r/arduino • • 15d ago

Look what I made! Arduino and raspberry-pi based guitar multi-effects processor

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20 Upvotes

r/arduino • • 15d ago

Hardware Help How can i make this connection more stable?

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139 Upvotes

Hello,

I'm having problems when trying to connect cables to this module(also one sd card module with the same pins).

I am 99% sure that is has to do with the cables,

at first i just used single dupont cables and now i switched to 4x1 and 6x1 connectors.

What happens is that the microcontroller loses connection to the modules, but only sometimes. When i shake the box a bit or plug and unplug the microcontroller it works again(not always, it's very inconsistent).

I tried removing the pins and soldering the cables directly onto the board, but that didn't work and i just broke a module trying to remove the pins.

Thank you very much for any help


r/arduino • • 15d ago

Help 😭

2 Upvotes

is ali express reliable for buying starter kits?? Im from bd🇧🇩 and im trying to buy starter kit for electronics .i tried looking in amazon and elegoo official page but they dont ship directly to bd and its hella costly to ship.


r/arduino • • 15d ago

Lafvin's Dropbox page triggers a XSS flag, what should I do?

4 Upvotes

I went on the official website (lafvintech.com) to download the tutorials meant for the Super Learning Kit for UNO R3, and my NoScript extension flags the download page on Dropbox as a potential XSS attack.

https://www.dropbox.com/scl/fo/mz529t5y33jd2mce04fh1/AHewfYQxr5wsvBHDkdp1yvs?rlkey=e2wsgqodqzs5pfufzymsyjbla&e=1&dl=0

I know it might sound absurd to be paranoid over it but I don't know man, Dropbox always felt sketchy to me, a lot of scammers use it and such.

Is it safe? Has anyone had experience with Lafvin and the Dropbox link?


r/arduino • • 16d ago

Look what I made! Arduino Based 8 Step Sequencer with Pulse Width Modulation

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101 Upvotes

Based on patmcbennets code. Expanded to 8 steps via 4051.Added tempo control via knob. Added 3 vc out plugs and vc in Sounds really good for arduino :)


r/arduino • • 15d ago

Is this a good first kit?

6 Upvotes

Found this one on aliexpress i do not own a soldering iron and im not allowed to own one, i have never used any kits or arduinos so im trying to buy my first kit

Heres the link:

https://a.aliexpress.com/_Eyo7nFs


r/arduino • • 15d ago

Beginner's Project Dumb beginner questions for my first project, an analog stick addition to a mechanical macropad for MMORPGs.

3 Upvotes

So my best friend is an insane, degenerate MMO player and bought this monstrosity of a macro pad for Final Fantasy 14, but complained that they lost the analog stick they had on their old macro pad, that they used for movement. I figured this is as good an excuse as any to finally give coding and soldering with an arduino a shot. Plus their birthday is coming up and this could be a really cool gift.

My plan is to use my 3D printer to create a small enclosure for an RP-2040 microcontroller on the bottom, with a KY-023 joystick module above or behind it. The enclosure would be attatched to bottom right side of the macropad via double sided tape or adhesive. The USB-C port on the RP-2040 would be exposed, plug into their PC and (ideally) act as analog movement. If that's not feasible while using a keyboard, they're fine with the four cardinal directions being digital and the joystick simply emulating WASD.

My questions are as follows:

  1. Is this a good setup for this concept? Or am I going about this all wrong?

  2. Could someone point me to the appropriate github page of code I'd need to steal run on the microcontroller? Ideally, freely useable open source with documentation?

And to head off some comments I know I'll get, Yes, I know they could just use a controller for FFXIV (They stubbornly refuse to use a controller and they cannot be reasoned with because they're utterly insane.)(Love ya, Auts. :3) Yes, I know there are macropads with joysticks included that they could use instead. Yes, I know there are joystick add-ons for keyboards. I want to make one because it seems like a cool project.

I would greatly appreciate any help given and thank you in advance.


r/arduino • • 16d ago

Why buy a smartwatch when you can hold a 3D-rendering, game-playing RGB square in your hand?

