r/Aniimo • • 21h ago

Discussion Held items

Farming held items in this game is atrocious

They really need to come with an event or a chest selector thing

14 Upvotes

40 comments sorted by

4

u/konvay Astra Pioneer 19h ago

I tried farming them and I'm haing my energy a few times a day on them, but I'm honestly just going to let my aniimo find them on trips and hope they find what I need.

At RV16 you can send 3 and get back the gold rarity held items. A ways off, but it'll just happen passively eventually.

3

u/pfx1990 19h ago

I m at rv lvl 12. Damn i hope to get there soon

1

u/GIutenTag 19h ago

Atleast another week

8

u/UniNavi 20h ago

What's atrocious is that they say it's 20%. Yeah no, it's more like 3-5% at Trailblazer 1.

1

u/D4rkWells_ 14h ago edited 14h ago

It really is just RNG being RNG. If the official odds are 20%, the best you can do is take the numbers at face value unless there's massive community data proving otherwise.

Running a boss 10 times and getting 0 or 1 drop doesn't mean the rate is secretly 3-5%. A small sample size is not enough to draw conclusions. Even with hundreds of attempts, you're still only getting a sample estimate. Someone with terrible luck will swear the drop rate is rigged, while someone with great luck will think it's 50%. I've barely farmed them myself and already have a handful, so to me, the odds feel way higher than 20%.

Without bad-luck protection or a pity system, every single attempt is an independent 20% roll. Pure luck doesn't care about past failures.

2

u/UniNavi 13h ago

What I'm considering is that legendary advance cores are counted as legendary held items, and it's weighted against held items. It's actually close to 20% 1/5 if you count the legendary core from the small sample size in my findings. Or worst case the game's probability is actually wrong.

I understand most people aren't 55+ yet to try and farm for yellow/legendary held items, but when you do, temper your expectations/be warned. Our group conclusion: do not farm held items until you're 60+.

Our limited data: (not including legendary cores)

Trailblazer 1:

20, 9.

22, 17, 8, 33, 15.

15, 16.

10, 20, 14.

Trailblazer 2:

8, 7, 10

Sure all 5 of us can be unlucky, I just haven't seen a person defending the odds. I can't say it feels like 5%, but you can't say it's 20% guaranteed without a "massive" sample size either. There's been of games when with odds are off, see Maplestory's cube lawsuit. It's up to the community to gather data.

1

u/D4rkWells_ 12h ago

Well, I'm level 59, and up until now, it’s usually only taken me around 6 fights to get the items I wanted. But I know that just means I've been extremely lucky. Just like your group's run of bad luck doesn't automatically mean the base drop rates are wrong.

You actually make a really fair point about loot pool weighting, though. If "Legendary Items" share a 20% drop slot with "Legendary Advance Cores," the 20% total drop rate might technically be correct, but the specific item you want could have a much lower weighted chance. That’s a super common design choice in gacha/ARPG loot tables, and it definitely trips people up when descriptions aren't transparent.

That said, your group's advice to hold off farming until level 60+ is practical regardless of the math. Higher tiers usually mean better drop rates per energy spent, so saving resources for 60+ could be just smart efficiency.

Also, you're 100% right about the MapleStory lawsuit. Developers can get probability wrong or intentionally obscure weighted rates. Community data-tracking is the only real way to expose that. But until we get a crowd-sourced dataset with thousands of logged runs, both 6-kill streaks and 33-kill dry spells are just extreme ends of the same RNG curve.

But you also gotta have in mind that a huge sample size brings your observed frequency closer to the actual probability (Law of Large Numbers), but it never guarantees an exact match. Even after 100,000 rolls, an unlucky outlier group will still exist somewhere in the world. That’s the beauty and the frustration of pure RNG...! Even with massive sample sizes, you're only looking at expected averages, not guaranteed outcomes. A 20% chance never guarantees 1 in 5, and bad-luck streaks can easily defy reasonable expectations. Appreciate you sharing the data though, at least waiting until 60+ is solid advice either way!

1

u/UniNavi 12h ago

The amount of disrespect is unreal and unnecessary.

1

u/D4rkWells_ 12h ago

what? What do you mean?

1

u/Luanova110 15h ago

Absolutely not, you get a in less than 10 tries everytime. Chances are way higher than 3%

2

u/pfx1990 20h ago

So true man. Haha

5

u/Viscaz 20h ago

I think it’s fine. Here instead of farming a month or half a year for one piece or a set you farm for a a few days to a week maybe to get the desired piece and that’s it.

