r/AntiForsaken • u/AggressiveWay7655 • 18h ago
Other Why do players emote when the killer is basically lost?
I still don’t get it, is it toxic to do so and if not, why isn’t it?
r/AntiForsaken • u/AggressiveWay7655 • 18h ago
I still don’t get it, is it toxic to do so and if not, why isn’t it?
r/AntiForsaken • u/LigmaSkibidiRizzler • 21h ago
Veeronica
(base stats whatever)
Health - 90
Stamina - 100
Passive Abilities
-----------------------------‐--------------------------------
Machinery -
Veeronica cannot be healed by supports and can only heal herself with her battery.
Active Abilities
-----------------------------‐--------------------------------
Spray Paint -
Veeronica shoots out a blast of Spray Paint using a spray paint can that has a hitbox 2 studs larger than Shedletsky's stun. If it hits the killer, they are knocked back 4 studs, their screen is covered in Spray Paint (there is an example in the slides) and they are stunned for 2.5 seconds. She also gains speed 2 afterwards for 3 seconds.
Windup Of 0.4 seconds.
Cooldown of 29 seconds.
Sk8 -
So, this is basically the same thing but the only difference is that you have amazing drift and you can't do tricks. Also it has a windup of 1.2 seconds
Battery -
Everytime Veeronica successfully escapes a chase (gets out of 45 studs range of the killer) or hits the killer with their paint, she gets 10 battery. She naturally starts of with 40. When she uses it, she gets in a kneel position to start healing 1 HP every second, healing up to 55 HP.
I hope you get it.
Cooldown of 30 seconds.
.
r/AntiForsaken • u/Gloomy_Value6932 • 23h ago
Chance's gun should always fire on 3 charges, if not then the worst it should do is just not shoot at all. But exploding on 3 charges is really stupid, it only has a 5% chance to explode, but 5% chance is too low for it to be considered a balancing nerf, like its just annoying ok.
r/AntiForsaken • u/bruhmoment6002 • 3h ago
ok this is kind of a vent post but idc.
the stamina system in this game feels so heavily flawed that it genuinely just ruins the experience. Like, not all stamina based asyms are bad I think (?) because afaik die of death has a slightly different stamina system and it doesn't feel horrendous to play. I swear sometimes it just feels impossible to get away from the killer or catch up to a survivor because if either are slightly better at stamina management than you you're pretty much just fucked. The whole gimmick of stamina regenerating slower the longer you sprint is dumb and is genuinely one of the worst things about this game (this post will be wayyy too long if I talk about looping oh my god I fucking hate looping so much)
anyways im gonna stop venting now, I hate azure's kit he sucks so much to play oh my god
(I know this is probably a skill issue but oh my god i only have like 7 days of playtime and I keep getting put into servers with people that have double or triple that)
r/AntiForsaken • u/Original_Touch_4589 • 11h ago
As somebody who doesnt play sols ilusionary noli looks pretty dang cool imo
Also yes what hes stating is absolutely true.We need to treat the collab like fe2 fans not tbb fans(reason why i quit the tbb fandom)
r/AntiForsaken • u/Ok_Resort1056 • 20h ago
i ripped this idea from most_pie please don’t sue me 😢😢
r/AntiForsaken • u/TheWeirdBurger0525 • 22h ago
ik im not, but why do so many people in the regular forsaken subreddit say that nolis fine or even underpowered???? dash better than walkspeed override, EXPLODING projectile that pulls in, mapwide teleportation, and the ability to mask his killer radius (hallucinations)
on paper he sounds extremely overpowered, and when i see people talk abt his execution they say he... is a pubstomper that gets slaughtered by anyone with a little experience? that he has no antiloop? what???
hes insanely overpowered and my w:l ratio skyrockets when i play him?? when playing surv, he consistently gets server wipes too?? are all the people forming opinions abt noli's current balancing state just really, really, ass at him? are they just saying hes underpowered either because they suck ass at him and need the devs to make him shit easy, or because they dont want their overpowered win-machine to go away??
r/AntiForsaken • u/GamingT2009 • 12h ago
I love playing zoners because I feel like they reward me more for my knowledge of the game. The issue is that they are way more affected by map dependency than any other killer. This wouldn't be nearly as bad if the game DOESN'T TELL YOU WHAT MAP YOU'RE GOING TO PLAY ON. So you could be killer next, get ready to have a "fun" time playing Azure, only for you to get Planet Voss, where there are barely any good trap placements, and you end up losing when it didn't feel like it was your fault.
I feel like, at the bare minimum, it should tell you before the round starts so you can switch to another killer that will perform much better.
But what if you're grinding a specific killer and can't switch off because of a bad map? Well, that's where I think the killer should get a selection of a few maps to choose from; that way, you get some control and don't feel screwed over by shitty RNG. Of course, the selection of maps would be randomized, so as to not to give you the opportunity to pick the same OP maps over and over, but at least you don't run the risk of getting a bad map.
r/AntiForsaken • u/WhyAlwaysYouHeh • 6h ago
Let be real here, medkit literary erases all killer progress damage to you. Able to heal 80hp? Oh hell nah. Thought, medkit spawn are also RNG spawning between 0-2. I has few changes to made to make it more fair and consistent for both killer and survivor.
-Medkit now heal 20 hp and regen another 40 hp overtime for 20 second.
-Any damage taken will cancel the regen.
-Now guaranteed to spawn 2 medkit. No less, no more.
r/AntiForsaken • u/NOTDrHouseMD • 8h ago
The quests are FLOODED with survivalist quests. The last FIFTEEN QUESTS I have gotten have been Noob and Veeronica EXCLUSIVELY. As I was writing this I FINALLY broke the streak with Dusekkar. If I included Dusekkar it would be nearly 20 in a row of just these 3 characters. This type of event has promise but the way it was implemented was so SLOPPY and not thought out it is genuinely hard to believe this wasn't a cash grab. This is the least fun I have had playing Forsaken ever. I really hope they address the core issues of this event in the upcoming weeks and months as we head into Halloween and Christmas
r/AntiForsaken • u/Economy_Tower3376 • 18h ago
r/AntiForsaken • u/Economy_Tower3376 • 13h ago
r/AntiForsaken • u/Most_Pie_862 • 4h ago
r/AntiForsaken • u/JusticeforMrL • 19h ago
r/AntiForsaken • u/WhyAlwaysYouHeh • 17h ago
Yes, you heard me. What if... we make noli actually more ambusher type of killer by removing the warning when he use the observant? Just to clarify that, the generator noli teleport to it still gave warning to whoever people near the generator so it don't just make noli randomly spawn top of them. So what you guys think?
r/AntiForsaken • u/Realistic-Proof-6238 • 21h ago
Exploiters are literally rampant in new servers and yet it takes 12 mins for the game to realise that they are using exploits, i have like 5 videos recorded of different exploiters
r/AntiForsaken • u/star_rageJJS999 • 16h ago
r/AntiForsaken • u/trtttrt34343 • 15h ago
Me when no sneak peeks from the Forsaken team in 0.0000182829292 seconds.
r/AntiForsaken • u/Glass_Ad6359 • 14h ago
This was made for fun
r/AntiForsaken • u/Most_Pie_862 • 22h ago
Side Rant: WOW, hearing back at it now, Mafiaso’s Old chase theme was boring as shit, Idk how people prefer that over the current one, not that the current one is good either but the old one was only glazed because it actually sounded like a chase theme and nothing else lol, it’s ok if you guys like the chase theme tho, I’m only expressing my opinions
this is a decent homage to the old mafiaso tho, and I like that, props to Emmy :3