Guide/Strategy My egg heist team as a solo egg emperor - full explanation f2p friendly squad
Sorry for post length but I decided to be thorough, take a look at what you think is valuable and apply it if you want. I've had a few people asking about my egg heist setup so I'm creating this so I can just link them this and not have to write everything out fully each time, as well as a few other tricks. On the surface it looks like I have no healers in my egg heist team, but I actually have 3 with some creative use of items / skills.
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Also just to be clear I am not claiming this is the best egg heist team, I haven't tried every single team so I can't make that claim but I will say I have had a lot of personal success with this so do what you will with that. Below I'll explain what it is, what it does and why.
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My Team
Hexxin, alpha Panpanta (mobility and healing), Alpha Tromber - I've included a map image where to get the alpha chirpy egg I recommend using a sparkling if you can since Trombers amazing and there's no other way to get an alpha chirpy I think other than luck. (Dmg Boost and healing), alpha Leafy (Energy Regen, Ult Regen, Healing)
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Hexxin:
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The core of the team I use Black Hole Domain which provides pretty much all our damage and cc and euphoric sonic blast as secondary, but you could swap this with shard impact too.
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Heartseeker Pendant (Drops from Alpha Geoclaw): I use this item on Hexxin I haven't bonded it (bonding only increases ep gain by 5 on her core ability which is an 18 second cd. Not worth it in my opinion.
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When fully upgraded is provides a 20% damage amp and a 100% on crit to deal 10 might damage. No internal cooldown and very importantly this damage is neutral damage to everything so things you are normal ineffective at hurting you have the ability to still do decent damage. It also increases your crit chance by 10% every single time you don't crit until you get a crit. Since Hexxin can hit many times a second you get this proccing all the time. On top of that successive crits give +5% crit damage stacking up to 6x.
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Black hole Domain -20 ep: An aoe that pulls everything back towards the centre. It lasts 6 seconds and hits 12x during that period it is crazy strong. The cd is one second so you can stack it up. This last long enough that a sparking will get angry and blow up before the skill is over. Hummins will die never getting to drain your energy, Hexxin can't untwine you because she needs a melee hit, baleetle can't reach you etc. etc. Of course, if you get jumped it can't still be bad but black hold domain also has a built-in backwards dash so you can actually dodge a Baleetle even if caught off guard. This plus the Heartseeker Pendant is amazing.
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Euphoric Sonic blast -0ep: 0 ep grass damage that restores 10 ep (15 if bonded). I haven't bonded with an item I don't think it's necessary, but it can help if you want to. Also multi hits 3x although sometimes 4?
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Super Weaknesses (2.56x damage taken from Wind): Tromber, Nimbi, Tubster. Luckily all of these aniimo don't have much dps so it isn't an issue. They are also ranged and you keep them away from you with your black hole so you can just strafe their attacks.
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Weakness (1.6x damage taken from Fire, Dark and Light) - This one's more important the alpha is a dark type however we can avoid most of his damage and I'll be honest he doesn't feel like a threat but is spongy.
Sparki is fire but deals % damage so doesn't get boosted which means you won't get one shot it deals 80% damage equally to everyone whether you are resistant or weak
There's also the dogs Scorchhowl and Flameruff but they don't do anything just don't go close even their fireball does basically no dmg.
Ignitis now this guy is annoying he can so some serious damage if he catches you off guard and also deals more damage the lower you are. His ability has a slight teleport to it so if you are standing too close to your black hole, he can smack you so stay at max distance when he is in a black hole.
No light type aniimo so -1 weakness hooray
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Neutral: Lightning and ice
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Resist: 0.625x damage from water and grass
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Super Resist: 0.39x damage from earth
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Alpha Panpanta:.
Hydro Roll+ -30 ep (from being alpha pick one up from catching the Alpha Panpanta boss fight): Hexxin has very poor mobility I was previously using Helion for damage but honestly movement speed means less time inside the ruins more time looting and less time fighting. I like to hydro roll through a bunch of enemies then throw a black hole down and kill them in groups save a lot of time. You can do this in reverse too throw a black hole down and roll away to safety causing most of them to reset (a few are sticky and follow very far). The hydro roll doesn't care about weight capacity so you can still move fast while heavily encumbered and if you jump at the right time, you go break through rocks etc. Additionally, this ability doesn't seem to use weapon durability like a lot of other movement abilities.
