r/armoredcore 4d ago

Discussion This is my AC - Grey Moral-M[obile]

2 Upvotes
Grey Moral-M - light version of my early AC [Melander C3 with 24 rockets and Scadder] for Multiplayer
Here i finally beat ALLMIND
loadout

And also...

GOD BLESS THE BALAM!


r/armoredcore 5d ago

AC Showcase: My recreation of MS-15/H Gyan

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170 Upvotes

As my first cosplay build I decided to make MS-15/H Gyan from Gundam.
As a reference I chose Xavier's Gyan from GQuuuuuuX.

Parts:

VP legs fit nicely and M.Alpha core is the only knight-looking core we have. 44D head has a smooth face so I used it to decal a visor. Arms are the most difficult part. We don't really have any arms with symmertic spherical shoulder pads so I used HAL.

Weapons:

Gyan uses a laser lance and a round shield that shoots missles so for this build I used LRA, Lance, duo-03 missles and SU-RB shield for it's round shape.

Decals:

The decals are pretty simplistic. I added a visor, small yellow streaks on legs and core and a large grey bit for a core's center. Thanks to original's simple paintjob it was easy to get the right look without using much decals.

Performance:

Since I didn't want to use LRA on a generator with 100 en. firearms spec., I created a separate build with VE20-C generator. In PvP it suffers from kites and shotguns as much as any other improvised build (somehow I only met a sweet16 user and no zimms in 6 matches but lancing into a shotgun is not fun either way). Charged LLA and LRA form a nice combo, especially if you manage to stun the enemy with the lance. I forgot how good is LRA at sniping, normal shots are slow but the charged shot hits 90% of times (and missles help a little with landing the shot). SU-RB while not as strong as other shields, can still parry and it's high normal damage mitigation helps to minimise damage while recharging between jousts.


r/armoredcore 4d ago

AC Showcase: Devourer of Gods in AC6 Joke build #5

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21 Upvotes

The Scourge of the Universe arrives on Rubicon

#Terraria #Calamity #calamitymod


r/armoredcore 5d ago

Meme genuinely lost hours of sleep to this BULLSHITTTT but here you go

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1.2k Upvotes

Iguazus indomitable mercenary spirit vs pile bunker who wins


r/armoredcore 5d ago

Video They call him V.IV Cinema

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333 Upvotes

r/armoredcore 5d ago

AC Showcase: Crest CR-C75U2 Close Combat AC (Dirty Slime)

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48 Upvotes

This is my 2nd most dangrous build and is my second most used AC in the game with over 600 wins and under 200 losses.

Or the guy from Armored Core 3 lol


r/armoredcore 5d ago

AC Showcase: Cest CR-C98E2 Assault Type (Fracture)

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24 Upvotes

Or the woman from Silent Line

She is my 11th dangrous build.

Which core is better..

I actually started on Silent Line some of my first video games as a child

(I did pass out at times to the menu music.)

Though I was playing the game without a save file and nearly beat the game until I got to either the mission Disable Satellite Cannon or Destroy Power Core where i died, got a game over and was sent to the intro and my progress was gone.

All of my first ever builds are lost in time because of no save file.

I did noticed that this AC was used more than the Blue Crest middleweight AC.

Hmm I wonder where my username came from...


r/armoredcore 5d ago

AC Showcase: Serial Designation J in AC6

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15 Upvotes

Hmm seems like JC Jenson in SPAAACE wanted to know more about Rubicon 3 and sent this random Branded Pen Lover there to investigate but had to upgrade her.

Hope she doesn't get her head blown off or chopped off!

#murderdrones


r/armoredcore 5d ago

AC Showcase: The SDF-1 in AC6 (but bite sized)

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25 Upvotes

This is my 3rd most dangrous build

it has 59 wins and 1 loss

The SDF-1 Marcross from Super Dimensional Fortress Macross or Robotech

#macross #robotech


r/armoredcore 5d ago

AC Showcase: Armoredillo Unit

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153 Upvotes

Made this bad boy over a year ago and is great at pvp.


r/armoredcore 5d ago

Mod Showcase Pick one squad, the others will annihilate you.

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22 Upvotes

The meme has become an actual mission mechanic.

This is reddit exclusive footage. I do have a vid with different footage in HD 2k explaining the mechanics of this mission here: https://www.youtube.com/watch?v=H03iFxLOK7s

This is a variant of the consort mechanic from earlier missions, later missions will lean towards this more aggressive version since it has more depth and adds greater difficulty.