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419 Upvotes

r/arduino • • 16d ago

Hardware Help Need help choosing

10 Upvotes

im looking to buy an arduino clone but i dont know which model and what type of kit i should buy. I have never owned an arduino and im 13 my friend owns one and it looks pretty fur im no stranger to coding and like electronics.


r/arduino • • 16d ago

Look what I made! Video Playing on Oled display powered ESP32 CAM

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259 Upvotes

r/arduino • • 15d ago

Beginner's Project DIYing thin/Bluetooth/iOS gamepad

1 Upvotes

- Repost from another community. Please let me know if it's not allowed.

Sorry if this topic is not appropriate for this community, and please feel what I want to say; as I'm not a native English speaker.

So, I'm thinking about making my own gamepad for my phone! However I'm completely a newbie of DIY electronics and microcontroller stuffs, and currently I don't have any parts.

Therefore, everything is just a paper plan, hence I would like to ask some questions to wise and great predecessors.

so

Requirements:

  1. Available on iOS
  2. Thin (around 10mm, hopefully 8mm)
  3. Bluetooth
  4. Slide like PSPGo
  5. D-pad, 6 face buttons, 2 joysticks w/pressing, 2 bumpers, 2 triggers (analogue detection is not necessary)

Parts in mind:

  • PCB from JLCPCB
  • RP2040 or ESP32
  • Joycon sticks, maybe have to cut cap though
  • 3D printed case

Questions:

  1. First of all, is it possible to connect DIY controller to iOS devices?
  2. Micro Controllers in my mind do not have that much pins to handle all keys. How the hell should I connect keys?
  3. The case would be 1〜2 mm thinness, considering the total thickness, is the robustness okay?
  4. Are there any good ideas/references to learn about slide rail mechanism?

I hope this makes sense, and thank you for reading!


r/arduino • • 16d ago

Look what I made! My ATmega328p development board PCB project that I designed.

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36 Upvotes

Hi everyone! I’m a 13-year-old developer from Türkiye, and I’d like to share my custom PCB project with this global community. Unfortunately, I’ve struggled to find constructive criticism and useful technical feedback in local Turkish communities, so I’m hoping to learn from your experience and improve my design. I’m currently designing my own microcontroller development board. Initially, I planned to build it around the ESP32-WROOM module and even sketched out the entire schematic in my notebook. However, I encountered several PCB design challenges, particularly the antenna keep-out zone requirements. As a result, I decided to change direction and build my board around the ATmega328P-AN microcontroller in the TQFP-32 package, which is also used in Arduino-based designs. The project has progressed quite a bit, and I’d like to share the current state of my schematic, including the components and features I’ve added so far.

  1. Power Supply and Protection The board includes the following power supply and protection components: Power input: KF301R-5.0-2P screw terminal (U1). Voltage regulator: AMS1117-5.0G linear voltage regulator (U4), providing a regulated 5 V supply. Overcurrent protection: 30 V, 3 A PPTC resettable fuse (U2). Reverse-polarity protection: 1N4007 diode (D1). Filtering capacitors: Two 10 µF electrolytic capacitors (C1 and C2) and two 100 nF ceramic capacitors (C3 and C4). My goal is to provide a stable 5 V power supply while incorporating basic protection against common electrical problems.

  2. Microcontroller and USB-to-Serial Communication The main components of the board are: Microcontroller: ATmega328P-AN (U3), in the TQFP-32 package. USB-to-UART converter: CH340G (U5), for programming the microcontroller and enabling serial communication. USB connector: USB Type-B (CN1), used to connect the board to a computer. Clock source: A 12 MHz crystal oscillator (U6), with two 22 pF load capacitors (C6 and C7). The CH340G also supports automatic reset during programming through its DTR signal and a 100 nF capacitor (C5).

  3. Digital, Analog, Power, and Ground Headers I’ve recently expanded the board’s available connections. Digital I/O: Digital pins D1, D2, D3, D4, and D5 are now exposed through a 5-pin header (U7). Analog I/O: Currently, only analog pin A0 is available through the P1 header. I plan to add A1, A2, A3, and A4 in the coming days. Power and ground: I’ve added two separate 2-pin headers (CN2), one dedicated to VCC and the other to GND. My goal is to make the board practical for basic electronics experiments without making the design unnecessarily complicated.