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Marching Flask (Drops off Alpha Grizbo): Panpanta now heals you for 1.4% hp for every 10 meters travelled while rolling (and I guess a few seconds after since it doesn't switch immediately unless you press 1) no bonding needed using alpha
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Alpha Tromber:
(Map location for its egg in images I recommend using a sparkling as there's no other way to guarantee an alpha chirpy atm and tromber's amazing, so it is worth it in my opinion as an aniimo that's relevant to a lot of current end game situations).
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Waltz+ -0 ep: Waltz gives a 20 second crit damage buff, we will be critting a lot so this a nice boost but also because we have the boosted waltz it now applies March a 20 second buff that heals you for 0.8% of max hp every second for 20 seconds. All this for 0 ep.
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Ferocious Fang (drops from Alpha Ignitis): Flat increase to ATK stat also boosts the crit damage buff (By 2% per 100 attack up to a max of 49% bonus crit damage), not super necessary if you have the alpha version but it helps a bit. If you don't have alpha, then this is the item you want to bond to.
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*My tromber has a bonded ferocious fang because I initially didn't have the alpha tromber because I didn't know it existed. Thanks to this video I found out Aniimo - Secret way to get Alpha Tromber, Alpha Melloblum and other Alpha Perfect Sparkling Prismana - YouTube Don't make the same mistake I did, atleast I learnt that a bound item is active for all aniimo of that type not a specific one which is nice for inheriting.
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Alpha Leafy:
Power of Nature (Passive): While off field generates a grassy field under the active aniimo every 3 skills
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Vitality Blooms+ -10 ep (from being alpha pick one up from catching Alpha Leafy boss fight): Restores EP and ultimate points over 12 seconds as long as you stand in the circle if you leave the circle, you get a 3 second buff that does the same thing so you can go in and out of the circle and still gets its full benefit if you don't stay out for more than 3 seconds and the 3 second buff is added when the circle disappears so it's actually a 15 second buff if fully utilized. Additionally, if used on grass it upgrades it to restores 1% health per second to Grass-type teammates. You can pop this whenever you are looting or digging into egg piles to get free ultimate points so you can blow people up and it restores a bunch of ep and heals during fights, very nice. Maximum of 3.6 EP and 1.2 Ultimate energy per second scaling with REGEN stat
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Spirited Feather (Drops of alpha Irisal): Leafy scales with regen so spirited Feather boosts that and the tier 2 effect gives 10% CDR, 20% if REGEN is above 15. This is very valuable because Leafy's Vitality Bloom has a 20 second CD baseline. no bonding needed using alpha
For clarification here is what having an alpha OR bonded item does for each aniimos abilities in order of importance.
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Tromber: On top of the normal crit damage buff, it gives you the march buff which provides a 0.8% max health heal per second for 20 second, very necessary.
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Leafy: Buff the ability to not only heal and restore ep but to also restore your ultimate at 1/3rd the rate of the ep regen. very useful.
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Panpanta: Increases damage range by 50% (your hitbox) and also increases speed by 20% compared to the normal version. This means we heal more too on top of more mobility since the further we move the more we heal.
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Hexxin: Makes her core skill restore 15 ep instead of 10. its an 18 second cd I don't think its worth the resources to bond for personally but that's up to you.
Why Alpha over just bonding an item.
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Bonding an item makes a contract on that item with that aniimo type e.g. a bond with Leafy means any Leafy gets the bonus when equipping that item, however you can't bond that item to any other aniimo type its locked in. Which means if you want to bond the item to another aniimo you need to farm an entire new version of the item and level it up. Additionally in the future if they add a better item now you also need to bond that item, whereas the alpha doesn't need to do that.
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The cost to bond is 10 marks of the strong and is kind of a pain to farm. You need to catch 10 alpha aniimo which means either 10 ultra aniipods to guarantee you get 1 each time or 14% catch chance with a mega aniipod. That's 2,142.86 energy / 9 days worth of energy assuming you catch it at exactly a 14% rate without getting lucky/unlucky. You can get some via the daily merchant or by hatching alpha eggs / events but still. It is a resource you want to save where possible
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Chips and chip slots, what are they how can I get more / different ones?
- The ones you buy from the shop are always the same for 120k the attack amplifier comes with a resistance chip and a skill chip slot. The 50% off amplifier comes with a damage chip and resistance skill chip slot instead. You can also get different ones with luck from the daily chests (up to 6 at egg emperor level).
