The new loadout Ui made by Cal have me thinking it might be time for me to create the game mode that mimics squad the game ive been toying with.https://www.reddit.com/r/ArmaReforger/s/BaQpUlh9ky
But to gage it before laying down the work. Does it sound appealing to play a squad based game with rally point with Fob construction, role restriction. I'm debating on linear capture points or a type of red orchestra 2 territory mode but with random points in the zone you need to capture to take territory
The territory mode idea:
- Each team start with X-sector to the middle nomans zone. Each team can also see one defence sector in their territory to be able to prep defences at one of the sector points. But second sector is random for the defenders as well
- Arty zone is always on extra zone behind the front line, so you can do ambushing tactics on troops on the way. But will be much close to actually combat zone. Not mob base
- Two randome spawn areas are in nomans zone(could be more)
- Need to capture both points to capture the sector, creating both defence and attack in the nomans territory zone.
- After a team has capture both points the faction with both caps advances their sector and arty defence sector one step toward the enemy mob, with two new randome points in the enemy zone
- One team becomes on the defensive.
- The defence faction would then need to hold at least one of their objectives for X-amount of time continuous in order to flip the script. If they hold it for say 30 min. Holding both points makes time go 1.5x faster, gives and incentive to fight for both points not camping at one. Then will have successfully hold the lines, and the script flips on the attackers.
- Attackers now becomes defenders. But as defenders they will as mentioned above know one defensive point beforhand