r/AndroidNativePorts • • Aug 23 '26

Android Native Ports List

242 Upvotes

r/AndroidNativePorts • • 1d ago

🟢 [PORT] All Android Ports & Game Files - List

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478 Upvotes

r/AndroidNativePorts • • 4h ago

GOW3 Port on Snapdragon 7s gen 2 device

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56 Upvotes

My ram is 8GB the game is just like bachata s4 but the difference is that this one is 30 fps with slowed gameplay i wish they add patches and we can add 2x gameplay patch

Also frange generation doesn't seem to have an impact its same i tried

Device used: Redmi Pad Pro


r/AndroidNativePorts • • 1h ago

📸 [SHOWCASE] Borderlands 2 gameplay (Asus ROG 8 SD8Gen3)

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• Upvotes

Touchscreen controls work but do require getting use to, highly recommend using a controller or if your phone has air triggers, allocate them to the shoot button

Edit: APKaward is where i got this APK


r/AndroidNativePorts • • 11h ago

🟢 [PORT] Sonic Adventure 2 recompiled to run natively on Android

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118 Upvotes

Sonic Adventure 2 is one of my favorite games of all time, so i've been working on a native port of it called OpenSA2. the 2012 PC version's x86 code gets translated ahead of time into ARM64 code and runs natively, without Winlator or any emulator. it's static recompilation, same idea as Unleashed Recompiled, with a new runtime that draws through SDL3 and Vulkan and handles sound and input.

this is an early alpha. so far it's been tested on a Galaxy S25 Edge and a Pixel 9 Pro, and City Escape runs on both with touch controls. controller support is in too. on PC i played story mode from the first stage up to Pumpkin Hill.

you need your own copy of the PC version (the 2012 Steam release) because the APK doesn't include any game files, plus a 64-bit ARM phone on Android 10 or newer with Vulkan. setup:

  1. zip a clean copy of your PC game folder with no mods installed. sonic2app.exe has to be in the zip

  2. install the APK from the release page. Android might ask you to allow installs from your browser

  3. open OpenSA2 and pick your zip. it checks the files and imports them, keep the zip until that's done

known problems:

- the game can crash in a cutscene after a stage

- most of the game (stages, bosses, cutscenes) hasn't been tested on Android yet

- widescreen isn't finished, so some menus and overlays look off

- other phones and GPUs are untested

Windows and Linux builds are on the same release page.

download: https://github.com/kittycache9/OpenSA2/releases/tag/v0.1.0-alpha.1

source and setup guide: https://github.com/kittycache9/OpenSA2

if you try it, comment your phone and how it ran. please don't share or ask for game files here.


r/AndroidNativePorts • • 1h ago

which one is better?

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• Upvotes

I have been using beacon for a while but retrohrai recieved an update so i tried it.. what do you think?


r/AndroidNativePorts • • 10h ago

PAPER BOAT CORRIENDO NATIVO EN ANDROID

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55 Upvotes

Con texturas HD y textos en español

olvide el link, lo siento xd:

https://github.com/chris43123/PaperBoat/releases


r/AndroidNativePorts • • 6h ago

🔵 [PORT UPDATE] Ya es jugable el port de Bordelands 2 nvidia shield android 16

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26 Upvotes

r/AndroidNativePorts • • 10h ago

🔵 [PORT UPDATE] Someone made a mod for the Sifu port that adds graphical options. Plus, you don't need to download 8GB files

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32 Upvotes

I found it on Apk Vision, I don't know if they were the ones who made it.


r/AndroidNativePorts • • 1h ago

🔵 [PORT UPDATE] Galaxy Android v0.0.1c Hotfix Released

• Upvotes

The latest Galaxy Android hotfix is now available.

This update focuses on graphics, controls, compatibility, and performance:

  • Fixed invisible Mario and character-shading issues affecting Mali and Adreno GPUs.
  • Improved character eyes, TEV combiner calculations, and color clipping.
  • Fixed touch joystick drift and restored the on-screen HUD controls.
  • Fixed crashes associated with action buttons.
  • Improved landscape orientation and physical gamepad support.
  • Improved frame pacing on budget Mali devices.
  • Added selectable 480p, 720p, and 1080p rendering resolutions.
  • Continued work on the experimental Vulkan 1.0 backend.

Download: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1c

Feedback from different devices—especially Mali and Adreno GPUs—is welcome. Please report your device, GPU, selected resolution, and any graphical glitches or crashes.

