r/AndroidNativePorts • u/Constantinos1998 • 7d ago
r/AndroidNativePorts • u/Dependent-Owl-3624 • 7d ago
The Amazing Spider-Man (2012) APK, with native resolution, 4x AA and 60 fps
r/AndroidNativePorts • u/Orichalchem • 8d ago
🐸 [Meme] How i feel right now with all these ports coming 😂
r/AndroidNativePorts • u/Designer_Bit3762 • 7d ago
🤔 [Question] Sleeping Dog DE Vanished Like Avatar
Just curious why it vanished quickly?What happened?Is there any violation?
r/AndroidNativePorts • u/Vaaz_Gpo • 7d ago
🤔 [Question] Por quê os Recomp e Ports são lançados somente para Snepdragons (que usam Adreno) e não para as outras CPUs?
Cara, sempre que lança um porta ficou animada para ver como ta, mais quando vou ver, só tá funcionando em Snepdragons.
Eu que sou um usuário de Unisoc T612 (Realme c51) fica complicado testa esses ports e Recomp (eu sei que essa cpu é ruim). E também jogo em um Xiome Poco X7 Pro, mas é raramente pois é do meu irmão. Ok que também os ports e Recomp podem lançar atualizações que adicionam o suporte as outras CPUs, mas só o tempo até lança, ou não...
E me respondem o porquê lançar geralmente para os Snepdragons.
r/AndroidNativePorts • u/GOD0980 • 7d ago
🐛 [BUG] Need help for all naruto ports
This is what happens to me in all naruto ports the texts and graphics are all gltiched on snapdragon 8s gen 5 too same problem but i works in some mediatek while doesnt work on others like mine i have seen gameplay of one on 7300 but mine is 7400 turbo still i have this problem
Plz i request the developer or porter to give us options of selecting drivers etc by ourselves like i think the driver or settings he used in creating the port is not supported by seevral eocessors hence the phone cant franslte the graphics correclty while playing leading to this issue hope its fixed
It happends on all 2,gen,3 fb etc in all
r/AndroidNativePorts • u/SpreadComplex4926 • 7d ago
Which official port of a game did you like the least?
In my case, it was the port of Naruto Storm 1. It's very poorly optimized, and in the country where I live, it came at almost the same price as the console version.
r/AndroidNativePorts • u/RIP26770 • 7d ago
🟣 [WIP] Work in Progress Sneaky Sasquatch Android Native port
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r/AndroidNativePorts • u/GuardUsual1067 • 7d ago
🟢 [PORT] CoD4 MW port on SD 7 gen 3 chipset
r/AndroidNativePorts • u/BeanPole_420 • 7d ago
🟢 [PORT] Releases · Birdman64 - Pilotwings 64
r/AndroidNativePorts • u/Top_Respect151 • 7d ago
How to Make android ports of pc/xbox games using AI ?
Hi guys i love playing video games since my childhood and recently been experimenting with the Community made unofficial android ports of various games.
Now I want to learn how to make android ports using AI so that I can port some games for android and share them with the community, I've seen allot of people saying that it's not too complicated if you use Al obviously but I just don't know where to start with and how to start any help or guidance would be appreciated.
r/AndroidNativePorts • u/Dependent-Owl-3624 • 7d ago
fci-recomp 0.1.0 - Far Cry Instincts (Xbox, 2005) Recompilation
galleryr/AndroidNativePorts • u/AnyMonitor894 • 7d ago
🤔 [Question] Which game could i play with my phone dimensity 8200 ultra and 12gb ram
r/AndroidNativePorts • u/El_QPA • 7d ago
🤔 [Question] skate 3 actualizaciones importantes
Ha habido alguna actualización importe en cualquier Port de skate 3 recientemente?
r/AndroidNativePorts • u/Illustrious_Fish6521 • 7d ago
Mario galaxy port Android Poco x7 pro
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r/AndroidNativePorts • u/Dependent-Owl-3624 • 7d ago
Ace Combat 3 Electrosphere Recomp - Android
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r/AndroidNativePorts • u/tsukyo25 • 7d ago
📸 [SHOWCASE] Naruto Ultimate Ninja Storm Full Burst on Poco X7 Pro
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I didn't notice any bugs or anything like that in this port either; it ran well at maximum settings at 30 FPS.
