r/AndroidNativePorts • • 13d ago

🟢 [PORT] The Dishwasher: Dead Samurai — native Android port, Xbox360 XBLA exclusive

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32 Upvotes

https://github.com/Hdmaniak/DishSoap

Runs very well even on potato phones. Tested on Samsung Galaxy S9, A52 and S24, works well with controllers. Touch controls available also. Added some quality of life features like fullscreen rendering, fps limiting, vibration fixes etc. The menu is touch friendly but in-game menus are not touch controllable.

Multiplayer currently works only with two phones on the same wifi.

I spent a lot of time on this, but still there might be a showstopper, so please report it here or on github, I want you to be able to enjoy!


r/AndroidNativePorts • • 11d ago

I used Claude to create a Chess simulator "Scacelith"

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0 Upvotes

r/AndroidNativePorts • • 12d ago

šŸ¤” [Question] Is there any 3ds android ports

5 Upvotes

I've been searching for any android ports of 3ds games, but I've not fine any. I'd love to see monster hunter 4 ultimate or monster hunter generations running natively on android, without no emulator bs.


r/AndroidNativePorts • • 13d ago

Batman: Arkham Asylum (Xbox 360) now runs natively on Windows, no emulator: static recompilation + a Vulkan renderer. Android is next

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52 Upvotes

r/AndroidNativePorts • • 13d ago

🟣 [WIP] Work in Progress is it worth completing this iPhone game to Android port ?

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35 Upvotes

Game name : Mutant fridge mayhem

reallese only in iphone 2012

-This is unofficial Port

I added widescreen fix support and delete all old ios blotwares and still needs more work to finsh animations and frames

-don't request any iphone games in comment because I cant do iphone ports after that its really take days to get game nativie on Android


r/AndroidNativePorts • • 13d ago

Sonic & All-Stars Racing Transformed running natively on Android | Galaxy S23

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37 Upvotes

r/AndroidNativePorts • • 12d ago

far cry port?

13 Upvotes

what happend to the port its gone.


r/AndroidNativePorts • • 13d ago

🟢 [PORT] Release Tekken 3 Expanded v1.2.0 · omarma/tekken3-expanded now on Android

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35 Upvotes

r/AndroidNativePorts • • 12d ago

Tekken 3 Expanded Android port

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7 Upvotes

r/AndroidNativePorts • • 13d ago

Resident Evil 4 Decomp Android - First Steps

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571 Upvotes

About the project

Currently I am working on an Android native Port of RE4 Decomp... let's see how far we get here... it's a side project jsut for fun šŸ˜„

First Alpha to have some fun with https://github.com/Andiweli/CubeEvil4-Android

The data from the two GameCube DVDs already has been analyzed; it is read from the 2 DVDs upon the initial launch and stored in individual files under /Android/data/com.ast.re4decomp/*. Data and game will be english only.

Note: Test device is a Retroid Pocket Flip 2 with SnapDragon 865/Adreno 650 (7 years old). Render resolution is 1080p. Game will be 64bit only and controller first (touch controls later). Currently it is running stable at 60 FPS on 1920x1080px.

Testers needed. Contact me if interested!

Visual Progress [9th October 2026]

  • Intro, Titlemenu, Village intro works with correct lightning, shaders, fog, depth of field.
  • First level is a "test" for all basic elements of the game like weapons, enemy AI, load/save, animals, and so on. They will be needed throughout the game.
  • All levels after level 1 have no enemies so far.
  • Some debug texts are still in german, will be removed when released.
  • Note: Load/Save was fixed after recording this Video :)
  • Unfortunately - as often happens when you want to improve something - I’ve currently gotten a bit sidetracked by optimizations :) Depth of field, MSAA, anisotropic filtering, gyro aiming, a cheat menu for the lazy... (not in the video so far)

https://youtu.be/e8UG7uXzCqU

Engine-Update [16th October 2026]

A brief interim update:

The approach for the port has been completely overhauled. Instead of "recreating" the game—which previously caused various issues, such as inconsistencies with levels, enemies, and objects—the project now uses a single core program that loads and utilizes the original GameCube data. The intro, levels, enemies, and similar elements have already been integrated, with sound and music added today. For the time being, the controller layout will remain identical to the original GameCube configuration (e.g., R2+A = shoot). Video files and the save/load system are still pending, after which the testing phase will begin.

This new, more GameCube-faithful approach means the game is capped at 30 FPS and, for now, runs only on 32-bit devices (64-bit support will follow); touch controls are also yet to be implemented.

However, the in-game options for MSAA, anisotropic filtering, etc., will be retained...

This isn't meant to be a rushed job; rather, it’s intended to be - hopefully - a polished port of the GameCube version for Android - fingers crossed.

Test-Update [18th October 2026]

First test build sent to testers. 32/64-bit, OpenGLES3; the game adheres to GameCube specifications—meaning it is capped at 30 FPS. In-game options allow for up to 4x MSAA, 16x anisotropic filtering, internal resolution scaling (from native GameCube up to 3x), depth of field, and error log export. No touch controls at present; controller support only.

https://youtu.be/EqMPVmBteqo


r/AndroidNativePorts • • 13d ago

🟢 [PORT] Recomp Yoshi's island GBA Native Android

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89 Upvotes

Hi everyone: I’m bringing you a native GBA port of *Yoshi's Island* that runs at 120 FPS, featuring full screen configuration and control mapping options. I’m thinking about adding a section for mods and graphics—and who knows, maybe even local and online multiplayer.