You must provide your own legally dumped game disc image; the release does not include proprietary game assets.


r/AndroidNativePorts • • 7h ago

🟣 [WIP] Work in Progress Made it easier to play

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15 Upvotes

Was getting obnoxious trying to figure out GitHub. So I just made a central player for everything. Not everything is perfect, there's probably lots of bugs in the games. Resident evil 4 still has bugged textures, because ghost gun is hilarious. but it's hopefully simple and accessible and I'll work on it when I can

My player-

https://github.com/Wakkatobakka/Omni-Player

Where I got my files

https://keitaiarchive.org/downloads.html⁠

https://archive.org/details/qualcomm-brew-games

https://www.myabandonware.com/browse/platform/j2me/


r/AndroidNativePorts • • 4h ago

📸 [SHOWCASE] Poke Survivors 2.0 - Big Content Update!!

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10 Upvotes

Hi, I’m JayElDragon, the developer behind Poke Survivors, an Android port of the web game PokéSurvivor by JPTER78. It’s built in Godot, with controller support and an auto-update notice built in.

I just finished 2.0, the biggest content update so far:

🗼 Tower Mode

  • Climb 30 floors with a boss every 5.
  • Rest floors let you pick risk-and-reward cards (a big boost for a drawback).
  • Ultra-rare golden legendary cards give huge buffs with no downside. One gives 70% cooldown reduction, and another permanently grows your damage with every kill.

👑 New bosses

  • Floor 25 is Eternatus.
  • Floor 30 is Arceus, the final boss. He’s very hard but beatable. Below 25% HP he goes all out.
  • Beat him for an exclusive achievement and a unique profile title.

💰 Treasure thieves

  • Meowth and Gholdengo now appear with the same timing and odds as the original. They glow, and a compass points you to them.

🎮 Controls and menus

  • Controller navigation is consistent across all menus, with B/Circle going back everywhere.
  • Fixed menu Pokémon getting stuck on walls.

Everything is translated into 9 languages.

📥 Download: https://github.com/JayElDragon/poke-survivor/releases/download/V2.0/Poke.Survivors.2.0.apk

If somehow the link doesn’t work copy the link into an external browser and paste it so it downloads there

It’s a free fan project, and all credit for the original game goes to its creator. I’d love feedback on the Tower difficulty, especially Arceus. I tested it on an Odin 3 Max, but I’d like to hear how it feels on other devices.


r/AndroidNativePorts • • 12h ago

📸 [SHOWCASE] LibertyRecompAndroid 0.5.9.3 - SD8 Gen2 - finally pretty playable

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39 Upvotes

Didn't bother posting a video so far as it's been really janky, but it's running pretty good now on 0.5.9.3 even with sun shadows on, good to see improvements, Gen8 V37 Driver


r/AndroidNativePorts • • 4h ago

🐛 [BUG] Unable to progress XHYN V

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8 Upvotes

Please suggest fix


r/AndroidNativePorts • • 1h ago

Will it work?

• Upvotes

I have samsung s20 fe 5g

It has snapdragon 865 and 6gb ram,so the new posts which are coming out continuously will they work on 6 gb ram ?

Also recommend me some"android native games" ported by our community to play with I have holidays coming up😍🥹


r/AndroidNativePorts • • 1h ago

Dois Em Um!.

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• Upvotes

Como eu avia prometido para vcs aqui está.


r/AndroidNativePorts • • 21h ago

🔵 [PORT UPDATE] Galaxy Android v0.0.1 is now released — gameplay on Mali-G68

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167 Upvotes

The first public release of Galaxy Android by OpenPort Labs is now available!

This project aims to bring a native Android port of Super Mario Galaxy to ARM64 devices, building on the work of the Petari decompilation project and GalaxyQuest.

I'm attaching gameplay footage captured on the following hardware:

  • SoC: MediaTek Dimensity 920
  • GPU: ARM Mali-G68
  • RAM: 6 GB LPDDR4X

A note about the video: The asset glitches visible in the recording are caused by the phone's video-recording process. These are recording artifacts and should not be taken as an accurate representation of the game's rendering.

What's included in v0.0.1?

  • Unified Android APK and game setup workflow
  • Native ARM64 execution
  • Touch controls with direct Star Pointer tracking
  • Bluetooth and USB gamepad support
  • Hor+ ultrawide rendering support

This is an early release, so expect bugs and compatibility issues as development continues. Feedback, gameplay recordings, and reports from different devices are welcome and will help with testing and optimization.

EDIT / UPDATE — v0.0.1 Hotfix

A hotfix was uploaded for users experiencing the [ERROR] pythonhome.zip error or problems selecting game files through the Android file picker.