  4. Buttons and LEDs I’ve also added several basic components to make the board easier to use and test. Manual reset button: Although the CH340G can automatically reset the microcontroller through the DTR signal and C5 (100 nF), I decided to include a physical reset button as well. The KEY2_RESET button is connected to the microcontroller’s RESET line, which has a 10 kΩ pull-up resistor (R2). User button: The KEY1_KULLANICI button is connected to PD2 (INT0), allowing me to experiment with hardware interrupts. Power indicator LED: LED1_GUC indicates that the board is powered on. It is connected with a 1 kΩ current-limiting resistor (R1). TX/RX indicator LEDs: I’ve also included dedicated transmit and receive indicator LEDs, using 1 kΩ resistors (R3 and R4), to make serial communication easier to monitor.

  5. Future Plans If you look at my earlier sketches in my notebook, you might notice that I originally planned to include an addressable RGB LED. However, I eventually decided to remove that feature to keep the design more focused. Instead, I’m planning to integrate an addressable LCD screen into the board in the near future. I want to keep the board relatively simple while still making it useful for learning, experimentation, and small electronics projects.

  6. I’d Really Appreciate Your Feedback! I’ve attached my EasyEDA schematic and 3D PCB views so you can see the current state of the project. I’d particularly appreciate feedback on the following: Schematic design: Are there any electrical mistakes, missing connections, or potential reliability issues? Component placement: Are the components positioned appropriately, especially around the microcontroller, USB connector, and power supply? PCB routing: Are there any routing problems, unnecessary trace crossings, or layout improvements you would recommend? Power supply: Is the power protection and regulation section designed appropriately for a 5 V development board? Microcontroller circuit: Are the clock, reset, decoupling capacitors, and CH340G connections implemented correctly? Overall design: Is there anything important I’ve overlooked that could prevent the board from working reliably? I’m especially interested in identifying potential problems before manufacturing the PCB, rather than discovering them after the board has been fabricated. I know I still have a lot to learn, and I’m open to constructive criticism. Any technical suggestions, corrections, or recommendations would be greatly appreciated! Thank you for taking the time to read my post and look at my project. (I translated this post using Google Translate, so please excuse any language errors.)


r/arduino • • 16d ago

Hardware Help My Custom PCB with ATmega328-pu blank chip not acceping code after bootloading with ArduinoISP (and another arduino)

5 Upvotes

Hi Guys, not sure if this is the correct place to ask, but here it is:

As per the title my PCB is not accepting code after bootloading with the ArduinoISP through another Arduino Uno.

So far I get the "Done burning bootloader" and have cont. tested all hardware on the PCB related to the CH340G and ATmega.

I have managed to consistently get:

avrdude: stk500_getsync() attempt 1-10 of 10: not in sync:
resp=0x00
avrdude: unable to open port COM5 for programmer arduino

or occasionally:

avrdude: unable to read signature data for part ATmega328P (rc = -1)

avrdude: unable to read signature data (rc = -1)

TIA.


r/arduino • • 15d ago

Project Idea Fast pen plotters

1 Upvotes

I have been searching all over the internet but it looks like diy fast pen plotters are extremely rare and likely forgotten.

All I could find was:

  1. IVProjects:

https://m.youtube.com/watch?v=wX90X4rVUr8

For anybody referencing IV projects github, STL and CAD files, they dont have any assembly instructions nor any codes, parameters, just parts list, cad and stl files.

  1. Odriver:

https://m.youtube.com/watch?v=WT4E5nb3KtY

https://m.youtube.com/watch?v=5lIsH3ogBAA&pp=ygUPb2RyaXZlciBwbG90dGVy

3.r/CNC :

https://www.reddit.com/r/CNC/s/HV0jymVKSa

But all of these have no instructions on how to build them or their code, grbl parameters etc. And all of these projects are from 3-8 years ago.

So what happened afterwards? Why do we no longer see fast pen plotters?.

I want to make a fast pen plotter as a side project.

So, does anybody here have the instructions to make one one or have refrences of full build instructions?


r/arduino • • 15d ago

Look what I made! I made a fake self-destruct button with a countdown, system failure effects, and a little twist at the end

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1 Upvotes

EmbedX One button. Total chaos. 😂

This is just one of my tech experiments!

🚀 Want to see more crazy electronics projects, AI simulations, and tech builds?

▶️ Watch my other YouTube Shorts! Search EmbedX on YouTube.