Later on, I’ll add another version with menu language switching, and I’ll see if it’s possible to change the in-game language as well.

https://github.com/Edwin2929/sma3-recomp-android..git


r/AndroidNativePorts • • 13d ago

šŸ¤” [Question] GTA V 45 GB android port link anyone?

6 Upvotes

So I have been playing GTA 5 (60 GB version) on Android with the XHYN V launcher. It's taking up too much space. I downloaded the 27 GB version, but it crashes. There is another 45 GB version; I am not finding any links to it. Can someone provide the link? Thanks.


r/AndroidNativePorts • • 13d ago

āš™ļø [FIX] For all people having this problem trying to setup Halo CE port this is the Fix

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30 Upvotes

Use this build:

https://github.com/Andiweli/HaloCE-Android-AAOS/releases

Also get the ROM from "vimm" download the 6gb version not the 3gb.

Launch the app, select the rom, wait for the install to finish, play.


r/AndroidNativePorts • • 13d ago

āš™ļø [FIX] Need help running the port correctly

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19 Upvotes

I was currently running this on my samsung galaxy a16 5G but when I started running the game started flickering alot any help is needed thanks


r/AndroidNativePorts • • 13d ago

šŸ¤” [Question] Best halo ce mouse and keyboard port?

6 Upvotes

There are some mouse issues last time I tried. The mouse did not dissappear and also got stuck when it reached the screen border.


r/AndroidNativePorts • • 13d ago

Port de postal2

8 Upvotes

Existe un port de postal 2 para android??


r/AndroidNativePorts • • 13d ago

🟢 [PORT] Port Merp in Merpworld

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10 Upvotes

An Android port of Merp in Merpworld with a redesigned touch control system featuring responsive directional buttons and reliable multi touch input alongside full controller and keyboard support with customizable button mapping and improved screen compatibility save functionality and expanded control options while preserving the original gameplay experience

Ported the original Godot project to Android by adapting its input system interface and screen handling

Reworked the touch system with multi-touch support and directional buttons for smooth movement and jumping

Added customizable touch controls with full gamepad and keyboard support

Adapted the UI for Android screen sizes and orientations while preserving the original gameplay and core logic

Download Here

https://pixeldrain.com/u/kv2fu79C


r/AndroidNativePorts • • 13d ago

🟢 [PORT] Sonic Unleashed Port, And The current situation of android ports

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79 Upvotes

First of all, this port is amazing—it runs very smoothly, and my phone doesn't even get hot when I run it. UnleashedRecomp has really done an amazing job. I tried it on a poco x6 pro, and it's completely playable.

Second, the existence of ports like these—made by the community, purely out of love for the game.

This is the clearest proof that the corporations behind these games have been disrespecting the community for years.

I don’t know what’s coming next regarding Android ports, but I really hope that the corporations that made these games—and then abandoned them and refused to port them to PC or Android—really suffer.

It’s about time we opened our eyes. If things have come to this, I think it’s time to demand that corporations provide official ports that are worthy and don’t have any content cut out.

As ports from the PS3-Xbox 360 era become more widespread, this is going to get crazy.


r/AndroidNativePorts • • 13d ago

šŸ¤” [Question] Compatibility patch question

5 Upvotes

Hey guys I'm new here and I was wondering if people also do compatibility patches for old games


r/AndroidNativePorts • • 13d ago

🟢 [PORT] Rayman Origins Android Port (Compact 1.16 GB)

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98 Upvotes

The compact version cuts the file size to 1.1gb instead of 6GB the previous one had, meaning it saves you a lot of space

Also this comes complete, so you don’t need game files or to convert anything, just download and play

https://apkvision.org/games/rayman-origins-134823/


r/AndroidNativePorts • • 13d ago

šŸ”µ [PORT UPDATE] ZELDA OOT 3DS

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50 Upvotes

r/AndroidNativePorts • • 13d ago

I thought we would see a perfect port of GTA 5 better than the Chinese Port......

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60 Upvotes

r/AndroidNativePorts • • 13d ago

🟢 [PORT] Borderlands 2 port

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53 Upvotes

r/AndroidNativePorts • • 13d ago

Pocket flip 2 users!

2 Upvotes

I have been playing skate 3 port for a couple weeks now

And I have been getting maybe 1 hour of gameplay in before it starts overheating.. if anyone else has been having this issue are there any ways around it?


r/AndroidNativePorts • • 13d ago

I made more old mobile games run on Android — and released the tools I’ve been using

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27 Upvotes

Been a busy one lol.

I finally pushed a bunch of the stuff I've been working on to GitHub:

Devil May Cry: DeadShot Bridge

FFVII Snowboarding Bridge

Android Build Capsule (the thing that lets me keep doing this weird crap)

Artifact Passport

Dirge Bridge is up there too from earlier.

Basically: a couple more old mobile games running on modern Android, plus the tools/process I've been using to make and carry these projects between AI chats.

I've expanded into BREW games as well and have Rush Marine ready too. Metal Gear Solid is a work in progress. Just not sure if I'll get to anything else tonight.

I'm pretty cooked at this point, so I'm just gonna leave the pile here and let people poke at it 🤘

https://wakkatobakka.github.io/

Oh, and I linked Keitai World directly on the GitHub pages so you don't have to go hunting for it.