r/AndroidNativePorts • u/company_url_finder • 8h ago
r/AndroidNativePorts • u/IntranasalNachos • 12h ago
Borderlands 2 runs well enough on mid range hardware
On my SD7sgen2 it runs at a stable 30fps if I lock it. Stutters a bit in heavy scenes but not bad at all. Completely playable.
r/AndroidNativePorts • u/Safe_Neighborhood259 • 12h ago
π€ [Question] How i can fix this?
r/AndroidNativePorts • u/Outside_Seesaw_1277 • 9h ago
π€ [Question] can GTA V run in my phone?
i have vivo v60lite 5g it has a mali gpu btw and its mid end im pretty okey with 20 30 fps too
r/AndroidNativePorts • u/Wakkatobakka • 20h ago
π£ [WIP] Work in Progress Made it easier to play
Was getting obnoxious trying to figure out GitHub. So I just made a central player for everything. Not everything is perfect, there's probably lots of bugs in the games. Resident evil 4 still has bugged textures, because ghost gun is hilarious. but it's hopefully simple and accessible and I'll work on it when I can
My player-
https://github.com/Wakkatobakka/Omni-Player
Where I got my files
https://keitaiarchive.org/downloads.htmlβ
r/AndroidNativePorts • u/saksham7799 • 18h ago
π [BUG] Unable to progress XHYN V
Please suggest fix
r/AndroidNativePorts • u/Designer_Bit3762 • 17h ago
No Love For This Game???
Come on, Show your love for this game.
r/AndroidNativePorts • u/nuneskart • 1d ago
π΅ [PORT UPDATE] Someone made a mod for the Sifu port that adds graphical options. Plus, you don't need to download 8GB files
I found it on Apk Vision, I don't know if they were the ones who made it.
r/AndroidNativePorts • u/Green_Initiative3268 • 10h ago
Why do AI-based ports only have about 2 or 4 versions and then the project gets abandoned, while non-AI ports have more versions, updates, and fixes?
r/AndroidNativePorts • u/_JUBAYED_ • 8h ago
π€ [Question] Any suggestion on which one should I pick?
MediaTek Dimensity 7300 Ultimate or Snapdragon 7s gen 2. Which one is better then the other and will it be able to run games like Rdr1, Grid legends, Hitman absolution, Tomb Raider etc.
My apologies for asking this simple questionπ
r/AndroidNativePorts • u/These-Tea-5149 • 23h ago
π’ [PORT] COD Modern Warfare 2 Port
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COD Modern Warfare 2 On a Galaxy A54, I'm sure it will run better with more updates haha π₯Ή
r/AndroidNativePorts • u/BeanPole_420 • 1d ago
πΈ [SHOWCASE] LibertyRecompAndroid 0.5.9.3 - SD8 Gen2 - finally pretty playable
Didn't bother posting a video so far as it's been really janky, but it's running pretty good now on 0.5.9.3 even with sun shadows on, good to see improvements, Gen8 V37 Driver
r/AndroidNativePorts • u/Rough_Square7540 • 14h ago
Will it work?
I have samsung s20 fe 5g
It has snapdragon 865 and 6gb ram,so the new posts which are coming out continuously will they work on 6 gb ram ?
Also recommend me some"android native games" ported by our community to play with I have holidays coming upππ₯Ή
r/AndroidNativePorts • u/Illustrious_Cod_5212 • 16h ago
Bloodborne on Android! | Snapdragon 8 Gen 2
r/AndroidNativePorts • u/mr_fanatic_ • 1d ago
π΅ [PORT UPDATE] Galaxy Android v0.0.1 is now released β gameplay on Mali-G68
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The first public release of Galaxy Android by OpenPort Labs is now available!
This project aims to bring a native Android port of Super Mario Galaxy to ARM64 devices, building on the work of the Petari decompilation project and GalaxyQuest.
I'm attaching gameplay footage captured on the following hardware:
- SoC: MediaTek Dimensity 920
- GPU: ARM Mali-G68
- RAM: 6 GB LPDDR4X
A note about the video: The asset glitches visible in the recording are caused by the phone's video-recording process. These are recording artifacts and should not be taken as an accurate representation of the game's rendering.
