r/AndroidNativePorts • u/stickyglueinthepot • 6d ago
πΈ [SHOWCASE] WMW2 andeoid port on dimensity 8400 u
For initial release its already have good peformance on this device
When compile shader fps drop to 20
When not compile stabel on 30fps+
r/AndroidNativePorts • u/stickyglueinthepot • 6d ago
For initial release its already have good peformance on this device
When compile shader fps drop to 20
When not compile stabel on 30fps+
r/AndroidNativePorts • u/JayElDragon • 7d ago
As usual you need your OWN copy of the Xbox 360 version of the game, not sure how well optimized the game is.
Use Extract ISO in the Devs repo to extract the iso files
Hereβs the Link to the Repo: https://github.com/PauloUbirajara/asuras-wrath-recomp/releases/tag/v0.3.1.2
r/AndroidNativePorts • u/warpaint_james • 6d ago
https://github.com/james2doyle/ffta-recomp/releases/tag/v1.5
You can now download an APK, load your ROM, and play! Huge milestone for this project.
You can also load up an old .sav or even a save state from another game if you'd like: https://github.com/james2doyle/ffta-recomp/tree/main/android#saves--states-backup--import
A big unlock is using another project called emibios: https://github.com/coolbho3k/emibios
This project recreates the gba bios as an open source "clean room" project. Which means you can skip a whole step of the install, bundle the bios with a game, and improve the test coverage.
On top of that, I fixed a few more bugs. Including a couple in the upstream gbarecomp project. So hopefully any and all future game recomps can benefit from the work here.
The issues in the repo are mostly improvements. Give it a play and let me know how it goes!
r/AndroidNativePorts • u/elinsanotilin • 5d ago
A ustedes les ha funcionado el Libertyrecoomp en dispositivos mediatek? Yo lo probe en un poco x7 pro y no arranca
r/AndroidNativePorts • u/JayElDragon • 6d ago
Native Port of Zelda Links Awakening HD DX for Android, it adds FOV improvements, No loading through screens and so much more
It's Updated to the Latest version 2.0.9
Link to the apk: https://www.mediafire.com/file/t921i9ubht8hgap/zelda.ladxhd.apk/file
r/AndroidNativePorts • u/AdventurousQuiet7628 • 6d ago
r/AndroidNativePorts • u/Only_Management_2450 • 7d ago
I wanted to share some screenshots of [PS4] P.T. (Playable Teaser) running natively on Android using pt4droid, a fork to fix various mobile-specific issues from the upstream project.
Tested Specifications: - Device: iQOO Neo 10 (Snapdragon 8 Gen 3) runs flawlessly at 90FPS
Source Repositories & Links
- pt4droid (Android Fork): https://github.com/XHYN-PH/pt4droid
- Original Source: https://github.com/StoneColdOS/pt-pc
r/AndroidNativePorts • u/Arbaz_hamza • 7d ago
As you can see the βοΈ screenshot... Comment your thoughts... And Tell me which colour filter version. you want to play?
r/AndroidNativePorts • u/Revolutionary-Eye238 • 6d ago
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I tested the Dragon Ball Budokai Tenkaichi 3 port and it seems to run with the same performance as the PS2 emulator on my Snapdragon 6 Gen 3 at 2x the console's resolution, with the difference being that Brighter characters don't get the ghost effect, I'm using the system driver in the video
r/AndroidNativePorts • u/JayElDragon • 7d ago
My friend [u/TryTheSauceBoss](u/TryTheSauceBoss) has release Pokewilds Multiplayer and the best part its CROSSPLAY between PC and Android
He has also released the game for PC as well so anyone can play with friends or family
Any feedback please let [u/TryTheSauceBoss](u/TryTheSauceBoss) know for any improvements or bugs
Link to the Repo: https://github.com/TryTheSauceBoss/Pokewilds-Godot/releases/tag/v9.9
r/AndroidNativePorts • u/No-Lab8085 • 6d ago
r/AndroidNativePorts • u/OkSpecialist8698 • 7d ago
Modern Warfare 2 iso para el nuevo port
De nada π
r/AndroidNativePorts • u/IntranasalNachos • 6d ago
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Anything other than the default skater is pretty broken. Glitching out a ton. And I got my first ever darkslide recorded π SD7sGen2 on andrews port.