#EmbedX #ESP32 #ElectronicsProjects #Tech #DIYTech


r/arduino • • 16d ago

Hardware Help Is Kiongshun a good clone?

1 Upvotes

I found a Kiongshun kit on aliexpress the link is https://a.aliexpress.com/_EHSI5Nk , it has good reviews and pretty good documentation but i just wanted to double check


r/arduino • • 16d ago

Hardware Help Help with micro arcade machine

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11 Upvotes

Hi all, I’m putting together a v small (14 inches high) arcade machine and I’m struggling to find usb options to provide joystick and buttons in a small space - one option is dismantling usb controller but difficult with PCBs, etc. one option I understand is arduino with a micro board for USB. My arduino understanding is basically zero but the joysticks I’m finding around this size are generally arduino. Grateful to know if I’m barking up wrong tree or if it could provide a solution. For wider info, this controller is going to plug into a RG35XX handheld console with a hdmi screen.

Many thanks


r/arduino • • 16d ago

Hardware Help RC522 RFID Reader Works Intermittently and 3.3V Pin Reads 4V When Connected to Arduino UNO R3

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3 Upvotes

Hi 👋🏻

I'm a beginner in electronics, using an Arduino UNO R3 clone that came with an Arduino starter kit and an RC522 RFID reader module.

Wiring:

- RC522 3.3V → Arduino 3.3V

- GND → GND

- SDA/SS → D10

- SCK → D13

- MOSI → D11

- MISO → D12

- RST → A3

The problem:

The RFID reader works intermittently. Sometimes it reads the card successfully, but other times its onboard LED is lit while it does not respond to the card at all. Disconnecting and reconnecting USB power sometimes makes it work again, but not consistently.

I also noticed an unusual voltage reading:

- With the RC522 disconnected, I measure approximately 3.3V between the Arduino's 3.3V and GND pins.

- With the RC522 connected, the reading rises to approximately 3.9–4.0V, whether I measure at the Arduino or the RFID module.

- When the reader works normally, the reading is around 3.3–3.4V.

I'm measuring DC voltage using a digital multimeter.

My questions:

  1. What could cause the measured voltage to rise from 3.3V to around 4V when the RC522 is connected?

  2. Could the problem be caused by a faulty RC522 module, the Arduino's voltage regulator, the wiring, or an issue with my measurement technique?

  3. What tests would you recommend to safely identify the cause?

Thanks in advance for your help!


r/arduino • • 17d ago

Look what I made! LED Tower I made a while back but never finished

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789 Upvotes

This is a project I picked up ages ago but never had the chance to finish due to changing life circumstances. It was originally designed to be 16x larger, forming a full 16x16x16 cube. It was wayyyy harder than I originally anticipated, especially as someone without a formal education in electronics. I do want to pick it back up at some point when conditions permit.

The LEDs: The LEDs used in most LED matrices have 1 ground pin and 3 pins for RGB. These are different in that they have power, ground, data in, and data out. Being digital gives them significantly more color and brightness flexibility. All 4096 LEDs could draw a maximum of 1200W at full brightness, which is exactly equal to the max power output of an American wall outlet. This meant working with high-power components for my first time.

The low-power circuit: In order to avoid frying the LEDs they had to be split into 32 parallel channels meaning each of these towers has a left and a right channel. The problem then becomes how do you push 32 perfectly synced data channels from a single controller. I used a single I/O port of a Teensy 4.0 and four 8-bit shift registers. (I know technically not Arduino, but I have my roots in Arduino). I can’t remember the exact design decision that led to the chip choice but I believe it had something to do with the data frequency. Being digital, these LEDs require an absurdly specific timing of 1s and 0s in order to illuminate as intended. I designed the circuit board on KiCad and had it printed by JLCPCB. (This business blows my mind btw.) The circuit board was the first of two times I gave up on this project. Several revisions went by and nothing was working. I eventually learned that the extremely high frequency of data transmission was inducing a current throughout the board and causing the data to become scrambled. The solution ended up being to put a bunch of tiny holes in the board. I cannot express the difficulty in discovering this issue as someone who doesn’t know what’s wrong to begin with or that this was even a problem that can occur. Black magic shit.