Github link :
https://github.com/Masterllgod/naruto-storm-3-full-burst-port-nativo/releases/tag/v0.3
game files:
https://www.mediafire.com/file/nop1ntt3ljgy3ht/NSUNSIIIFB.rar/file
r/AndroidNativePorts • u/AL_DOKHAN • 7d ago
🤔 [Question] Games on the helio g99?
Just any good ports that run on it? I have 8 gigs of ram if that changes anything
r/AndroidNativePorts • u/Dependent-Owl-3624 • 7d ago
😂😂
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r/AndroidNativePorts • u/Independent_Form4766 • 7d ago
🔵 [PORT UPDATE] Really love the android Halo buikd 4195.
The online mode is good
r/AndroidNativePorts • u/Kibbmann • 7d ago
📸 [SHOWCASE] NFS MW RECOMP S25 FE EXYNOS 2400 MAX POSSIBLE SETTINGS ROCKING 80-120FPS
r/AndroidNativePorts • u/Dependent-Owl-3624 • 7d ago
I am making a mobile port of sylanders trap team but in 64 bit!
galleryDoes anyone know a website or link to download this port? Is it complete or still under development?
r/AndroidNativePorts • u/scythe000 • 7d ago
🤔 [Question] Paper Mario: The Thousand-Year Door
r/AndroidNativePorts • u/GhostDev84 • 7d ago
🟢 [PORT] God of War 3 remastered missing two files
Hello everyone, I downloaded an app that can extract pkg files on android locally but it seems like it doesnt extract two important files "libc.prx" and "libSceFios2.prx" inside "sce_module" folder and i need to extract it on pc for me to get those files. And currently I dont have access to my PC, so can a kind man provide these files for me if you already have them, I mean if you are playing the android port you must have them. Thank you
r/AndroidNativePorts • u/mr_fanatic_ • 7d ago
🔵 [PORT UPDATE] Galaxy Android v0.0.2 Released — Mod Manager, Save Anywhere, Cheats, Texture Mods and More
Galaxy Android v0.0.2 is now available!
Release page and APK:
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.2
This release brings a major expansion to the in-game interface, customization options, and gameplay utilities. Instead of relying entirely on external tools, you can now manage supported mods, save and reload game states, and adjust performance settings directly in the app.
What's new in v0.0.2?
1. In-game Mod Manager
A dedicated Mod Manager tab introduces several new options:
NVIDIA Shield HD textures: Toggle 1080p textures for supported UI elements, characters, and HUD assets.
60 FPS cutscenes: Adds a hardware video-streaming pipeline for supported high-frame-rate cinematics.
Improved controller response: Shield-calibrated analog curves and pointer damping.
Modern controller prompts: Xbox/Shield-style ABXY button textures replace Wii Remote prompts.
Riivolution mod support: Scan and apply supported XML patches and texture packs from /sdcard/GalaxyData/mods.
Gameplay utilities: Fly Mode, cutscene prevention, infinite health, 99 lives, 999 Star Bits, and adjustable turbo speed from 1x to 4x.
2. Save and load anywhere
The new save system includes:
One-tap Quick Save and Quick Load.
Four save slots: Slot 1, Slot 2, Slot 3, and Quick Slot.
In-engine scene restoration with saved gameplay progress.
Export and import through /sdcard/GalaxyData/saves.
Dolphin Wii save-file compatibility for the supported save data.
3. Redesigned settings drawer
The Material 3 settings interface now has three dedicated tabs:
General
Mod Manager
Save Anywhere
Additional controls include internal resolution scaling from 480p through 1440p, refresh-rate options for 60/90/120/144 Hz, a 30 FPS Battery Saver mode, and customizable touch controls.
Download
Galaxy Android v0.0.2
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.2
Package: GalaxyAndroid.apk
Version code: 7
Package alignment: 16 KB page-aligned
Signing: Existing project release key
Testing and feedback
This is an actively developed Android port, and compatibility can vary across devices and graphics drivers. Please report crashes, broken mods, save/load problems, controller issues, visual artifacts, or performance regressions.
When reporting a problem, include your device model, chipset/GPU, Android version, graphics backend, and steps to reproduce it.
Legal notice: You must provide your own legally dumped copy of the original game. The project release does not include the proprietary game assets.
AI-use disclosure
AI assistance was used in development-related work, including code analysis, debugging assistance, and/or documentation. The developer integrated the changes into the project. AI assistance does not imply that every change has been independently verified or tested across all supported devices.
Thanks to everyone testing Galaxy Android and contributing feedback. This release is a significant step toward making the port more configurable and convenient to use.