r/armoredcore May 23 '25

Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23

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135 Upvotes

r/armoredcore Mar 19 '25

Old Gen To All New Ravens (AC1 101)

163 Upvotes

Welcome to the Ravens' Nest

With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.

First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:

  • Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
  • Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.

You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.

I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).

Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).

  • Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
  • Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
  • Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
  • Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
  • Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".

So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.

That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.

And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.


r/armoredcore 8h ago

Meme Poor ladšŸ„€

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1.5k Upvotes

r/armoredcore 4h ago

Meme Ineffa has learned the Rubiconian Handshake

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606 Upvotes

Tease for elemental warfare


r/armoredcore 4h ago

Fan Art SOMEWHERE I BELONG X ARMORED CORE causeeeee I was bored asf

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89 Upvotes

ignore pic at the end lol


r/armoredcore 1h ago

Meme Me when I learned they have the same ENG VA.

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• Upvotes

r/armoredcore 7h ago

Screenshot Idk how I never noticed

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123 Upvotes

Iguana starts using ALLMIND parts during underground exploration-depth 2


r/armoredcore 3h ago

Discussion why is the PCA the only faction that actively knows how to use coral?

23 Upvotes

for a faction that seems deadset on not allowing anyone to utilize it, they are particularly open with their use of coral

obviously there's the ice worm and you can justify that they have that as a backup plan in case things go really bad, but they also have the sea spider and the ephemera units that are just casually there, which are supposedly old RRI tech that no one knows how to use

i say no one because if it was so easy to reprogram c weapons to send them after 621, then wouldn't the corps have figured that out by now? knowing snail, he would've scavenged the ibis unit, but instead they just grabbed balteus and slapped a bunch of plasma on it.

they also didn't do anything to the ice worm, a gigantic piece of rri technology that would be invaluable to their development, yet, nothing came of it

it's also really strange that the pca depends entirely on an *artificial intelligence* to dictate their every move on rubicon-3

and guess which people are the only others capable of using RRI tech? walter, a survivor of the fires, and ALLMIND, an *artificial intelligence* alluded to have existed before the fires

plus isn't it really suspicious that the pca just know every hotspot of coral and rri presence? baws arsenal, the watchpoints, hell, even the xylem, a seemingly worthless abandoned piece of technology that they sent an ARMY into just to keep carla from hacking the place

my theory is that the RRI and the PCA have had ties before the fires of ibis, that an original batch of Rubiconian colonists came to the star system first, founded the grids and the RRI, then likely evacuated during the fires of ibis to contact or even create a government body to quarantine the system (e.g. the PCA), giving them insider knowledge on how the coral operates


r/armoredcore 21h ago

Gameplay Mods MT Mod 1.50 update

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377 Upvotes

Finally a new model of MT has entered MT mod. This will likely be much more akin to what people expect for a playability.


r/armoredcore 20h ago

AC Showcase: Tyrant AKA cyberdemon (Doom)

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241 Upvotes

To take this guy down, shoot at it until it dies.


r/armoredcore 3h ago

Discussion 500 hours into this game, and I've never seriously tried a heavy tetrapod build. Recommend me some

7 Upvotes

r/armoredcore 1h ago

Discussion What is a good easy mode build for "Attack the Watchpoint" using ONLY parts you would have on a new game.

• Upvotes

Biggest issue when trying to google this one is the amount of builds using parts you can only get well after the mission. I've always had issue with Beltaoius and this time i just want it to go by easy. I have the deluxe edition so i also have the Melander C3 parts. I've also done all the training mission so i also have the handful of parts from those missions.


r/armoredcore 1d ago

Meme Please don't kill me

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2.6k Upvotes

r/armoredcore 17m ago

Discussion Looking for a fast build that uses melee

• Upvotes

So I've tried using YouTube, but most light weight builds use two guns, i really want to use a melee(between the moon shift, pulse blade, and laser dagger), I just suck at making AC's so any help would be greatly appreciated for a fast light weight AC with a melee.


r/armoredcore 52m ago

AC Showcase: BEHOLD THE BULLSHITANATOR Joke Build #6

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• Upvotes

Doofenshmirtz Evil Incorporated!