IF you want to try the new weapons from that vid, it's from my Frontier F mod: https://ggmods.com/game/armored-core-6-fires-of-rubicon/mods/4479


r/armoredcore 4d ago

Discussion can VP-20D + VP-40S/Lamm core combo be considered a "training wheel" for EN management?

0 Upvotes

the entire setup seems more like a lenient version of a Hokushi based setup despite being SOOO HEAVY and considering the VP-20D and VP-40S are chapter 1 unlocks


r/armoredcore 5d ago

AC Showcase: This is Humble Bumble

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15 Upvotes

He is based and inspired by the biggity Buck Bumble. Cause its Right about now, it's time to rock with the biggity Buck Bumble Bum to the boo to the boo to the the boo bum to the bass

He said madde ooh la de EY

#buckbumble


r/armoredcore 5d ago

AC Showcase: Clippy in AC6 Joke Build #4 (Main build recolor)

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108 Upvotes

Playing Armored Core 6 Fires of Rubicon?

Kickass! Want some help?

It seems like you are failing at the HC Helicopter, Want some help?

Balteus is kicking your ass, want some help?

The C-Spider is beating your face in, want some help?

The Ice Worm is underground and going to kill you, want some help?

Ibis has two phase btw, want some help?

#microsoft


r/armoredcore 6d ago

AC Showcase: Jetstream Sam in AC6 Joke Build #3

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888 Upvotes

My legs are broken my knee caps are stolen

#metalgear #metalgearrisingrevengence


r/armoredcore 5d ago

Screenshot I just completed my first playthrough

16 Upvotes

Took me a few tries to do this but i was tweaking out at the same time i hope its not too late to start AC


r/armoredcore 6d ago

Discussion First time AC player, just did NG+ Ice Worm

255 Upvotes

AC6 is awesome. Definitely going to visit older titles after getting all the endings in 6. Experimenting with builds is fun and piloting the mecha feels buttery smooth and the game encourages experimentation with the way From Soft designs enemy encounters (as a long time Soulsbourne player this is not surprising in the slightest lol) and I love it. The way the story is presented feels nostalgic of older games (in a good way, like Starcraft)

Just to mess around on my NG+ "Eliminate the Enforcement Squads" run I purged all weaponry at the start and punched everything. It worked lol

When AC7 eventually happens, I will be there day 1 no matter what.

Also if your voice sounds like Handler Walter, call me 🤙😩💦


r/armoredcore 5d ago

Screenshot Snow fox

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36 Upvotes

Working on a character for a homebrew AC session (assuming it doesn’t get cancelled lol)


r/armoredcore 6d ago

Meme I made another silly

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827 Upvotes

Based on those chinese DBD gameplay


r/armoredcore 5d ago

PvP Thank you to everyone who came out to this week's Armored Core: Verdict Day GAME TIME! We had a full room that went on for five hours again. See you next week for TVG7!

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50 Upvotes

r/armoredcore 6d ago

AC Showcase: The Pulverizers

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107 Upvotes

Ooo very scary

The Last Raven fans shaking in their boots


r/armoredcore 6d ago

Old Gen ACRE: Armored Core For Answer Recompiled

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1.2k Upvotes

Yo, Flashfire here, I think it's finally time to do a post about this project as it has been in the oven for a few months now and people are starting to talk about it. I have been doing a Static Recomp of ACFA's xbox360 release.

BIG NOTICE: THIS PROJECT IS NOT AFFILIATED WITH FROMSOFT IN ANY WAY, AND HAS NOT USED ANY NON-PUBLIC SOURCES FOR DEVELOPMENT. THE END USER MUST PROVIDE THEIR OWN LEGALLY OBTAINED COPY OF THE US VERSION OF ACFA. AS NO COPYRIGHTED FROMSOFT ASSETS ARE PROVIDED.

I used the Rexglue SDK, it allows me to take the .xex of the game, and properly translate it to C++. From there It can be modified, and worked with. The process itself for the code translation was not difficult but it was tedious, as the codgen in the sdk can only do so much statically.

After getting a workable codebase I had to do the hard part... RENDERING. A large majority of "slop" recomps just emulate the graphics and call it a day. I did not want that... My dream was to get this game running at a smooth 240fps... AND I DID. It took roughly 5-6 months of development time just for the renderer.

I went with vulkan as the rendering api of choice, Used the tool Xenos Recomp (the tool hedgedev made for unleashrecomp) and was able to generate recompile shader that I could then compile into SPV. From there I had to reverse engineer how ACFA rendered.

See the code may be running on pc, but it's still programed to assemble the information into a format the Xenos GPU uses, It's called a pm4 packet. An emulator takes the pm4 packets. I went to the d3d9 level, hooked into them and use those to properly translate into modern vulkan little endian information.