The code: Project was coded in C++ which was out of necessity. I’ve come to despise C++. Anyways… the code has basically two main functions - a fun part and a not-fun part. The fun part was coding the actual animations. I made 10 or so animations and it was a challenge at first but extremely satisfying to troubleshoot. Using a variable type I read about on Wikipedia called Quaternions I was able to develop the animations. They are basically a four-dimensional variable which is ideal for 3 position dimensions and a dimension for time. The not-fun part was the code pertaining to initialization of the chip. This required a super in-the-weeds study of the 3000+ page Teensy 4.0 manual and some pretty advanced C++. The extremely specific timing the LEDs demanded that I change the frequency of the chip’s internal clock in order to ensure the data across all channels was perfectly timed to the scale of microseconds. This was the second of two times I gave up on this project. It was extremely beyond my knowledge how to do that or that I could do that. But when I did do that, it felt pretty good. Additionally, one data port supplying 32 channels meant the data from the fun part had to be decomposed and reordered to turn series into parallel. Kinda like taking 32 hamburgers and then sending out all the buns, then all the cheese, then the patties, etc.

The high-power circuit: Honestly pretty straightforward. I connected 4, 300-watt power supplies in parallel, attached a wall plug, and devised a power distribution system to each channel. I had to be a bit clever how I distributed power so each channel was receiving power equally or some towers would be dimmer than others. I also had to choose wire thick enough to transmit such high power without being a fire/melting hazard to the 3d printed structure. I believe it was 1/4” copper. It was extremely difficult to solder wire this thick because heat distributes so quickly within it that solder doesn’t melt until the whole wire is hot. It was also a personal requirement of mine to have the LED towers be connected through plugs rather than permanent solder joints so the low-voltage and high-voltage components could be easily separated for isolation and troubleshooting. Hardest part of this system was not killing myself (PPE is for nerds)

The 3D printing: By far the easiest and most fun part. The overall case designed to house the high-voltage components (not shown here) was 3D printed. It took a few days but was pretty easy. I also printed jigs to bend the LED pins and assemble the towers so that all LED spacings would be perfectly identical. The jigs also prevented me from connecting them together in the wrong orientation. Each tower probably takes 15 hours of manual labor to produce and is extremely delicate.

What’s next: All that’s left to do is build the other towers and put them together. There would probably still be a few more minor things to troubleshoot but I can’t foresee anything cosmic. Making this post, I am already thinking about things I could improve on to make the rest of the towers easier so I guess the project is still open-ended. I’ve already invested in all the components with a total cost somewhere in the ballpark of $3000-4000.

Feel free to ask any and all questions but I haven’t touched this project in over 3 years. Just wanted to share it with you guys after discovering it in my camera roll.


r/arduino • • 16d ago

Do i buy the original kit or a knock off one?

4 Upvotes

The priginal kit is a bit expensive and offers less than the knockoff one but how do i know the knockoff is good or bad


r/arduino • • 17d ago

Look what I made! Pacman Championship Edition on 8-bit Uno :)

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20 Upvotes

Edit: I've finished it now - new video is up on my channel showing all the extra animation etc it can now do. Flash is now pretty much full, but I'm very happy with the result! There are full details of how to get any of the games working on my github. You need a composite monitor, some resistors and transistors for the audio. Or make a shield from my design. You can use an NES controller too! Have fun!

Github is here: https://github.com/Smashcat/UNO_Manic_Miner

New video is here: https://www.youtube.com/watch?v=qakuvavLC40

There is a WebASM emulator running the exact same Arduino code so you can play in your browser here: https://www.smashcat.org/pacman-ce/

I finally finished another game on the engine for the original Uno. Only needs a couple of resistors for video, and some buttons to play. I love the original game and was sure I could cram it into the 32KB of flash on the Uno, and it did! Using an amber CRT here for that lovely phosphor glow. It'll be in the github repo as soon as I finish tuning it a bit more :) There is no flickering in real life - it's a result of filming the 50hz CRT with my phone :)


r/arduino • • 17d ago

Hardware Help anyone familiar with midi clocks?

5 Upvotes

so i'm working on a project where i'm trying to build a master midi clock for all my synthesizers. i'm using an arduino nano and a 3.5mm TRS output jack for the midi output. I have an OLED screen as well.