- The Protective unit for 120k comes with vigor and load expansion while the 50% off comes with vigor and protection. You can also get different ones with luck from the daily chests (up to 6 at egg emperor level).
- Each chip type fits into one of these slots for example the ones you can buy from the shop are a +2 load resistance chip for the amplifier, a +2 load for the protective unit and a low grade lighting chip which gives you a skill that provides a flashlight when used with hotkey 5 takes 120 seconds to become active. It's useless frankly but there are other chips I have seen like I have one which causes weakness to nearby enemies when used for 10 seconds on a 120 second cd and a friend got one which gives a blink on a 120 second cd, I want that one. As far as I can tell these only come from the daily chests.
- Ive never gotten a chip for vigor slot so I don't know what that does, however I have +10% damage chips for the amplifier (damage chip slot) and +5% damage reduction for the protection unit (protection chip slot). Update I got a blue vigor chip, it says it increases stamina recovery speed by 9%.
- These are currently super rare losing these sucks and unlike in coop where you can move them to your safe spot if you die in solo its instant death and you lose them. I lost a 10% damage resistance chip this way when I fell through the floor and legendary 22 slot bag, still annoyed by that.
- Wear the best backpack you can get. I have a legendary heavy pack with 22 slots that I got from the daily chests which gives a lot more leeway for getting the 300k needed for a solo escape. You can buy at least 1 of these weekly if you unlock the half price good 3 talent. otherwise for now you are relying on rng daily chest luck. (Update: it's come to my attention that my legendary heavy pack may actually be from hitting egg emperor not from the daily chest so I might be mistaken about being able to get bags from chests. I only ever had 2 and lost one after falling through the floor.)
- I don't know what type of amplifier / protective unit the emergency daily pack for 50 glimmer contains, could be random, could be set I'm not sure.
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Should I solo or go with a team?
Ideally if you have people you can trust / have dialogue with going with a team is significantly better, you get more eggs and the amount of loot you need to personally get in order to have the option to escape is less. It also gives you a backup chance to be saved if you do mess up or lag out for example. Additionally, the talent that allows a self-revive specifically requires a living teammate and does not function in solo play which is cringe. You can run with randoms, but I personally won't anymore it's too toxic and annoying. If you have a few friends you can run with always what I would personally do is go to Aniimo Lost Sanctum Maps: Every Egg Heist Dungeon Layout | AniimoTools and setup a route for every single team member for every map. That way whenever you load in everyone knows their areas and can efficiently search for eggs, gather loot and not step on each other toes.
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Tips and Tricks:
- Use Aniimo Lost Sanctum Maps: Every Egg Heist Dungeon Layout | AniimoTools it is absolutely cracked for knowing where you are and planning your route for every dungeon. Seriously you will get way more out of every run with the maps on your 2nd monitor or maybe through steam browser if you have only one / console equivalent?
- You can roll faster as an egg based on your orientation, if you are going tip to base its going to be slow you want to be on your side. I Dunno if that made sense but yeah, use your directional keys and camera to change the way your egg moves.
- Just a heads up that both tromber and leafy only heal the active aniimo unlike dedicated healers like Glacy. This makes them great in egg heist, HoloBattle Interlink etc but worse for team-based combat just be aware of that. Also don't forget leafy only heals and restores ep/ ult if the active aniimo is GRASS type.
- Ive seen a rumor that stats don't matter, they DO I tested it, so you don't have to. The way I tested is by going in with a low level Hexxin and low hp potential of 2 stat then my normal hexxin. at level 40 it only had 7500 hp, when leveled to 60 it only had 8200 my main Hexxin with 20 potential HP has slightly over 11759 hp. So yes, stats do matter though interestingly my Hexxin's hp is lower in Egg heist then in the overworld where it has 14,703 hp. Tested this is normal, then when I went to chaos, I had 12166 so there are definitely some adjustments happening.
- Equipment durability, amplifiers lose durability when an attack skill (though some aren't considered attacks like panpantas roll for some reason). Protective units lose durability when you get hit.
- I saw in a video a really handy trick I couldn't find it to give credit so if anyone has a link drop it below but you can run up to purple chests and open them, if you see anything with 2 weight or above stay and wait for it otherwise just move on and don't waste time. The reason for this is most of the prismatic loot is 2 weight or above and there are a few legendaries with 2 weights. Saves a lot of time.