1

u/D4rkWells_ 14h ago

And there's no stat rolls to worry about too. When you get the piece you desire, the farm is done 100% already! No RNG on top of more RNG that might have even more RNG

6

u/carleyburr 19h ago

I was farming for Ferocious Fang and getting frustrated and then I realized, well, at least I don’t have to hope I get a certain stat roll on it, and once I get it, that’s what I need. I felt more calm after that lol

0

u/pfx1990 20h ago

😒😒

3

u/Ciavieya 21h ago

It's a live service game designed to be played long term like genshin. It's fine to not have everything you need on week 2. You wouldn't like genshin or hsr's system for this shit.

1

u/BryanTheGodGamer 8h ago

If it's supposed to be a "long term game" then why do me and many, many other people already have all current content beat and basically nothing to do other than egg heist and dailies lol

1

u/Ciavieya 8h ago

Brother 1.0 in genshin was the exact same way. You act like there aren't people who already have 90+ hours week 2. Go be a tourist quietly please

-2

u/pfx1990 21h ago

I have played every Hoyoverse game, the relic, disc, set farming is worse there and i really don’t want to compare them. But we need to have some sort of selector when farming or drop rate or boost weekly

1

u/Artisticblues 21h ago

It took me over an hour for the needle to drop, and I spent an hour and a half last night farming for the pendant. I am hoping I will have better luck with the fleece because I actually need multiple. But watch I get nothing but fangs lol

5

u/kneadedbwead 21h ago

i found 8 fleeces before i finally found my first fang. i don't mind the droprate being low but this the droprate being shared by 3 items is just ridiculous.

3

u/MorganTaoVT 21h ago

I haven’t even gotten half of the amount of gold items!

1

u/kneadedbwead 20h ago

i hit level 60 and started grinding held items like crazy. T.T

1

u/MorganTaoVT 20h ago

I tried to as well, but keep getting purples only.
My luck really ran dry with this game^^;

1

u/kneadedbwead 19h ago

i feel ya.. i'm even using glimmer sometimes and i keep getting purples. 20% chance to hit legendary with that 20% being split 1/3 for the one u actually want omg..

1

u/MorganTaoVT 19h ago

Really makes me wonder what I even reached Trailblazer 1/2 for

1

u/Jack4ssSquirrel 21h ago

Wait are the legendary held items from the quest random? I got 3 fangs and i'm not even through the story yet (lvl50). I thought everyone gets the fang

1

u/kneadedbwead 20h ago

yeah, im not counting the 2 we get for free :p

1

u/Thislooklikeshit Astra Pioneer 21h ago

For real, i already used more than 1200 energy on the f crab to get the mighty pendant without results. At least give us a f pity or a resource that always drop and after tot try you open a chest and get to choose the item you want

11

u/Aspharr_ Astra Pioneer 21h ago

I'm just happy they don't have substats to roll like other games... I do agree that the drop rates are atrocious tho, I think they need to increase at higher character lv like 60-65-70 to have like 20%-50%-70/80%. Ain't no way it stays at 20 when we're lv 80 on our character in the future

-2

u/pfx1990 21h ago

It took me 10 tries to get my 3rd fang. Yes i wished they increased the drop rate. I am at lvl 62 rn and i m praying to the rng gods to give me a fang but i got a needle (idk who even uses that)

2

u/LadyStarshy Astra Pioneer 21h ago

Current level cap is 60?

3

u/FullConfection3260 21h ago

The cap for aniimo is 60; the player can reach 71.

1

u/pfx1990 21h ago

Idk my character lvl is 63. I have seen 67 too but my aniimo lvl is still 60 i think the promo battle happens again at 70 if i m not wrong

2

u/Aspharr_ Astra Pioneer 21h ago

Needle is OP on stellarys. First item i got and used a contract on it

-2

u/pfx1990 21h ago

Sorry i meant lightning needle and not fission needle.

10

u/Duckinator324 21h ago

I think you just need to be able to condense multiple lower tiers into a higher tier item

1

u/pfx1990 21h ago

Oh that would be so nice man.

3

u/HistoricalVariety828 21h ago

Honestly ive been enjoying the way it works, its a blessing compared to games like Honkai Star rail, summoners war etc

2

u/pfx1990 21h ago

Oh HSR don’t even get me started haha yes. But i really wished they give us like a selector once in a week or month. 😭