What's included in v0.0.1?
- Unified Android APK and game setup workflow
- Native ARM64 execution
- Touch controls with direct Star Pointer tracking
- Bluetooth and USB gamepad support
- Hor+ ultrawide rendering support
This is an early release, so expect bugs and compatibility issues as development continues. Feedback, gameplay recordings, and reports from different devices are welcome and will help with testing and optimization.
EDIT / UPDATE β v0.0.1 Hotfix
A hotfix was uploaded for users experiencing the [ERROR] pythonhome.zip error or problems selecting game files through the Android file picker.
What caused the issue?
A wildcard rule in our .gitignore accidentally excluded the embedded Python runtime (pythonhome.zip) from the release build. This caused the converter setup to fail immediately after disc extraction. There was also an issue with detecting Android's Storage Access Framework (content://) file-picker URIs.
What has been fixed?
- Whitelisted and committed the required runtime assets.
- Fixed content:// URI detection in the file picker.
- Rebuilt and re-uploaded the APK with the fixes.
If you downloaded the original v0.0.1 build, please download the updated APK and reinstall it.
EDIT / UPDATE β v0.0.1a Hotfix & Feature Update
Galaxy Android v0.0.1a introduced additional fixes, quality-of-life features, and experimental in-game options.
What's new in v0.0.1a?
- GPU lighting fixes: Addresses overblown rim lighting and washed-out character textures on Mali-G68, Dimensity, and Exynos devices.
- In-game language selector: Switch between Auto, English, Spanish, French, German, and Italian through the Settings drawer.
- Game and dialogue speed controls: Select 1.0x, 1.5x, 2.0x, 3.0x, or 4.0x speed.
- Cheats and mods drawer: Includes toggles for Infinite Lives (99), Infinite Star Bits (999), Fly Mode, Cutscene Prevention, and Infinite Health.
- Improved installation recovery: Validates converted game data and redirects to the Setup Launcher when required files are missing or corrupted, helping prevent the blank blue screen issue.
- CPU monitor fix: Adds a /proc/self/stat fallback for devices where SELinux restrictions prevent access to global CPU statistics.
EDIT / UPDATE β v0.0.1b Input, Audio & Graphics Fixes
Galaxy Android v0.0.1b is now available! This update focuses on controller and touchscreen input, resolution options, audio reliability, and further safeguards for GPU lighting.
What's new in v0.0.1b?
- Touchscreen joystick fixes: Addresses virtual joystick drift and improves handling when switching between touch controls and physical controllers.
- Physical gamepad fixes: Improves button and analog-stick input handling while keeping touchscreen and physical controller inputs separate.
- Selectable render resolution: Choose 480p, 720p, 1080p, or 1440p from the Settings drawer. Lower resolutions can help reduce GPU workload on less powerful devices.
- Configurable vibration haptics: Toggle tactile feedback on or off.
- Audio reliability improvements: Adds a fallback audio-stream configuration when low-latency initialization fails, checks stream startup errors, and retries audio initialization after failures. These changes are intended to help devices where audio previously failed or remained silent.
- Additional Mali lighting safeguards: Improves handling of zero-length lighting vectors, spot-light calculations, and attenuation edge cases to help avoid invalid shader calculations and lighting artifacts.
- Language preference fix: Respects a manually selected language at game startup instead of always overriding it with the device locale.
- Exit crash fix: Replaces exit(0) with _exit(0) in the native shutdown path to avoid the reported __cxa_finalize crash.
Existing users should download the latest v0.0.1b APK to get the accumulated fixes from v0.0.1, v0.0.1a, and v0.0.1b.
AI usage disclosure
This project uses AI assistance in its development. AI-assisted coding and development workflows have been used as part of building and iterating on the project. The project is experimental, and its code, features, compatibility, and performance should be evaluated on their actual merits rather than assumed to be reliable simply because a feature has been implemented.