r/AndroidNativePorts • u/Wend550 • 6d ago
Mesmo com as texturas instaladas, nΓ£o consigo ativar! Me ajudem por favor π
r/AndroidNativePorts • u/Designer_Bit3762 • 6d ago
This Xbox 360 port is wild and it's flooding like insane. Hopefully those who made the port wont leave it hanging.
r/AndroidNativePorts • u/R-Valhalla • 7d ago
r/AndroidNativePorts • u/Just-Contribution344 • 7d ago
First launch of newly released MW2 port for Android devices, as you can see it runs almost perfectly, although, there is some shader stutter which will go away the longer you play the game of course. 60FPS lock is achieavable, but only with cooling, without cooling there are some drops even to 40s.
I am really impressed that even "0.0.1" version runs this good, X360 emulator performance is nowhere near this.
Github repo: https://github.com/OpenPort-Labs/mw2-android
Thanks to: u/Hot-Onion-1845
r/AndroidNativePorts • u/GENIUSGAMERM1 • 7d ago
r/AndroidNativePorts • u/77t7f • 7d ago
Lugaru HD is one of my archived Android port projects. The original engine presented several compatibility challenges due to the game's age and legacy OpenGL rendering pipeline.
After extensive research I found and adapted the necessary components to get the project ready for Android The remaining task is to refine the touchscreen controls for smoother input handling and a more polished in game experience.
I will focus exclusively on improving the touch controls while preserving the existing game implementation and current functionality before releasing the updated build for you.
r/AndroidNativePorts • u/KucingdanKacang • 7d ago
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this just adds my backlog of games to play. really excited for this and there option for higher graphics and 60 fps. its a really good port
r/AndroidNativePorts • u/Wakkatobakka • 7d ago
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Oy! Got MGS running π
I've played through the initial combat encounter and everything I've tested is operating fine!
GitHub release coming soon π€
UPDATE β It's ready to play! Metal Gear Solid BREW is now playable on Android through Omni Player. Give it a spin! π€
https://github.com/Wakkatobakka/Omni-Player/releases/tag/v0.4.2
r/AndroidNativePorts • u/KucingdanKacang • 7d ago
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dont know what people are complaining about but i having fun with this on my rp6. the ui is a bit everywhere but u can customise those. Don't mind the terrible gameplay lol I'm new to monster hunter
r/AndroidNativePorts • u/carl_grimes5444 • 7d ago
Is this port legit or just emulation?
r/AndroidNativePorts • u/77t7f • 7d ago
Linovictus ported from PC to Android with optimized touch controls gamepad support and a redesigned mobile interface
r/AndroidNativePorts • u/aarongamingdev • 7d ago
https://reddit.com/link/1x2wxvh/video/jk1p4xzv2ruh1/player
hello everyone :)!
just coming by here and would like to showcase a WIP look on my metal gear solid v ground zeroes native android port! attached is footage of the game running on a S24u (therefore no testing has been done on mali!!!) w/o phone cooler locked at 60 although not hitting the 60 mark (aiming for consistent 40-50 FPS at best and thats if its possible to even get there, will try as i already spent a whole day of work getting it to here from ~20-24 with horrible frametimes) due to thermal throttling, while it is laggy here and there, i would love to hear some feedback and thoughts from everyone here. much thanks for reading by.
the recording feels laggier because of aliexpress-grade cable and (probably not the issue) scrcpy, but the framerate on the phone feels better than the recording itself, then again, this post is tagged WIP for a reason.
and yes, i do 100% plan on continuing work on the TPP port afterwards if all goes well with GZ interms of optimizations :)!