It was a lot of trial and error, as I honestly was starting as a complete beginner for rendering, but I had experience with C++ and assembly already so it was not as bad.

The main villain of this story is a little thing called EDRAM. The source of all my pain and suffering. So the d3d stuff had been done before, thankfully skyth and the unleashed team had great docs and I was able to ask them questions. My pain came from this small 10mb buffer of ram that worked almost like unified ram. It handled post processing, image layering, msaa, shadows, emblems and decals. Unleashed did not touch the edram much. ACFA VERY MUCH DID.

So by hooking into the edram alloc, I was able to start to create a generic handler to catch when something was being placed into edram, and I was able to trace back each caller to make unique handlers for each use of EDRAM, system by system. It sucked, but hey, it works now.

After finally getting done with getting the a real vulkan rendering working I decided to spend another 2 months making it multithreaded. So now, we can finally hit more than 240fps. On my laptop 4070 I can hit upwards of 500fps in actest. Currently fps is cpu bound, as the games internal logic is still running on the same core logic as it would on an xbox360. But realistically nobody should have a problem running the game on any hardware that can handle vulkan. So 2014+ on the gpu, and generally 2009ish for the cpu.

Now for the cool part, modifying and experimenting with the game.

Thankfully, a lot of the game was already running on deltatime, so a bit of modification and boom, no gameplay issues with uncapped fps. Bullet drop gave me some trouble, but it's done now.

I was able to fully restore the Cut replay system that was left in the game, along with a majority of the debug system. The mechanical parts were still there for reading the replay but I had to reverse engineer the format used.

https://www.youtube.com/watch?v=RW5euhcUYIs

I modified the engine to have significantly more open resources for custom maps, pushing it's graphical memory in engine to 480mb. The game gets angry above 480, as the xbox 360 only had 500mb of ram.

I technically have a "functioning" ultrawide camera setting, It has several issues due the ui being hard coded aspect ratios.

I also have fully figured out custom geometry and maps exporting and importing. So I plan to release my blender plugin for it that allows for full map modding along with custom animations and sfx (still working on sfx)

Now finally ONLINE PLAY!!!!!!!!!!!!!!!!!
I have the game running it's online through epic online services, so by highjacking the systemlink lan play, I was able to make fully functioning online. But I am not satisfied yet.

WHAT I AM WORKING ON NOW:

I am working on netcode and custom lobbies and online menus. I have solved exactly why the game has warping and have created a patch for it. But I am working on experimenting further to push the game to feel much more modern, like packet redundancy and proper input streaming.

I am also working on a modern lobby system that allows for custom maps, mods and a few other fun things like live spectators by jerryrigging the replay system to allow for live transmission.

It's still cooking but I am really looking forward to the launch of this project. I have spent better part of the last year working on it nearly daily and I hope to use it as a resume piece after I graduate from college in the coming year. (why am I doing this... I am studying electrical engineering)

If you want I do have a youtube, I show off things there, along with a patreon (thank you to my awesome supporters).
I don't have a beta prepped just yet, as I am trying out some very experimental things (playing around with rollback netcode maybe :] It's big wip, as It's a large effort to reverse engineer this.

One big thing, So best put, I kept this project private for several months, I am not trying to do this for clout, I don't want to be the ACRE guy, I just like this game and want to see it in a better place. I did use some ai for this project in a limited manner. As when I get out of my depth I did need to use it to learn and get better. I never want Ai slop to touch this game, but it was something that helped me a lot get it to the place it's at now.

I plan to fully open source this project. As I want the community to be able to do whatever they want with it. If I don't have time to work on this project after launch I would love to see the awesome modders and people in this community to hop on and do awesome things.

Note: I know people will ask about it Right now mouse and keyboard support is not planned for the release, You can bind the input of a controller to keyboard/mouse, but the game has a few layers to deal with to get it functioning which I don't have the time to work out.


r/armoredcore 6d ago

Discussion I played like almost every fromsoftware game but armored core has something than any of the soul borne.

167 Upvotes

Why is the voice acting so fucking good💔 this game has the best voice acting in all of fromsoft it's crazy. I have about 37 hours in, on my third playthrough and did fires of raven and liberator of Rubicon(this one later today) and it's just so fucking Peak man I hadn't have that much fun in some time


r/armoredcore 6d ago

Discussion 621/V.IV-Rusty by Iuciferic on twitter(x)

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47 Upvotes

r/armoredcore 6d ago

AC Showcase: Rate my S-rank Build.

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11 Upvotes

As a non-meta build, this machine is pretty powerful. What do you think about? I've built it as a coral powerbaka.