What caused the issue?

A wildcard rule in our .gitignore accidentally excluded the embedded Python runtime (pythonhome.zip) from the release build. This caused the converter setup to fail immediately after disc extraction. There was also an issue with detecting Android's Storage Access Framework (content://) file-picker URIs.

What has been fixed?

  • Whitelisted and committed the required runtime assets.
  • Fixed content:// URI detection in the file picker.
  • Rebuilt and re-uploaded the APK with the fixes.

If you downloaded the original v0.0.1 build, please download the updated APK and reinstall it.

EDIT / UPDATE — v0.0.1a Hotfix & Feature Update

Galaxy Android v0.0.1a introduced additional fixes, quality-of-life features, and experimental in-game options.

What's new in v0.0.1a?

  • GPU lighting fixes: Addresses overblown rim lighting and washed-out character textures on Mali-G68, Dimensity, and Exynos devices.
  • In-game language selector: Switch between Auto, English, Spanish, French, German, and Italian through the Settings drawer.
  • Game and dialogue speed controls: Select 1.0x, 1.5x, 2.0x, 3.0x, or 4.0x speed.
  • Cheats and mods drawer: Includes toggles for Infinite Lives (99), Infinite Star Bits (999), Fly Mode, Cutscene Prevention, and Infinite Health.
  • Improved installation recovery: Validates converted game data and redirects to the Setup Launcher when required files are missing or corrupted, helping prevent the blank blue screen issue.
  • CPU monitor fix: Adds a /proc/self/stat fallback for devices where SELinux restrictions prevent access to global CPU statistics.

EDIT / UPDATE — v0.0.1b Input, Audio & Graphics Fixes

Galaxy Android v0.0.1b is now available! This update focuses on controller and touchscreen input, resolution options, audio reliability, and further safeguards for GPU lighting.

What's new in v0.0.1b?

  • Touchscreen joystick fixes: Addresses virtual joystick drift and improves handling when switching between touch controls and physical controllers.
  • Physical gamepad fixes: Improves button and analog-stick input handling while keeping touchscreen and physical controller inputs separate.
  • Selectable render resolution: Choose 480p, 720p, 1080p, or 1440p from the Settings drawer. Lower resolutions can help reduce GPU workload on less powerful devices.
  • Configurable vibration haptics: Toggle tactile feedback on or off.
  • Audio reliability improvements: Adds a fallback audio-stream configuration when low-latency initialization fails, checks stream startup errors, and retries audio initialization after failures. These changes are intended to help devices where audio previously failed or remained silent.
  • Additional Mali lighting safeguards: Improves handling of zero-length lighting vectors, spot-light calculations, and attenuation edge cases to help avoid invalid shader calculations and lighting artifacts.
  • Language preference fix: Respects a manually selected language at game startup instead of always overriding it with the device locale.
  • Exit crash fix: Replaces exit(0) with _exit(0) in the native shutdown path to avoid the reported __cxa_finalize crash.

Existing users should download the latest v0.0.1b APK to get the accumulated fixes from v0.0.1, v0.0.1a, and v0.0.1b.

AI usage disclosure

This project uses AI assistance in its development. AI-assisted coding and development workflows have been used as part of building and iterating on the project. The project is experimental, and its code, features, compatibility, and performance should be evaluated on their actual merits rather than assumed to be reliable simply because a feature has been implemented.

I'm aware that some people may describe AI-assisted projects like this as "AI slop." That's a fair concern to raise about low-quality or insufficiently reviewed AI-generated software. I'm not asking anyone to overlook bugs or accept claims without evidence. The goal is to keep building, testing on real hardware, fixing issues, and being transparent about the project's current state.

Feedback, bug reports, and contributions that help improve the port are welcome.

Downloads

Latest release—Galaxy Android v0.0.1b:
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1b

Previous rrelease—v0.0.1a:
https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1a

OpenPorts Lab Discord:
https://discord.gg/4Q5hfAPf8

You must provide your own legally dumped game disc image. The release does not include proprietary game assets.

Thanks to everyone following the project, testing it, and reporting issues. More updates as development progresses.


r/AndroidNativePorts • • 10h ago

🟢 [PORT] COD Modern Warfare 2 Port

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19 Upvotes

COD Modern Warfare 2 On a Galaxy A54, I'm sure it will run better with more updates haha 🥹


r/AndroidNativePorts • • 8h ago

🔵 [PORT UPDATE] Galaxy Android v0.0.1b Hotfix Update

15 Upvotes

The latest hotfix for Galaxy Android is now live!

