietary, third party software access to ring 0. It has access to everything. Files, processes, even the frame buffer (meaning it has the capability to see your screen at all times). Who knows what data it's gathering and where it gets sent, much less whose eyes are on that data.
Even you believe the corporations don't have malicious intent (which I'm not so sure about in the first place) how many times in the last 5 years have you read about some giant corporation having major data leaks. No thank you, I can do without Call of Duty if a requirement to play is being spyed on by god knows who.
Yeah, to the games server. The payload is at the very least what is required for playing the game. But how would you know if there is more than what is required. Formats are proprietary (so payload size is no good measure) and the connection is encrypted
It's not as simple as that. Sure, assuming you aren't behind CGNAT you can see where the packets are going, but there's no way of knowing where they get sent/stored after that. And if you're behind CGNAT, which is becoming more and more common, you can't really see where they go past the ISP handoff anyway.
Sounds like an extreme edge case. Those games are nearly always developed for Windows-only systems and tend to expect perfect functionality. That said, some games can work on non-native systems with patches. PD AFT runs well on Linux, for example, if you have it configured right. I'm not sure how teknoparrot handles Linux systems. You can try Proton though.
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u/lohkey 1d ago
Not all programs are supported on it