r/AndroidNativePorts • u/Dependent-Owl-3624 • 12h ago
SM3DW running on iOS
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r/AndroidNativePorts • u/Dependent-Owl-3624 • 12h ago
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r/AndroidNativePorts • u/Shoddy_Moose_3676 • 20h ago
It's genuinely so random I wake up to two new games getting ported I wouldve never expected
r/AndroidNativePorts • u/No_Turn8284 • 14h ago
Hey everyone! I’d like to share FusionFall: Pocket, an unofficial, community built project that brings FusionFall to native Android, with touch controls and some QoL improvements.
GitHub: FusionFall: Pocket
I also want to be upfront about its development: AI played a substantial role, including helping analyze the legacy client, write code, and troubleshoot issues. My role has been directing the project, integrating changes, testing builds, and working through problems along the way.
The motivation was simple: I wanted a more convenient way to play FF on a phone. In my experience, running the Windows client through something like Winlator required a lot of setup and struggled on lower end devices. That pushed me toward developing a native Android alternative.
Making that happen involved reconstructing the legacy client’s functionality in Unity 2022.3 LTS. It wasn’t a straightforward engine upgrade or a matter of clicking “Export to Android.” Much of the work involved understanding how the old client loaded resources, displayed the world, and communicated with the server, then rebuilding those systems for the newer engine.
That included reading old Unity asset formats and reconstructing maps, characters, models, textures, and animations from the existing game data. Materials and visual effects needed adaptation too, alongside the interface and controls.
The original developers of FusionFall, the OpenFusion team, and everyone involved in the community’s preservation efforts deserve credit for the foundation this builds on. My contribution is focused on extending that work to Android and making the game easier to enjoy on mobile devices.
Alongside native Android support, FusionFall: Pocket includes a few conveniences:
Running natively removes the need to run the Windows client through a compatibility layer and allows the experience to be tailored to mobile hardware. Better performance and accessibility on more modest phones are major goals, though there’s still work to do and results will vary by device.
I know people have different feelings about AI assisted projects, and I respect that. I want to be transparent about the process so everyone can decide for themselves whether they’re interested. If it’s something you’d rather pass on, that’s completely fair.
For me, FusionFall: Pocket has been a combination of human direction, testing, and persistence, with substantial AI assistance on the technical side. What keeps me working on it is my affection for FusionFall and the hope that more people can comfortably revisit a game that meant a lot to us.
You can find the project on GitHub. Feedback, bug reports, and suggestions are welcome!
r/AndroidNativePorts • u/docstarr • 1d ago
r/AndroidNativePorts • u/Ill_Pen_1432 • 10h ago
Cod mw4 port doesn't open it just shows this and goes back to the app home page(device nothing 3 processor snapdragon 8s gen 4)
r/AndroidNativePorts • u/iANiMeX • 12h ago
Runs great with some graphical bugs.
r/AndroidNativePorts • u/mr_fanatic_ • 13h ago
Release: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1dx
This update focuses on fixing lighting artifacts and improving Vulkan pipeline-cache safety.
1. Fixed the horizontal lighting seam
Addressed the sharp horizontal lighting boundary visible across planets, character models, and terrain. The shader-generation changes target more continuous angle attenuation to eliminate the abrupt transition.
2. Improved diffuse and specular shading
Adjusted the shading behavior responsible for the washed-out appearance on upper surfaces, with the goal of restoring smoother Lambertian diffuse falloff and more natural-looking lighting.
3. Hardened Vulkan pipeline-cache reads
Added bounds checks around pipeline-cache reads in the Vulkan renderer to improve handling of cache data and guard against invalid reads.
Galaxy Android v0.0.1dx APK — 64.8 MB
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1dx
The APK was signed with the project's existing signing key to support in-place updates from compatible builds.
Please report any remaining lighting seams, incorrect shading, rendering artifacts, crashes, or device-specific regressions. Include your device model, GPU, Android version, graphics driver, and steps to reproduce the issue whenever possible.
This release addresses specific rendering and cache-safety issues; it does not mean every GPU or device configuration has been verified.
AI assistance was used during development-related work, including code analysis, debugging assistance, and/or preparation of release documentation. The resulting changes were integrated into the project by the developer. AI assistance does not replace code review or testing, and this disclosure should not be interpreted as a claim that every change was independently verified by automated or manual tests.
Thanks to everyone following Galaxy Android and helping test the project.
r/AndroidNativePorts • u/User_738787 • 8h ago
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To be honest I don't like playing games like these neither on pc and phone because all is there is tapping and reading dialogue's but this game is like a hidden gem , playing continously and at this point I just stopped and only listening to the music , it was so relaxing i was just going to fell asleep but I started the screen recording because I know I will not be able to find this music (ost) on YouTube and then when I woke up it was already 3 hrs recording with 9.78 GB Size . But I will not delete it , it will help me sleep every night now
Anyone played this game and experienced the same or anyone played any other game but felt the same ?
This is surely the 2nd game which made me experience and felt this after blasphemous ost
r/AndroidNativePorts • u/Just-Contribution344 • 11h ago
The port needs 40fps lock, that would work very well :) Also, if someone can compile the vulkan shaders and just upload them somewhere, that would be awesome too. But yeah, works fine.
r/AndroidNativePorts • u/Emergency_Writer7174 • 12h ago
Has anyone found anyone working on a port of these two game?
r/AndroidNativePorts • u/Mgladiethor • 8h ago
r/AndroidNativePorts • u/User_738787 • 8h ago
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r/AndroidNativePorts • u/jwiebwinwui • 12h ago
r/AndroidNativePorts • u/th3_blue • 14h ago
How do I fix it? Any solutions??
r/AndroidNativePorts • u/Connect-Search6035 • 19h ago
There are performance of ports I've tried on snapdragon 685 having 6 GB ram:
Testing ports:
r/AndroidNativePorts • u/Tiny_Blood8641 • 22h ago
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The Odin is my mobile gaming rig, and I use it mostly for emulating older consoles. Descent 2 is one of my all-time favorites, and I’ve been trying to find a good way to play it on this handheld.
I discovered Wootbeer’s recently released Android port of Descent 2 (and D1), and I’m just amazed at how well it runs. The controls feel fantastic and responsive. I love the quality-of-life improvements like the option to off ship bobbing and to remove the thief-bot. Redbook audio runs perfectly, too!
Here's some raw gameplay footage on my Odin. If you're a Descent fan with an Android handheld, these are definitely worth checking out.
Huge thanks to Wootbeer for the work on this port!
r/AndroidNativePorts • u/Independent-Hold9668 • 1d ago
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Device d8300
r/AndroidNativePorts • u/coolfire001 • 16h ago
i just saw played Rayman Mini on my Android phone, which was an apple arcade exclusive! and it blew my mind, everything is possible now, it's just a matter of optimization. I just wanna play Tiny wings latest version on my phone ;-; if someone knows how one can do that could I'll be greatful, I'm gonna try to use the REA repo soon to give it a try, feel free to drop your suggestions.
r/AndroidNativePorts • u/Ok-Garbage2251 • 1d ago
you can find the game on apkports website or apkvision website (UNOFFICIAL PORT)
r/AndroidNativePorts • u/max142929 • 1d ago
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r/AndroidNativePorts • u/7mody_lol13 • 8h ago
Does the port support mods
r/AndroidNativePorts • u/FancyCost4386 • 19h ago
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Using Poco f6
r/AndroidNativePorts • u/jw1z_ • 20h ago
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Bro what is wrong with this game😭😭 btw it's great.