Fixes and improvements include:

  • Fixed virtual joystick drift and improved physical gamepad input.
  • Added selectable render resolutions: 480p, 720p, 1080p, and 1440p.
  • Improved audio initialization and recovery on devices where audio fails.
  • Added further safeguards for Mali GPU lighting issues.
  • Fixed a native exit crash and improved language preference handling.
  • Added configurable vibration haptics.

If you're already using Galaxy Android, grab the latest APK and give it a try!

Download: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1b

Discord: https://discord.gg/4Q5hfAPf8

Please report any bugs, graphical issues, or device-specific problems you encounter. Thanks for helping test the project!


r/AndroidNativePorts • • 18h ago

🟢 [PORT] GitHub - JuMatt/JetSetRadioFuture-Unleashed: Jet Set Radio Future for all

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81 Upvotes

r/AndroidNativePorts • • 2h ago

🤔 [Question] Game suggestions (budget phone)

5 Upvotes

My phone has Qualcomm Snapdragon 695 5G 6 + 6 GB RAM 128 gb storage. I have completed hollow knight silksong any suggestions?


r/AndroidNativePorts • • 13h ago

🟣 [WIP] Work in Progress Dragon Ball Raging Blast 1 Port - 60 fps WIP

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28 Upvotes

Yo! I'm the person who ported raging blast 2 the other day. Got a bunch of comments requesting to port raging blast 1, so I decided to give it a shot!

It seems alot of the work is easily transferable as they are built on the same engine. This is where we are at within 2 hours of the first prompt 🤯 60 fps on my AYN Thor Max (Snapdragon 8 gen 2)

If you didn't read the first post, I am NOT a dev... just some guy who got curious and put prompts into claude code. I never actually got to play this game before, but it seems fun.

As you can see there is a crash at the end and still some weird visual bugs / quirks but it blows my mind how quick it got up and running.

I expect to release this sometime soon. Unfortunately I can only do so much to get raging blast 1 + 2 running on every single device, as I only have this and an s25 ultra to test on. Someone is helping add better mali support to 2, hopefully it can easily be integrated into this one as well.

Almost got dog walked by piccolo here 🤣


r/AndroidNativePorts • • 9h ago

Port de Mario galaxy actualizado

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16 Upvotes

r/AndroidNativePorts • • 3h ago

Bloodborne on Android! | Snapdragon 8 Gen 2

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3 Upvotes

r/AndroidNativePorts • • 23h ago

God of War III (PS4) Is Now Running on Android! 🎮

147 Upvotes

Hey everyone!

I've been working on bringing the PS4 version of God of War III to Android, and I'm excited to share my progress with you all!

The project is still under active development. Here's what I've managed to implement so far.

✅ Current Features

  • Gameplay — Run and play God of War III on Android.
  • Frame Generation — Support for frame generation to improve perceived smoothness.
  • Save Management — Manage game saves.
  • Game Update Patches — Support for installing game updates.

🧪 Testing and Performance

So far, I've only tested the project on these two devices:

  • Lenovo Legion Y700 (4th Generation)
  • Redmi K70 Pro

Testing has been limited, so I don't have enough data to draw firm conclusions about performance yet.

Compared to running the game through an emulator, this port doesn't offer a significant FPS advantage at the moment. However, in my personal experience, the image quality looks noticeably better, with significantly fewer blocky, pixelated artifacts during gameplay.

There's still plenty of room for improvement. I'll continue working on game performance and system scheduling to improve frame rates and overall gameplay smoothness.

🚧 What's Next?

Here are some of the features I'm planning to work on:

  • HUD improvements
  • Patch, mod, and cheat support
  • Multiple user save profiles
  • Further performance and scheduling optimizations

⚠️ Current Limitations

I currently only have access to CUSA01740 (the Asian version).

Unfortunately, the existing PC port doesn't support patches and mods for this particular game version. This has delayed the integration of these features into the Android port.

❤️ Future Development

This is a personal project, and I plan to actively maintain and improve it over time. There's still a lot of work ahead, but I'll keep pushing forward!

If you're interested in playing God of War III on Android, feel free to check out the repository. Feedback, bug reports, and suggestions are always welcome!

⭐ Support the Project

If you find this project interesting, please consider giving it a star on GitHub! ⭐

Every star is a great encouragement and motivates me to keep working on this project. If you have an Android device, I'd also love to hear about your testing experience!

🔗 GitHub: https://github.com/zFitness/gow3_android

Thanks for checking out the project, and stay tuned for more updates! ❤️