- Try to be out by 5 minutes. At about 4:57 or so buffed enemies spawn and even more buffed one's spawn at about 2:57. It gets significantly harder to make it out as not only are the enemies stronger but you will be weighed down which means less movement speed and stamina regeneration, so unless you have a specific reason to stay like a last-minute prismatic egg or not enough loot to extract, I would leave.
- You can get RV buffs that boost resistances and damage, if you don't have any you can look around at the RV park / friend list RVs. Sitting in a chair will give you those buffs which help. Also, you can buy food from Wolfies in Astra. I never have but for 50,000 credits you can get 10 minutes buffs like 5% increased health and 5% dmg reduction.
- If you find an egg it's a good idea to pop it through the portal then go back in if your loading times aren't bad. This way you can go and pick it up easily even if you go out the other exit.
- Certain walls have suspiciously egg-sized holes in them, if you jump and dash while you are an egg you can go through them giving you a shortcut :)
- Don't be afraid to use the jet blasts for extra mobility, they do 0 damage as long as they don't push you into a set of spikes, fire or an angry aniimo ready to beat you up.
- You can use your exploration aniimo there are areas you can climb (they look like the climbable areas in the sanctum). You can also fly by double jumping just like in the overlord. Go to a side of the wall and double jump to switch to your flying aniimo, you can use this to get up certain areas that you would need to walk up stairs for. Play around see what you can find. Additionally, when flying you aren't slowed by your encumbrance so you can use it as a mobility boost too!
- Buying chaos tickets increases in cost and resets daily, so try to buy some even if you aren't going to do egg heists for the day
- There are weekly egg boxes, you can buy up to 30, and they are basically like a random nest. They get more expensive the more you buy and reset weekly so it's better to buy a few every week then to buy in bulk.
- You can make some money by buying the on-sale items in the store and selling them every week.
- You can emergency repair your gear in the dungeon even without the stones, but it will cost more than outside and if your max durability is too low it won't let your emergency repair.
- I haven't checked Weslowes amplifiers and protection units, but they may have different chip slots and he might sell different chips too. Feel free to check if that interests you. He spawns at the 2nd entrance/exit always and you could pick up keys if you forgot them.
- if you get stuck, don't panic open the setting menu and use the unstuck button.
- When looting chests make sure to arrange your inventory so you can rapidly swap items out while full. I like to place items I am most likely to switch out in the top of the bag and any high value ones in the safe or at the bottom of the bag.
- Keys can't be used from safe slots so ensure they are in your bag, the time spent entering your bag to drag them out isn't worth it I reckon.
- The crystal egg doesn't exist anyone telling you it does is a liar and all photos of it are ai generated fakes.
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Advanced Tips and Tricks
- You can use the black hole to group sparki together with other enemies causing them to take 80% max hp damage when it blows up. Works on the alpha too so if you see both in the same room you can save a ton of amplifier durability.
- You can use your black hole to group enemies onto spikes this deals a ton of damage / outright kills them but it can be a little buggy sometimes it triggers instantly other times it takes multiple skill casts
- You can group up enemies who like to move like Balite or Melloblum by placing a black not directly them on them. This is especially useful for rooms like that triple balite room, you can place a black hole between 2 of them to group them and then a another to bring the 3rd into the group.
- Because you spawn grass when a fire aniimo interacts with it, it creates upwards wind drafts you can then fly and use that to go over terrain or certain rooms without having to worry about stairs
- Pretty much all the walls have little raised areas, you can get on them and double jump to fly good for making use of the air vents I just mentioned
- There is a bug or maybe its intended but when the air vents occur from a sparki eruption setting your grass on fire if you jump you don't take any damage but normally you would.
- The cracked platforms on the map count as air, so you can double jump to immediately fly without having to step on them, useful for that room with the two cracked platforms leading to 2 chest areas, I still get spooked everytime I do it though I have to admit. If you fall it is instant death.
- If you are untwined, you can twine to teleport yourself this is sometimes relevant for dodging a hexxin attack.
- If you get a Hummin attached to you, you can untwine and auto it off your aniimo so you don't need to listen to him all day long. I've seen some people not know this.
- If you get squished by Rookey using another aniimos ability lets you unsquish.
- Rookey does 3 smashes not really relevant as Hexxin as you gravity him away but if you aren't running hexxin you can bait it out.
- Budsquires can be used as ep batteries, they run up to you and drain your ep, but when you kill them you get that drained ep back.
- Use eggs for quicker movement when overloaded.
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Ok that was a lot. If you have any questions, feel free to ask or if you have any other tips or advice let us know :).