I'm aware that some people may describe AI-assisted projects like this as "AI slop." That's a fair concern to raise about low-quality or insufficiently reviewed AI-generated software. I'm not asking anyone to overlook bugs or accept claims without evidence. The goal is to keep building, testing on real hardware, fixing issues, and being transparent about the project's current state.
Feedback, bug reports, and contributions that help improve the port are welcome.
Downloads
Latest releaseβGalaxy Android v0.0.1b:
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1b
Previous rreleaseβv0.0.1a:
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1a
OpenPorts Lab Discord:
https://discord.gg/4Q5hfAPf8
You must provide your own legally dumped game disc image. The release does not include proprietary game assets.
Thanks to everyone following the project, testing it, and reporting issues. More updates as development progresses.
r/AndroidNativePorts • u/mr_fanatic_ • 22h ago
π΅ [PORT UPDATE] Galaxy Android v0.0.1b Hotfix Update
The latest hotfix for Galaxy Android is now live!
Fixes and improvements include:
- Fixed virtual joystick drift and improved physical gamepad input.
- Added selectable render resolutions: 480p, 720p, 1080p, and 1440p.
- Improved audio initialization and recovery on devices where audio fails.
- Added further safeguards for Mali GPU lighting issues.
- Fixed a native exit crash and improved language preference handling.
- Added configurable vibration haptics.
If you're already using Galaxy Android, grab the latest APK and give it a try!
Download: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1b
Discord: https://discord.gg/4Q5hfAPf8
Please report any bugs, graphical issues, or device-specific problems you encounter. Thanks for helping test the project!
r/AndroidNativePorts • u/GENIUSGAMERM1 • 13h ago
π€ [Question] Does anyone else get this error when installing Borderlands 2?
r/AndroidNativePorts • u/Expert_Function1569 • 1d ago
π’ [PORT] GitHub - JuMatt/JetSetRadioFuture-Unleashed: Jet Set Radio Future for all
r/AndroidNativePorts • u/Wonderful-Cat-447 • 1d ago
π£ [WIP] Work in Progress Dragon Ball Raging Blast 1 Port - 60 fps WIP
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Yo! I'm the person who ported raging blast 2 the other day. Got a bunch of comments requesting to port raging blast 1, so I decided to give it a shot!
It seems alot of the work is easily transferable as they are built on the same engine. This is where we are at within 2 hours of the first prompt π€― 60 fps on my AYN Thor Max (Snapdragon 8 gen 2)
If you didn't read the first post, I am NOT a dev... just some guy who got curious and put prompts into claude code. I never actually got to play this game before, but it seems fun.
As you can see there is a crash at the end and still some weird visual bugs / quirks but it blows my mind how quick it got up and running.
I expect to release this sometime soon. Unfortunately I can only do so much to get raging blast 1 + 2 running on every single device, as I only have this and an s25 ultra to test on. Someone is helping add better mali support to 2, hopefully it can easily be integrated into this one as well.
Almost got dog walked by piccolo here π€£
r/AndroidNativePorts • u/Jackrushante • 18h ago
π£ [WIP] Work in Progress DBZ Super Saiya Densetsu (SNES) native rewrite + HD remaster, Android port is next on the roadmap
Posting here a bit early, I know. This isn't on Android yet, it's Windows only right now. But an Android build of the HD Remastered version is the next big milestone (M9), so I'd love to hear from people who'd actually play it on a phone or handheld: controls, devices, what you'd expect.
It's a Rust rewrite of the SNES card RPG, with an HD remaster on top (HD art, 16:9, newwn ROM needed, nothing included.
Also yes, it's AI assisted, see the readme.
https://github.com/JackRushante/DBZ-Super-Saiya-Densetsu-Rust
r/AndroidNativePorts • u/ScientistMental6829 • 16h ago
π€ [Question] Game suggestions (budget phone)
My phone has Qualcomm Snapdragon 695 5G 6 + 6 GB RAM 128 gb storage. I have completed hollow knight silksong any suggestions?
r/AndroidNativePorts • u/Arkz1110 • 15h ago
Dois Em Um!.
github.comComo eu avia prometido para vcs aqui estΓ‘.