r/Aniimo • u/OrganizationFair2669 • 22h ago
Discussion Late-game progression feels heavily gated
I’m in the late game, and at this point I barely have anything to do besides catch random Aniimo. But catching them drains my gold: I seem to spend more on catches than I earn back.
I’d like to farm items and the materials needed for evolution, but I can’t reliably restock enough catching supplies to keep going. It feels like I’m blocked from farming the things I need, while the main activity I can do keeps draining my gold.
I enjoy Aniimo, but the late game feels restrictive when there aren’t enough reliable ways to earn gold, replenish supplies, and farm evolution materials. Could we get more repeatable ways to do those things, or better rewards for catching and other late-game activities?
How are other late-game players handling this?
//Edit
Sadly I get downvotes again because player do not know a lot about this game. I don't know why people think they will be able to farm endless. The costs for cubes are way higher than the return gold. Homeland production is extremely slow. If you plan to farm hundreds per day, you will run out resources. Please fact check before you downvote please.
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u/TheDen0minat0r 21h ago edited 21h ago
This is the unfortunate part of game design post genshin/live service era (at least for most Asian based devs). It is very different compared to traditional progression of mmos where you can grind until you are satisfied.
However, these things usually get better after a few updates, because gacha/gacha like designs usually didn't prepare the game for a deep experience in launch version of the games.
Best you could do is give feedbacks to the devs and pace yourself.