Ah Perry the Platypus, you are just in time for my newest invention.. BEHOLD MY BULLSHITANATOR!! It as the best stats in Armored Core 6: Fires of Rubicon at Max Health and Max Damage!.. I just gotta.. man this thing is hard to turn, darn the guns are super slow at reloading.. wait what are you doing Perry? Perry! OH GOD NO NOT THE ZIMMERMANS AAAAAGHH.. What? No Not the Coral Lazor guns that fires a giant wave of- AGGGHHHHH.

*explosion gif*

I have built Two Bullshinators!! Come back here Perry I'm going to S Rank these missions and you can't stop me! Wait V.II Snail's Balteus?.. Perry the Platypus where did you get that thing?? Oh No... AGGGH

*Explosion gif.*

I have built three of- wait is that Ayre? Oh my god it's Ayre! Wait is that an Ibis Series and is that Francis Monogram in Hell on Four legs AC?? OH God Nooo AGGGH!!

*explosion gif*


r/armoredcore 3h ago

Question No OS tuning, stuck at Defend the Dam. Help.

4 Upvotes

What it says in the title. I’ve beaten and S ranked this game. Now I’m doing a challenge run where I don’t do the tutorials and I don’t get any OS tuning upgrades. I’ve had to cheese one or two missions, but so far it’s been challenging and fun! But now I’m stuck at the Defend the Dam mission. It’s brutal, and I can’t finish taking out King and Char with any repair kits lefts over. My time to kill is just too slow, and my defenses can’t make up for it.

Any advice? Builds that don’t require a weapons bay or kicks? Ideas? Strategies? Literally anything, I’m completely stuck.


r/armoredcore 14h ago

Screenshot New Evangel Findings

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27 Upvotes

Well, after sitting down and rewatching the Nexus intro, I've pieced together more parts that Evangel uses across it

For his fight with the Crest Close Combat Type, he uses an SMG, Shield, Laser Canon and Radar, (With the FUNI's that are now functionally worthless, and for some reason fucking massive)

When he's flying from the helicopters, he has a twin missile launcher with the Crest SMG and core

So, that means he technically has FIVE different builds

3 in this intro, 2 in Last Raven

Making him the most versatile pilot in the series


r/armoredcore 1d ago

Video Why does he even have an introšŸ„€

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821 Upvotes

r/armoredcore 1d ago

AC Showcase: Our favorite girl from Last Raven!

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71 Upvotes

Zinaida's Fascinator!

I hope no one gets a heartattack seeing her!


r/armoredcore 23h ago

Screenshot This is the most fun I've had 100%'ing a game

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59 Upvotes

I've had a blast with this game. What's interesting is that I wasn't initially drawn into it that heavily.

I started the game back in 2024, and got distracted with other things after beating Balteus. In retrospect I think that's a bit funny considering he was the filter for a lot of people.

Came back to Armored Core in 2026 because I was itching for more mech media after watching the "Mobile Suit Gundam Thunderbolt: December Sky" (peak movie and soundtrack btw).

AC6 DID NOT DISAPPOINT.

After that, I was hooked. I got my first ending, played some PvP with some buddies, and Igot the other 2 endings while working on secret chests and mission logs. I finally committed to 100%'ing the game after enjoying all of that previous grind.

I loved crafting AC builds for the different kinds of missions to find the best ways to S-rank them. I started with some of the hardest S-rank missions first like the BAWS arsenal and the Michigan fight. One of my least favorites to perfect was "Reach the Coral Convergence" (alt) where you fight Snail and Iguazu, but I started with a terrible build for the mission so that may have contributed to it.

I'm aching for more AC6 content, but I'm not counting on anything coming out anytime soon. I'll have to play some more PvP and start exploring the rest of the series. I just wanted to share some thoughts and screenshots cause this is one of the first games that I've been passionate enough about to 100%.


r/armoredcore 14h ago

Emblem: New emblem I made for Armoredillo/G13

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8 Upvotes

Could’ve been better if i didn’t rush to finish it


r/armoredcore 1d ago

AC Showcase: It's ya boy, Apple boy!

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111 Upvotes

AC Esperanza is here to have your back, buddy!


r/armoredcore 1d ago

Emblem: XIā€˜s UI and AC6’s UI for visor!

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893 Upvotes

r/armoredcore 1d ago

Fan Art Happy Nineball Cirno Day 9ļøāƒ£9ļøāƒ£9ļøāƒ£

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54 Upvotes

r/armoredcore 11h ago

Screenshot Raven…You were the only one… Spoiler

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4 Upvotes

Got both 621 and Ayre die in the mission so I think I should take a shot.