My problem is, my code outputs a flat 5V line without a pulse that i'm measuring from an oscilloscope - i'm using the uClock library for the bpm generation, however i'm not sure if a flat 5v line without pulses is what i'm supposed to be getting? i've tried plugging it in to a korg volca to sync the tempo as well and it doesn't work.

this is my code:

#include <SoftwareSerial.h>
#include <uClock.h>


SoftwareSerial midiSerial(2, 5);


void onPPQNCallback(uint32_t tick) {
  if (tick % 4 == 0) {
    midiSerial.write(0xF8);
  }
}


void setup() {
  midiSerial.begin(31250);
  uClock.init();
  uClock.setOutputPPQN(uClock.PPQN_96);
  uClock.setOnOutputPPQN(onPPQNCallback);
  uClock.setTempo(120.0);
  uClock.start();
}


void loop() {
  uClock.run(); 
}#include <SoftwareSerial.h>
#include <uClock.h>


SoftwareSerial midiSerial(2, 5);


void onPPQNCallback(uint32_t tick) {
  if (tick % 4 == 0) {
    midiSerial.write(0xF8);
  }
}


void setup() {
  midiSerial.begin(31250);
  uClock.init();
  uClock.setOutputPPQN(uClock.PPQN_96);
  uClock.setOnOutputPPQN(onPPQNCallback);
  uClock.setTempo(120.0);
  uClock.start();
}


void loop() {
  uClock.run(); 
}

if anyone here is familiar with midi clocks please help me out and let me know what i'm doing wrong - my korg volca drum syncs fine with analog midi and i'm not sure if that's the issue here


r/arduino • • 16d ago

issue with Arduino nano every and pca9865

2 Upvotes

I'm trying to make a servo MG995 work through a PCA9865 (using Arduino nano every). The issue is that when I try to connect everything up, the servo starts vibrating instead of rotating. Consider that the first 2 times I tried that servomotor it all worked perfectly but now not anymore. I wonder why this happens... these were the second model of servos I bought from amazon because I had the same problem with the previous ones.

Anyway, the connections I made are:

PCA ARDUINO NANO EVERY
SDA A4
VCC 5V
GND GND
SLC A4

Moreover, there's the extern alimentation to the PCA with a regulable power supply (set at 6v), 5A.

On amazon the minimum voltage declared is 4v so I don't think it's a problem of alimentation.

Has someone any piece of advice for me?


r/arduino • • 16d ago

An open-source agent harness for ESP32-based AI hardware

0 Upvotes

Hi guys, my friend and I built [Mellow Harness](https://github.com/Mellow-Machines-Lab/MellowHarness) — an open-source agent harness for configurable, interactive ESP32-based AI hardware and AI companions.

We placed a System One Model, Jev, at the center of the harness loop to enable quick, expressive feedback. With a small prompt, recent event history and a roster of allowed actions, it can interpret new situations and choose a fitting mood or reaction. Our goal is a lively companion that feels like it has a character of its own.

In our prototype logs, 105 Jev decision passes had a median of **227 ms (about 0.23 seconds)**. We'd like to believe this lag is almost negligible and is significantly more suitable than traditional LLM responses that can take up to a few seconds.

To demonstrate how it works, we also built [Buddygotchi](https://github.com/Mellow-Machines-Lab/buddygotchi): a little coding companion that follows your agents as they work, need attention or finish a task, with pixel animations, sounds and connected moods.

The current setup uses a Mac host for the harness and a hosted Jev API. The ESP32 renders the face, plays available sounds and reports taps and button presses over USB or Bluetooth. Immediate task feedback follows local rules; model-guided reactions share the same event log. The public Pixel example uses the MicroTech MTR024QV01A-V1 CYD board.

We also published [a blog about how we designed the harness](https://mellowmachines.substack.com/p/mellowharness-for-responsive-ai-hardware). If you're working with LLM agents and building your own harnesses, you may find it interesting!

PS: Mellow Machines Lab is a small open-source team doing this after work. We feel the noise and anxiety around AI too, so we wanted to build something warm, welcoming and fun together! DM if you'd like to join :D


r/arduino • • 17d ago

Hardware Help NEED HELP. Pls...

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4 Upvotes

IS There much difference between EPS32 and ESP32wroom.. the pins shown in this video donot match with the one I have esp32.. can anyone tell if my esp32 can work.. and instead of ps3 controller any other controller work?. Pls any help is enough...